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-rw-r--r--sp/src/common/replay/ireplayperformancecontroller.h214
1 files changed, 107 insertions, 107 deletions
diff --git a/sp/src/common/replay/ireplayperformancecontroller.h b/sp/src/common/replay/ireplayperformancecontroller.h
index 2479fac5..70a119e9 100644
--- a/sp/src/common/replay/ireplayperformancecontroller.h
+++ b/sp/src/common/replay/ireplayperformancecontroller.h
@@ -1,107 +1,107 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-//=======================================================================================//
-
-#ifndef IREPLAYPERFORMANCECONTROLLER_H
-#define IREPLAYPERFORMANCECONTROLLER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-//----------------------------------------------------------------------------------------
-
-#include "interface.h"
-#include "tier1/strtools.h"
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformanceEditor;
-class CReplay;
-class Vector;
-class QAngle;
-class CReplayPerformance;
-
-//----------------------------------------------------------------------------------------
-
-// These values are what we use to represent
-
-struct SetViewParams_t
-{
- SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); }
- SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel,
- float flSpeed, float flRotFilter )
- : m_flTime( flTime ),
- m_pOrigin( pOrigin ),
- m_pAngles( pAngles ),
- m_flFov( flFov ),
- m_flAccel( flAccel ),
- m_flSpeed( flSpeed ),
- m_flRotationFilter( flRotFilter )
- {
- }
-
- float m_flTime;
- Vector *m_pOrigin;
- QAngle *m_pAngles;
- float m_flFov;
-
- // Right now only used for updating UI during playback:
- float m_flAccel;
- float m_flSpeed;
- float m_flRotationFilter;
-};
-
-//----------------------------------------------------------------------------------------
-
-class IReplayPerformanceController : public IBaseInterface
-{
-public:
- virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0;
-
- virtual bool IsPlaybackDataLeft() = 0;
-
- virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0;
- virtual void NotifyRewinding() = 0;
-
- virtual void Stop() = 0;
- virtual bool SaveAsync() = 0;
- virtual bool SaveAsAsync( const wchar *pTitle ) = 0;
-
- virtual bool IsSaving() const = 0;
-
- virtual void SaveThink() = 0;
-
- virtual bool GetLastSaveStatus() const = 0;
-
- virtual bool IsRecording() const = 0;
- virtual bool IsPlaying() const = 0;
-
- virtual bool IsDirty() const = 0;
- virtual void NotifyDirty() = 0;
-
- virtual CReplayPerformance *GetPerformance() = 0;
- virtual CReplayPerformance *GetSavedPerformance() = 0;
- virtual bool HasSavedPerformance() = 0;
-
- virtual void NotifyPauseState( bool bPaused ) = 0;
-
- virtual void ClearRewinding() = 0;
-
- virtual void OnSignonStateFull() = 0;
-
- virtual float GetPlaybackTimeScale() const = 0;
-
- //
- // Recorder-specific:
- //
- virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
- virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
- virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
- virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
- virtual void AddEvent_Camera_SetView( const SetViewParams_t &params ) = 0;
- virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0;
-};
-
-//----------------------------------------------------------------------------------------
-
-#endif // IREPLAYPERFORMANCECONTROLLER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef IREPLAYPERFORMANCECONTROLLER_H
+#define IREPLAYPERFORMANCECONTROLLER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "interface.h"
+#include "tier1/strtools.h"
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformanceEditor;
+class CReplay;
+class Vector;
+class QAngle;
+class CReplayPerformance;
+
+//----------------------------------------------------------------------------------------
+
+// These values are what we use to represent
+
+struct SetViewParams_t
+{
+ SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); }
+ SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel,
+ float flSpeed, float flRotFilter )
+ : m_flTime( flTime ),
+ m_pOrigin( pOrigin ),
+ m_pAngles( pAngles ),
+ m_flFov( flFov ),
+ m_flAccel( flAccel ),
+ m_flSpeed( flSpeed ),
+ m_flRotationFilter( flRotFilter )
+ {
+ }
+
+ float m_flTime;
+ Vector *m_pOrigin;
+ QAngle *m_pAngles;
+ float m_flFov;
+
+ // Right now only used for updating UI during playback:
+ float m_flAccel;
+ float m_flSpeed;
+ float m_flRotationFilter;
+};
+
+//----------------------------------------------------------------------------------------
+
+class IReplayPerformanceController : public IBaseInterface
+{
+public:
+ virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0;
+
+ virtual bool IsPlaybackDataLeft() = 0;
+
+ virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0;
+ virtual void NotifyRewinding() = 0;
+
+ virtual void Stop() = 0;
+ virtual bool SaveAsync() = 0;
+ virtual bool SaveAsAsync( const wchar *pTitle ) = 0;
+
+ virtual bool IsSaving() const = 0;
+
+ virtual void SaveThink() = 0;
+
+ virtual bool GetLastSaveStatus() const = 0;
+
+ virtual bool IsRecording() const = 0;
+ virtual bool IsPlaying() const = 0;
+
+ virtual bool IsDirty() const = 0;
+ virtual void NotifyDirty() = 0;
+
+ virtual CReplayPerformance *GetPerformance() = 0;
+ virtual CReplayPerformance *GetSavedPerformance() = 0;
+ virtual bool HasSavedPerformance() = 0;
+
+ virtual void NotifyPauseState( bool bPaused ) = 0;
+
+ virtual void ClearRewinding() = 0;
+
+ virtual void OnSignonStateFull() = 0;
+
+ virtual float GetPlaybackTimeScale() const = 0;
+
+ //
+ // Recorder-specific:
+ //
+ virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
+ virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
+ virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
+ virtual void AddEvent_Camera_SetView( const SetViewParams_t &params ) = 0;
+ virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // IREPLAYPERFORMANCECONTROLLER_H