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Diffstat (limited to 'sp/src/game/client/c_baseplayer.h')
-rw-r--r--sp/src/game/client/c_baseplayer.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/sp/src/game/client/c_baseplayer.h b/sp/src/game/client/c_baseplayer.h
index 45c282bf..9d3657bf 100644
--- a/sp/src/game/client/c_baseplayer.h
+++ b/sp/src/game/client/c_baseplayer.h
@@ -23,6 +23,8 @@
#include "hintsystem.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "c_env_fog_controller.h"
+#include "igameevents.h"
+#include "GameEventListener.h"
#if defined USES_ECON_ITEMS
#include "econ_item.h"
@@ -66,7 +68,7 @@ bool IsInFreezeCam( void );
//-----------------------------------------------------------------------------
// Purpose: Base Player class
//-----------------------------------------------------------------------------
-class C_BasePlayer : public C_BaseCombatCharacter
+class C_BasePlayer : public C_BaseCombatCharacter, public CGameEventListener
{
public:
DECLARE_CLASS( C_BasePlayer, C_BaseCombatCharacter );
@@ -467,6 +469,8 @@ protected:
// used by client side player footsteps
surfacedata_t* GetGroundSurface();
+ virtual void FireGameEvent( IGameEvent *event );
+
protected:
// Did we just enter a vehicle this frame?
bool JustEnteredVehicle();