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Diffstat (limited to 'sp/src/game/shared/basecombatweapon_shared.h')
-rw-r--r--sp/src/game/shared/basecombatweapon_shared.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sp/src/game/shared/basecombatweapon_shared.h b/sp/src/game/shared/basecombatweapon_shared.h
index d773c0c5..701403a0 100644
--- a/sp/src/game/shared/basecombatweapon_shared.h
+++ b/sp/src/game/shared/basecombatweapon_shared.h
@@ -248,7 +248,7 @@ public:
// but they are out of ammo. The default implementation
// either reloads, switches weapons, or plays an empty sound.
- virtual bool ShouldBlockPrimaryFire() { return !AutoFiresFullClip(); }
+ virtual bool ShouldBlockPrimaryFire() { return false; }
#ifdef CLIENT_DLL
virtual void CreateMove( float flInputSampleTime, CUserCmd *pCmd, const QAngle &vecOldViewAngles ) {}