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-rw-r--r--sp/src/game/server/player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/sp/src/game/server/player.cpp b/sp/src/game/server/player.cpp
index 2738e40a..2bed6415 100644
--- a/sp/src/game/server/player.cpp
+++ b/sp/src/game/server/player.cpp
@@ -3311,7 +3311,8 @@ void CBasePlayer::PhysicsSimulate( void )
}
#endif // _DEBUG
- if ( int numUsrCmdProcessTicksMax = sv_maxusrcmdprocessticks.GetInt() )
+ int numUsrCmdProcessTicksMax = sv_maxusrcmdprocessticks.GetInt();
+ if ( gpGlobals->maxClients != 1 && numUsrCmdProcessTicksMax ) // don't apply this filter in SP games
{
// Grant the client some time buffer to execute user commands
m_flMovementTimeForUserCmdProcessingRemaining += TICK_INTERVAL;