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path: root/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
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Diffstat (limited to 'sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh')
-rw-r--r--sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh17
1 files changed, 17 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh b/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
new file mode 100644
index 00000000..7b042e7a
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/LightmappedGeneric_AddBaseAlphaMaskedEnvMap.psh
@@ -0,0 +1,17 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t2 ; cube map
+tex t3 ; envmap mask
+
+mul r0.rgb, t2, 1-t3.a
+mul r0.rgb, c2, r0 ; apply the envmaptint
++ mul r0.a, c2.a, v0.a