diff options
Diffstat (limited to 'sp/src/common/replay/replay.h')
| -rw-r--r-- | sp/src/common/replay/replay.h | 290 |
1 files changed, 145 insertions, 145 deletions
diff --git a/sp/src/common/replay/replay.h b/sp/src/common/replay/replay.h index 32f245ce..a0d1cb33 100644 --- a/sp/src/common/replay/replay.h +++ b/sp/src/common/replay/replay.h @@ -1,146 +1,146 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef REPLAY_H
-#define REPLAY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "replay/iqueryablereplayitem.h"
-#include "replay/replaytime.h"
-#include "replay/basereplayserializeable.h"
-#include "qlimits.h"
-#include "utlstring.h"
-#include "utlvector.h"
-#include "replay/shared_defs.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayDownloadEventHandler;
-class CReplayScreenshot;
-class CReplayPerformance;
-
-//----------------------------------------------------------------------------------------
-
-class CReplay : public CBaseReplaySerializeable,
- public IQueryableReplayItem
-{
- typedef CBaseReplaySerializeable BaseClass;
-
-public:
- enum ReplayStatus_t
- {
- REPLAYSTATUS_INVALID,
- REPLAYSTATUS_ERROR,
- REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state
- REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert
- REPLAYSTATUS_RENDERING, // Currently rendering the file
- REPLAYSTATUS_RENDERED,
- REPLAYSTATUS_MAX
- };
-
- CReplay();
- virtual ~CReplay() {}
-
- //
- // IReplaySerializeable
- //
- virtual const char *GetSubKeyTitle() const;
- virtual const char *GetPath() const;
- virtual void OnDelete();
- virtual bool Read( KeyValues *pIn );
- virtual void Write( KeyValues *pOut );
-
- virtual void DumpGameSpecificData() const {}
-
- virtual void Update() {}
-
- // Hooks to allow replays to setup event listeners, etc.
- virtual void OnBeginRecording() {}
- virtual void OnEndRecording() {}
-
- // Called when a replay is "completed"
- virtual void OnComplete();
-
- // Should we allow this replay to be deleted?
- virtual bool ShouldAllowDelete() const { return true; }
-
- void AutoNameTitleIfEmpty();
-
- void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename );
-
- bool HasReconstructedReplay() const;
- bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block?
-
- CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true );
- void AddPerformance( KeyValues *pIn );
- void AddPerformance( CReplayPerformance *pPerformance );
-
- // Accessors:
- inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); }
- inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; }
- bool IsDownloaded() const;
- inline int GetPerformanceCount() const { return m_vecPerformances.Count(); }
- CReplayPerformance *GetPerformance( int i );
- const CReplayPerformance *GetPerformance( int i ) const;
- inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); }
- bool FindPerformance( CReplayPerformance *pPerformance, int &iResult );
- CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle );
- inline const char *GetMapName() const { return m_szMapName; }
- inline int GetSpawnTick() const { return m_nSpawnTick; }
- inline int GetDeathTick() const { return m_nDeathTick; }
-
- // IQueryableReplayItem implementation:
- virtual const CReplayTime &GetItemDate() const;
- virtual bool IsItemRendered() const;
- virtual CReplay *GetItemReplay();
- virtual ReplayHandle_t GetItemReplayHandle() const;
- virtual QueryableReplayItemHandle_t GetItemHandle() const;
- virtual const wchar_t *GetItemTitle() const;
- virtual void SetItemTitle( const wchar_t *pTitle );
- virtual float GetItemLength() const;
- virtual void *GetUserData();
- virtual void SetUserData( void* pUserData );
- virtual bool IsItemAMovie() const;
-
- // Non-persistent data
- mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than
- // one per download group is because the browser needs to receive events per-thumbnail
- bool m_bSaved; // True as soon as the replay is saved to disk for the first time
- bool m_bRequestedByUser; // Did the user request to save this replay?
- bool m_bComplete; // Indicates whether the replay is done recording - this should be false
- // until the player dies, the round ends, or the level changes
- void *m_pUserData;
- float m_flNextUpdateTime;
- bool m_bDirty;
-
- // Persistent data
- ReplayHandle_t m_hSession; // The recording session in which this replay was recorded
- char m_szMapName[MAX_OSPATH];
- ReplayStatus_t m_nStatus;
- const char* m_pFileURL; // In the form <protocol>://<server address>:<port number>/path/file - points to the string in the download group
- wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH];
- CUtlString m_strKilledBy; // Name of player who killed, if any
- int m_nDeathTime;
- int m_nSpawnTick;
- int m_nDeathTick;
- float m_flLength; // The length of the entire replay, including the post-death time, in seconds
- bool m_bRendered; // Has the replay been rendered yet?
- int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback
- int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record
- CUtlVector< CReplayScreenshot * > m_vecScreenshots;
- CUtlVector< CReplayPerformance * > m_vecPerformances;
- int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length
- CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded
- float m_flStartTime; // Start time (uses engine's host_time)
- CUtlString m_strReconstructedFilename;
- bool m_bSavedDuringThisSession;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef REPLAY_H +#define REPLAY_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "replay/iqueryablereplayitem.h" +#include "replay/replaytime.h" +#include "replay/basereplayserializeable.h" +#include "qlimits.h" +#include "utlstring.h" +#include "utlvector.h" +#include "replay/shared_defs.h" + +//---------------------------------------------------------------------------------------- + +class IReplayDownloadEventHandler; +class CReplayScreenshot; +class CReplayPerformance; + +//---------------------------------------------------------------------------------------- + +class CReplay : public CBaseReplaySerializeable, + public IQueryableReplayItem +{ + typedef CBaseReplaySerializeable BaseClass; + +public: + enum ReplayStatus_t + { + REPLAYSTATUS_INVALID, + REPLAYSTATUS_ERROR, + REPLAYSTATUS_DOWNLOADPHASE, // Multiple sub-states during download state + REPLAYSTATUS_READYTOCONVERT, // Download is complete, ready to convert + REPLAYSTATUS_RENDERING, // Currently rendering the file + REPLAYSTATUS_RENDERED, + REPLAYSTATUS_MAX + }; + + CReplay(); + virtual ~CReplay() {} + + // + // IReplaySerializeable + // + virtual const char *GetSubKeyTitle() const; + virtual const char *GetPath() const; + virtual void OnDelete(); + virtual bool Read( KeyValues *pIn ); + virtual void Write( KeyValues *pOut ); + + virtual void DumpGameSpecificData() const {} + + virtual void Update() {} + + // Hooks to allow replays to setup event listeners, etc. + virtual void OnBeginRecording() {} + virtual void OnEndRecording() {} + + // Called when a replay is "completed" + virtual void OnComplete(); + + // Should we allow this replay to be deleted? + virtual bool ShouldAllowDelete() const { return true; } + + void AutoNameTitleIfEmpty(); + + void AddScreenshot( int nWidth, int nHeight, const char *pBaseFilename ); + + bool HasReconstructedReplay() const; + bool IsSignificantBlock( int iBlockReconstruction ) const; // Does this replay care about the given block? + + CReplayPerformance *AddNewPerformance( bool bGenTitle = true, bool bGenFilename = true ); + void AddPerformance( KeyValues *pIn ); + void AddPerformance( CReplayPerformance *pPerformance ); + + // Accessors: + inline int GetScreenshotCount() const { return m_vecScreenshots.Count(); } + inline const CReplayScreenshot *GetScreenshot( int i ) const { return m_vecScreenshots[ i ]; } + bool IsDownloaded() const; + inline int GetPerformanceCount() const { return m_vecPerformances.Count(); } + CReplayPerformance *GetPerformance( int i ); + const CReplayPerformance *GetPerformance( int i ) const; + inline bool HasPerformance( CReplayPerformance *pPerformance ) { return m_vecPerformances.Find( pPerformance ) != m_vecPerformances.InvalidIndex(); } + bool FindPerformance( CReplayPerformance *pPerformance, int &iResult ); + CReplayPerformance *GetPerformanceWithTitle( const wchar_t *pTitle ); + inline const char *GetMapName() const { return m_szMapName; } + inline int GetSpawnTick() const { return m_nSpawnTick; } + inline int GetDeathTick() const { return m_nDeathTick; } + + // IQueryableReplayItem implementation: + virtual const CReplayTime &GetItemDate() const; + virtual bool IsItemRendered() const; + virtual CReplay *GetItemReplay(); + virtual ReplayHandle_t GetItemReplayHandle() const; + virtual QueryableReplayItemHandle_t GetItemHandle() const; + virtual const wchar_t *GetItemTitle() const; + virtual void SetItemTitle( const wchar_t *pTitle ); + virtual float GetItemLength() const; + virtual void *GetUserData(); + virtual void SetUserData( void* pUserData ); + virtual bool IsItemAMovie() const; + + // Non-persistent data + mutable IReplayDownloadEventHandler *m_pDownloadEventHandler; // Implemented by replay browser - the reason we've got one per replay rather than + // one per download group is because the browser needs to receive events per-thumbnail + bool m_bSaved; // True as soon as the replay is saved to disk for the first time + bool m_bRequestedByUser; // Did the user request to save this replay? + bool m_bComplete; // Indicates whether the replay is done recording - this should be false + // until the player dies, the round ends, or the level changes + void *m_pUserData; + float m_flNextUpdateTime; + bool m_bDirty; + + // Persistent data + ReplayHandle_t m_hSession; // The recording session in which this replay was recorded + char m_szMapName[MAX_OSPATH]; + ReplayStatus_t m_nStatus; + const char* m_pFileURL; // In the form <protocol>://<server address>:<port number>/path/file - points to the string in the download group + wchar_t m_wszTitle[MAX_REPLAY_TITLE_LENGTH]; + CUtlString m_strKilledBy; // Name of player who killed, if any + int m_nDeathTime; + int m_nSpawnTick; + int m_nDeathTick; + float m_flLength; // The length of the entire replay, including the post-death time, in seconds + bool m_bRendered; // Has the replay been rendered yet? + int m_nPlayerSlot; // Player slot (+1), used to determine which player recorded the demo during playback + int m_nPostDeathRecordTime; // replay_postdeathrecordtime at the time of record + CUtlVector< CReplayScreenshot * > m_vecScreenshots; + CUtlVector< CReplayPerformance * > m_vecPerformances; + int m_iMaxSessionBlockRequired; // The maximum session block required to reconstruct a viewable .dem file from spawn tick until length + CReplayTime m_RecordTime; // Contains time/date when spawn tick was recorded + float m_flStartTime; // Start time (uses engine's host_time) + CUtlString m_strReconstructedFilename; + bool m_bSavedDuringThisSession; +}; + +//---------------------------------------------------------------------------------------- + #endif // REPLAY_H
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