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-rw-r--r--sp/src/materialsystem/stdshaders/LightmappedGeneric.psh15
1 files changed, 15 insertions, 0 deletions
diff --git a/sp/src/materialsystem/stdshaders/LightmappedGeneric.psh b/sp/src/materialsystem/stdshaders/LightmappedGeneric.psh
new file mode 100644
index 00000000..a6794e7e
--- /dev/null
+++ b/sp/src/materialsystem/stdshaders/LightmappedGeneric.psh
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+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+mul r0, t0, v0 ; base times vertex color (with alpha)
+mul r0.rgb, t1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)