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-rw-r--r--sp/src/game/server/base_transmit_proxy.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/sp/src/game/server/base_transmit_proxy.h b/sp/src/game/server/base_transmit_proxy.h
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+++ b/sp/src/game/server/base_transmit_proxy.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef BASE_TRANSMIT_PROXY_H
+#define BASE_TRANSMIT_PROXY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "ehandle.h"
+
+
+class CBaseEntity;
+
+
+class CBaseTransmitProxy
+{
+public:
+
+ CBaseTransmitProxy( CBaseEntity *pEnt );
+ virtual ~CBaseTransmitProxy();
+
+ // Override this to control the ShouldTransmit behavior of whatever entity the proxy is attached to.
+ // bPrevShouldTransmitResult is what the proxy's entity's ShouldTransmit() returned.
+ virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo, int nPrevShouldTransmitResult );
+
+
+ void AddRef();
+ void Release();
+
+private:
+ EHANDLE m_hEnt;
+ unsigned short m_refCount;
+};
+
+
+#endif // BASE_TRANSMIT_PROXY_H