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-rw-r--r--sp/src/game/client/hudelement.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/sp/src/game/client/hudelement.h b/sp/src/game/client/hudelement.h
index e6de48b9..b903de5d 100644
--- a/sp/src/game/client/hudelement.h
+++ b/sp/src/game/client/hudelement.h
@@ -36,9 +36,9 @@ public:
// called whenever the video mode changes, and whenever Init() would be called, so the hud can vid init itself
virtual void VidInit( void ) { return; }
- // LevelInit's called whenever a new level's starting
+ // LevelInit's called whenever a new level is starting
virtual void LevelInit( void ) { return; };
- // LevelShutdown's called whenever a level's finishing
+ // LevelShutdown's called whenever a level is finishing
virtual void LevelShutdown( void ) { return; };
// called whenever the hud receives "reset" message, which is (usually) every time the client respawns after getting killed