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Diffstat (limited to 'sp/src/game/shared/script_intro_shared.cpp')
-rw-r--r--sp/src/game/shared/script_intro_shared.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/sp/src/game/shared/script_intro_shared.cpp b/sp/src/game/shared/script_intro_shared.cpp
index e8659f7c..a96e9dd0 100644
--- a/sp/src/game/shared/script_intro_shared.cpp
+++ b/sp/src/game/shared/script_intro_shared.cpp
@@ -1,39 +1,39 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-#include "cbase.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Calculate the FOV for the intro sequence (needed by both server and client)
-//-----------------------------------------------------------------------------
-float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp )
-{
- // Handle the spline case
- if ( bSplineRamp )
- {
- //If we're past the zoom time, just take the new value and stop transitioning
- float deltaTime = (float)( gpGlobals->curtime - flFOVBlendStartTime ) / ( flNextFOVBlendTime - flFOVBlendStartTime );
- if ( deltaTime >= 1.0f )
- return nNextFOV;
-
- float flResult = SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, (float) nFOV, (float) nNextFOV );
-
- // Msg("FOV BLENDING: curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime );
- // Msg(" Perc: %.2f Start: %d End: %d FOV: %.2f\n", SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, nFOV, nNextFOV ), nFOV, nNextFOV, flResult );
-
- return flResult;
- }
-
- // Common, linear blend
- if ( (flNextFOVBlendTime - flFOVBlendStartTime) != 0 )
- {
- float flResult = RemapValClamped( gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime, (float) nFOV, (float) nNextFOV );
-
- // Msg("FOV BLENDING: curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime );
- // Msg(" Perc: %.2f Start: %d End: %d FOV: %.2f\n", RemapValClamped( gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime, 0.0, 1.0 ), nFOV, nNextFOV, flResult );
-
- return flResult;
- }
-
-
- // Msg("FOV BLENDING: JUMPED TO NEXT FOV (%d)\n", nNextFOV );
- return nNextFOV;
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Calculate the FOV for the intro sequence (needed by both server and client)
+//-----------------------------------------------------------------------------
+float ScriptInfo_CalculateFOV( float flFOVBlendStartTime, float flNextFOVBlendTime, int nFOV, int nNextFOV, bool bSplineRamp )
+{
+ // Handle the spline case
+ if ( bSplineRamp )
+ {
+ //If we're past the zoom time, just take the new value and stop transitioning
+ float deltaTime = (float)( gpGlobals->curtime - flFOVBlendStartTime ) / ( flNextFOVBlendTime - flFOVBlendStartTime );
+ if ( deltaTime >= 1.0f )
+ return nNextFOV;
+
+ float flResult = SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, (float) nFOV, (float) nNextFOV );
+
+ // Msg("FOV BLENDING: curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime );
+ // Msg(" Perc: %.2f Start: %d End: %d FOV: %.2f\n", SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, nFOV, nNextFOV ), nFOV, nNextFOV, flResult );
+
+ return flResult;
+ }
+
+ // Common, linear blend
+ if ( (flNextFOVBlendTime - flFOVBlendStartTime) != 0 )
+ {
+ float flResult = RemapValClamped( gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime, (float) nFOV, (float) nNextFOV );
+
+ // Msg("FOV BLENDING: curtime %.2f StartedAt %.2f FinishAt: %.2f\n", gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime );
+ // Msg(" Perc: %.2f Start: %d End: %d FOV: %.2f\n", RemapValClamped( gpGlobals->curtime, flFOVBlendStartTime, flNextFOVBlendTime, 0.0, 1.0 ), nFOV, nNextFOV, flResult );
+
+ return flResult;
+ }
+
+
+ // Msg("FOV BLENDING: JUMPED TO NEXT FOV (%d)\n", nNextFOV );
+ return nNextFOV;
+}