diff options
Diffstat (limited to 'sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc')
| -rw-r--r-- | sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc b/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc index 82a386ae..1bad205e 100644 --- a/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc +++ b/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc @@ -1,21 +1,21 @@ -// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
-// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
-
-#define HDRTYPE HDR_TYPE_NONE
-#include "common_ps_fxc.h"
-
-sampler FBSampler : register( s0 );
-sampler BlurSampler : register( s1 );
-
-struct PS_INPUT
-{
- float2 texCoord : TEXCOORD0;
-};
-
-float4 main( PS_INPUT i ) : COLOR
-{
- float4 fbSample = tex2D( FBSampler, i.texCoord );
- float4 blurSample = tex2D( BlurSampler, i.texCoord );
-
- return FinalOutput( float4( fbSample + blurSample.rgb * blurSample.a * MAX_HDR_OVERBRIGHT, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC] +// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX] + +#define HDRTYPE HDR_TYPE_NONE +#include "common_ps_fxc.h" + +sampler FBSampler : register( s0 ); +sampler BlurSampler : register( s1 ); + +struct PS_INPUT +{ + float2 texCoord : TEXCOORD0; +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 fbSample = tex2D( FBSampler, i.texCoord ); + float4 blurSample = tex2D( BlurSampler, i.texCoord ); + + return FinalOutput( float4( fbSample + blurSample.rgb * blurSample.a * MAX_HDR_OVERBRIGHT, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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