diff options
Diffstat (limited to 'sp/src/game/server/ServerNetworkProperty.cpp')
| -rw-r--r-- | sp/src/game/server/ServerNetworkProperty.cpp | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/sp/src/game/server/ServerNetworkProperty.cpp b/sp/src/game/server/ServerNetworkProperty.cpp new file mode 100644 index 00000000..00cba04e --- /dev/null +++ b/sp/src/game/server/ServerNetworkProperty.cpp @@ -0,0 +1,305 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#include "cbase.h"
+#include "ServerNetworkProperty.h"
+#include "tier0/dbg.h"
+#include "gameinterface.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+extern CTimedEventMgr g_NetworkPropertyEventMgr;
+
+
+//-----------------------------------------------------------------------------
+// Save/load
+//-----------------------------------------------------------------------------
+BEGIN_DATADESC_NO_BASE( CServerNetworkProperty )
+// DEFINE_FIELD( m_pOuter, FIELD_CLASSPTR ),
+// DEFINE_FIELD( m_pPev, FIELD_CLASSPTR ),
+// DEFINE_FIELD( m_PVSInfo, PVSInfo_t ),
+// DEFINE_FIELD( m_pServerClass, FIELD_CLASSPTR ),
+ DEFINE_GLOBAL_FIELD( m_hParent, FIELD_EHANDLE ),
+// DEFINE_FIELD( m_TimerEvent, CEventRegister ),
+// DEFINE_FIELD( m_bPendingStateChange, FIELD_BOOLEAN ),
+END_DATADESC()
+
+
+//-----------------------------------------------------------------------------
+// Constructor, destructor
+//-----------------------------------------------------------------------------
+CServerNetworkProperty::CServerNetworkProperty()
+{
+ Init( NULL );
+}
+
+
+CServerNetworkProperty::~CServerNetworkProperty()
+{
+ /* Free our transmit proxy.
+ if ( m_pTransmitProxy )
+ {
+ m_pTransmitProxy->Release();
+ }*/
+
+ engine->CleanUpEntityClusterList( &m_PVSInfo );
+
+ // remove the attached edict if it exists
+ DetachEdict();
+}
+
+
+//-----------------------------------------------------------------------------
+// Initialization
+//-----------------------------------------------------------------------------
+void CServerNetworkProperty::Init( CBaseEntity *pEntity )
+{
+ m_pPev = NULL;
+ m_pOuter = pEntity;
+ m_pServerClass = NULL;
+// m_pTransmitProxy = NULL;
+ m_bPendingStateChange = false;
+ m_PVSInfo.m_nClusterCount = 0;
+ m_TimerEvent.Init( &g_NetworkPropertyEventMgr, this );
+}
+
+
+//-----------------------------------------------------------------------------
+// Connects, disconnects edicts
+//-----------------------------------------------------------------------------
+void CServerNetworkProperty::AttachEdict( edict_t *pRequiredEdict )
+{
+ Assert ( !m_pPev );
+
+ // see if there is an edict allocated for it, otherwise get one from the engine
+ if ( !pRequiredEdict )
+ {
+ pRequiredEdict = engine->CreateEdict();
+ }
+
+ m_pPev = pRequiredEdict;
+ m_pPev->SetEdict( GetBaseEntity(), true );
+}
+
+void CServerNetworkProperty::DetachEdict()
+{
+ if ( m_pPev )
+ {
+ m_pPev->SetEdict( NULL, false );
+ engine->RemoveEdict( m_pPev );
+ m_pPev = NULL;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Entity handles
+//-----------------------------------------------------------------------------
+IHandleEntity *CServerNetworkProperty::GetEntityHandle( )
+{
+ return m_pOuter;
+}
+
+void CServerNetworkProperty::Release()
+{
+ delete m_pOuter;
+}
+
+
+//-----------------------------------------------------------------------------
+// Returns the network parent
+//-----------------------------------------------------------------------------
+CServerNetworkProperty* CServerNetworkProperty::GetNetworkParent()
+{
+ CBaseEntity *pParent = m_hParent.Get();
+ return pParent ? pParent->NetworkProp() : NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Marks for deletion
+//-----------------------------------------------------------------------------
+void CServerNetworkProperty::MarkForDeletion()
+{
+ m_pOuter->AddEFlags( EFL_KILLME );
+}
+
+bool CServerNetworkProperty::IsMarkedForDeletion() const
+{
+ return ( m_pOuter->GetEFlags() & EFL_KILLME ) != 0;
+}
+
+
+//-----------------------------------------------------------------------------
+// PVS information
+//-----------------------------------------------------------------------------
+void CServerNetworkProperty::RecomputePVSInformation()
+{
+ if ( m_pPev && ( ( m_pPev->m_fStateFlags & FL_EDICT_DIRTY_PVS_INFORMATION ) != 0 ) )
+ {
+ m_pPev->m_fStateFlags &= ~FL_EDICT_DIRTY_PVS_INFORMATION;
+ engine->BuildEntityClusterList( edict(), &m_PVSInfo );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Serverclass
+//-----------------------------------------------------------------------------
+ServerClass* CServerNetworkProperty::GetServerClass()
+{
+ if ( !m_pServerClass )
+ m_pServerClass = m_pOuter->GetServerClass();
+ return m_pServerClass;
+}
+
+const char* CServerNetworkProperty::GetClassName() const
+{
+ return STRING(m_pOuter->m_iClassname);
+}
+
+
+//-----------------------------------------------------------------------------
+// Transmit proxies
+/*-----------------------------------------------------------------------------
+void CServerNetworkProperty::SetTransmitProxy( CBaseTransmitProxy *pProxy )
+{
+ if ( m_pTransmitProxy )
+ {
+ m_pTransmitProxy->Release();
+ }
+
+ m_pTransmitProxy = pProxy;
+
+ if ( m_pTransmitProxy )
+ {
+ m_pTransmitProxy->AddRef();
+ }
+}*/
+
+//-----------------------------------------------------------------------------
+// PVS rules
+//-----------------------------------------------------------------------------
+bool CServerNetworkProperty::IsInPVS( const edict_t *pRecipient, const void *pvs, int pvssize )
+{
+ RecomputePVSInformation();
+
+ // ignore if not touching a PV leaf
+ // negative leaf count is a node number
+ // If no pvs, add any entity
+
+ Assert( pvs && ( edict() != pRecipient ) );
+
+ unsigned char *pPVS = ( unsigned char * )pvs;
+
+ if ( m_PVSInfo.m_nClusterCount < 0 ) // too many clusters, use headnode
+ {
+ return ( engine->CheckHeadnodeVisible( m_PVSInfo.m_nHeadNode, pPVS, pvssize ) != 0);
+ }
+
+ for ( int i = m_PVSInfo.m_nClusterCount; --i >= 0; )
+ {
+ if (pPVS[m_PVSInfo.m_pClusters[i] >> 3] & (1 << (m_PVSInfo.m_pClusters[i] & 7) ))
+ return true;
+ }
+
+ return false; // not visible
+}
+
+
+//-----------------------------------------------------------------------------
+// PVS: this function is called a lot, so it avoids function calls
+//-----------------------------------------------------------------------------
+bool CServerNetworkProperty::IsInPVS( const CCheckTransmitInfo *pInfo )
+{
+ // PVS data must be up to date
+ Assert( !m_pPev || ( ( m_pPev->m_fStateFlags & FL_EDICT_DIRTY_PVS_INFORMATION ) == 0 ) );
+
+ int i;
+
+ // Early out if the areas are connected
+ if ( !m_PVSInfo.m_nAreaNum2 )
+ {
+ for ( i=0; i< pInfo->m_AreasNetworked; i++ )
+ {
+ int clientArea = pInfo->m_Areas[i];
+ if ( clientArea == m_PVSInfo.m_nAreaNum || engine->CheckAreasConnected( clientArea, m_PVSInfo.m_nAreaNum ) )
+ break;
+ }
+ }
+ else
+ {
+ // doors can legally straddle two areas, so
+ // we may need to check another one
+ for ( i=0; i< pInfo->m_AreasNetworked; i++ )
+ {
+ int clientArea = pInfo->m_Areas[i];
+ if ( clientArea == m_PVSInfo.m_nAreaNum || clientArea == m_PVSInfo.m_nAreaNum2 )
+ break;
+
+ if ( engine->CheckAreasConnected( clientArea, m_PVSInfo.m_nAreaNum ) )
+ break;
+
+ if ( engine->CheckAreasConnected( clientArea, m_PVSInfo.m_nAreaNum2 ) )
+ break;
+ }
+ }
+
+ if ( i == pInfo->m_AreasNetworked )
+ {
+ // areas not connected
+ return false;
+ }
+
+ // ignore if not touching a PV leaf
+ // negative leaf count is a node number
+ // If no pvs, add any entity
+
+ Assert( edict() != pInfo->m_pClientEnt );
+
+ unsigned char *pPVS = ( unsigned char * )pInfo->m_PVS;
+
+ if ( m_PVSInfo.m_nClusterCount < 0 ) // too many clusters, use headnode
+ {
+ return (engine->CheckHeadnodeVisible( m_PVSInfo.m_nHeadNode, pPVS, pInfo->m_nPVSSize ) != 0);
+ }
+
+ for ( i = m_PVSInfo.m_nClusterCount; --i >= 0; )
+ {
+ int nCluster = m_PVSInfo.m_pClusters[i];
+ if ( ((int)(pPVS[nCluster >> 3])) & BitVec_BitInByte( nCluster ) )
+ return true;
+ }
+
+ return false; // not visible
+
+}
+
+
+void CServerNetworkProperty::SetUpdateInterval( float val )
+{
+ if ( val == 0 )
+ m_TimerEvent.StopUpdates();
+ else
+ m_TimerEvent.SetUpdateInterval( val );
+}
+
+
+void CServerNetworkProperty::FireEvent()
+{
+ // Our timer went off. If our state has changed in the background, then
+ // trigger a state change in the edict.
+ if ( m_bPendingStateChange )
+ {
+ m_pPev->StateChanged();
+ m_bPendingStateChange = false;
+ }
+}
+
+
+
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