diff options
Diffstat (limited to 'sp/src/game/server/player.cpp')
| -rw-r--r-- | sp/src/game/server/player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/sp/src/game/server/player.cpp b/sp/src/game/server/player.cpp index 2738e40a..2bed6415 100644 --- a/sp/src/game/server/player.cpp +++ b/sp/src/game/server/player.cpp @@ -3311,7 +3311,8 @@ void CBasePlayer::PhysicsSimulate( void ) }
#endif // _DEBUG
- if ( int numUsrCmdProcessTicksMax = sv_maxusrcmdprocessticks.GetInt() )
+ int numUsrCmdProcessTicksMax = sv_maxusrcmdprocessticks.GetInt();
+ if ( gpGlobals->maxClients != 1 && numUsrCmdProcessTicksMax ) // don't apply this filter in SP games
{
// Grant the client some time buffer to execute user commands
m_flMovementTimeForUserCmdProcessingRemaining += TICK_INTERVAL;
|