diff options
Diffstat (limited to 'sp/src/common/replay/ireplaysystem.h')
| -rw-r--r-- | sp/src/common/replay/ireplaysystem.h | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/sp/src/common/replay/ireplaysystem.h b/sp/src/common/replay/ireplaysystem.h index 19c9c24b..0f468839 100644 --- a/sp/src/common/replay/ireplaysystem.h +++ b/sp/src/common/replay/ireplaysystem.h @@ -1,60 +1,60 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYSYSTEM_H
-#define IREPLAYSYSTEM_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "appframework/IAppSystem.h"
-
-//----------------------------------------------------------------------------------------
-
-class IClientReplayContext;
-class IServerReplayContext;
-class IGameEvent;
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplaySystem : public IAppSystem
-{
-public:
- // IAppSystem:
- virtual bool Connect( CreateInterfaceFn fnFactory ) = 0;
- virtual void Disconnect() = 0;
- virtual InitReturnVal_t Init() = 0;
- virtual void Shutdown() = 0;
-
- // To be called client- & server-side
- virtual void Think() = 0;
- virtual bool IsReplayEnabled() = 0;
- virtual bool IsRecording() = 0;
-
- // To be called client-side only - on dedicated servers, only subs defined
- virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0;
- virtual void CL_Shutdown() = 0;
- virtual void CL_Render() = 0;
- virtual IClientReplayContext *CL_GetContext() = 0;
-
- // To be called server-side only
- virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0;
- virtual void SV_Shutdown() = 0;
- virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0;
- virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0;
- virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0;
- virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0;
- virtual void SV_NotifyReplayRequested() = 0;
- virtual IServerReplayContext *SV_GetContext() = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#define REPLAY_INTERFACE_VERSION "ReplaySystem001"
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +//=======================================================================================// + +#ifndef IREPLAYSYSTEM_H +#define IREPLAYSYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + +//---------------------------------------------------------------------------------------- + +#include "appframework/IAppSystem.h" + +//---------------------------------------------------------------------------------------- + +class IClientReplayContext; +class IServerReplayContext; +class IGameEvent; + +//---------------------------------------------------------------------------------------- + +abstract_class IReplaySystem : public IAppSystem +{ +public: + // IAppSystem: + virtual bool Connect( CreateInterfaceFn fnFactory ) = 0; + virtual void Disconnect() = 0; + virtual InitReturnVal_t Init() = 0; + virtual void Shutdown() = 0; + + // To be called client- & server-side + virtual void Think() = 0; + virtual bool IsReplayEnabled() = 0; + virtual bool IsRecording() = 0; + + // To be called client-side only - on dedicated servers, only subs defined + virtual bool CL_Init( CreateInterfaceFn fnClientFactory ) = 0; + virtual void CL_Shutdown() = 0; + virtual void CL_Render() = 0; + virtual IClientReplayContext *CL_GetContext() = 0; + + // To be called server-side only + virtual bool SV_Init( CreateInterfaceFn fnFactory ) = 0; + virtual void SV_Shutdown() = 0; + virtual void SV_EndRecordingSession( bool bForceSynchronousPublish = false ) = 0; + virtual void SV_SendReplayEvent( const char *pEventName, int nClientSlot ) = 0; + virtual void SV_SendReplayEvent( IGameEvent *pEvent, int nClientSlot ) = 0; + virtual bool SV_ShouldBeginRecording( bool bIsInWaitingForPlayers ) = 0; + virtual void SV_NotifyReplayRequested() = 0; + virtual IServerReplayContext *SV_GetContext() = 0; +}; + +//---------------------------------------------------------------------------------------- + +#define REPLAY_INTERFACE_VERSION "ReplaySystem001" + +//---------------------------------------------------------------------------------------- + #endif // IREPLAYSYSTEM_H
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