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Diffstat (limited to 'sp/src/game/shared/basecombatweapon_shared.h')
| -rw-r--r-- | sp/src/game/shared/basecombatweapon_shared.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sp/src/game/shared/basecombatweapon_shared.h b/sp/src/game/shared/basecombatweapon_shared.h index d773c0c5..701403a0 100644 --- a/sp/src/game/shared/basecombatweapon_shared.h +++ b/sp/src/game/shared/basecombatweapon_shared.h @@ -248,7 +248,7 @@ public: // but they are out of ammo. The default implementation // either reloads, switches weapons, or plays an empty sound. - virtual bool ShouldBlockPrimaryFire() { return !AutoFiresFullClip(); } + virtual bool ShouldBlockPrimaryFire() { return false; } #ifdef CLIENT_DLL virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd, const QAngle &vecOldViewAngles ) {} |