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-rw-r--r--sp/src/common/replay/ireplayrenderqueue.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/sp/src/common/replay/ireplayrenderqueue.h b/sp/src/common/replay/ireplayrenderqueue.h
index e92b33e4..320d90e4 100644
--- a/sp/src/common/replay/ireplayrenderqueue.h
+++ b/sp/src/common/replay/ireplayrenderqueue.h
@@ -1,32 +1,32 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYRENDERQUEUE_H
-#define IREPLAYRENDERQUEUE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "replay/replayhandle.h"
-
-//----------------------------------------------------------------------------------------
-
-abstract_class IReplayRenderQueue : IBaseInterface
-{
-public:
- virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
- virtual void Clear() = 0;
-
- virtual int GetCount() const = 0;
- virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
- virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYRENDERQUEUE_H
+#define IREPLAYRENDERQUEUE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "replay/replayhandle.h"
+
+//----------------------------------------------------------------------------------------
+
+abstract_class IReplayRenderQueue : IBaseInterface
+{
+public:
+ virtual void Add( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void Remove( ReplayHandle_t hReplay, int iPerformance ) = 0;
+ virtual void Clear() = 0;
+
+ virtual int GetCount() const = 0;
+ virtual bool GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const = 0;
+ virtual bool IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
#endif // IREPLAYRENDERQUEUE_H \ No newline at end of file