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Diffstat (limited to 'sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc')
-rw-r--r--sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc40
1 files changed, 20 insertions, 20 deletions
diff --git a/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc b/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc
index 82a386ae..1bad205e 100644
--- a/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc
+++ b/sp/src/materialsystem/stdshaders/SDK_Bloom_ps2x.fxc
@@ -1,21 +1,21 @@
-// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
-// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
-
-#define HDRTYPE HDR_TYPE_NONE
-#include "common_ps_fxc.h"
-
-sampler FBSampler : register( s0 );
-sampler BlurSampler : register( s1 );
-
-struct PS_INPUT
-{
- float2 texCoord : TEXCOORD0;
-};
-
-float4 main( PS_INPUT i ) : COLOR
-{
- float4 fbSample = tex2D( FBSampler, i.texCoord );
- float4 blurSample = tex2D( BlurSampler, i.texCoord );
-
- return FinalOutput( float4( fbSample + blurSample.rgb * blurSample.a * MAX_HDR_OVERBRIGHT, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler FBSampler : register( s0 );
+sampler BlurSampler : register( s1 );
+
+struct PS_INPUT
+{
+ float2 texCoord : TEXCOORD0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 fbSample = tex2D( FBSampler, i.texCoord );
+ float4 blurSample = tex2D( BlurSampler, i.texCoord );
+
+ return FinalOutput( float4( fbSample + blurSample.rgb * blurSample.a * MAX_HDR_OVERBRIGHT, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
} \ No newline at end of file