diff options
Diffstat (limited to 'sp/game/mod_hl2/scripts/titles.txt')
| -rw-r--r-- | sp/game/mod_hl2/scripts/titles.txt | 588 |
1 files changed, 294 insertions, 294 deletions
diff --git a/sp/game/mod_hl2/scripts/titles.txt b/sp/game/mod_hl2/scripts/titles.txt index 3bea5c56..5744f309 100644 --- a/sp/game/mod_hl2/scripts/titles.txt +++ b/sp/game/mod_hl2/scripts/titles.txt @@ -1,294 +1,294 @@ -//TITLES FOR HALF-LIFE 2
-// Position command $position x y
-// x & y are from 0 to 1 to be screen resolution independent
-// -1 means center in each dimension
-// Effect command $effect <effect number>
-// effect 0 is fade in/fade out
-// effect 1 is flickery credits
-// effect 2 is write out (training room)
-// Text color r g b command $color
-// fadein time fadeout time / hold time
-// $fadein (message fade in time - per character in effect 2)
-// $fadeout (message fade out time)
-// $holdtime (stay on the screen for this long)
-
-//INTRO TITLES
-// All centered for now
-$position -1 -1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.01
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.25
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.5
-// How long it takes to fade out the message after holding
-$fadeout 1.5
-
-
-//INTRO CREDITS
-// Test values -- JAY
-// Lower left
-$position 0.1 0.8
-$effect 1
-// Final fade-in color
-$color 128 128 128
-// This is the highlight/flash color
-$color2 0 0 0
-$fadein 1.5
-$fadeout 0.5
-$holdtime 1.2
-
-CR1
-{
-Testing 1
-}
-
-CR2
-{
-Testing 2
-}
-
-CR3
-{
-Testing 3
-}
-
-
-//INTRO TITLES
-// All centered for now
-$position -1 -1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.01
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.25
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.5
-// How long it takes to fade out the message after holding
-$fadeout 1.5
-
-
-GAMEOVER_ALLY
-{
-#HL2_GameOver_Ally
-}
-
-GAMEOVER_OBJECT
-{
-#HL2_GameOver_Object
-}
-
-GAMEOVER_TIMER
-{
-#HL2_GameOver_Timer
-}
-
-GAMEOVER_STUCK
-{
-#HL2_GameOver_Stuck
-}
-
-
-$fadein 0.03
-$holdtime 9
-
-
-//CHAPTER TITLES
-
-$fadein 0.01
-$holdtime 3.5
-$position -1 0.58
-
-CHAPTER1_TITLE
-{
-#HL2_Chapter1_Title
-}
-
-CHAPTER2_TITLE
-{
-#HL2_Chapter2_Title
-}
-
-CHAPTER3_TITLE
-{
-#HL2_Chapter3_Title
-}
-
-CHAPTER4_TITLE
-{
-#HL2_Chapter4_Title
-}
-
-CHAPTER5_TITLE
-{
-#HL2_Chapter5_Title
-}
-
-CHAPTER6_TITLE
-{
-#HL2_Chapter6_Title
-}
-
-CHAPTER7_TITLE
-{
-#HL2_Chapter7_Title
-}
-
-CHAPTER8_TITLE
-{
-#HL2_Chapter8_Title
-}
-
-CHAPTER9_TITLE
-{
-#HL2_Chapter9_Title
-}
-
-CHAPTER9A_TITLE
-{
-#HL2_Chapter9a_Title
-}
-
-
-CHAPTER10_TITLE
-{
-#HL2_Chapter10_Title
-}
-
-CHAPTER11_TITLE
-{
-#HL2_Chapter11_Title
-}
-
-CHAPTER12_TITLE
-{
-#HL2_Chapter12_Title
-}
-
-CHAPTER13_TITLE
-{
-#HL2_Chapter13_Title
-}
-
-
-// In-Game messages
-$position 0.1 0.1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.00
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.15
-// How long to hold the message on the screen (after it scans out)
-$holdtime 1.0
-// How long it takes to fade out the message after holding
-$fadeout 0.25
-
-$boxsize 0.4
-$boxcolor 31 31 31 127
-
-GAMESAVING_360
-{
-#HL2_Saved
-}
-
-$position -1 0.65
-
-GAMESAVING
-{
-#HL2_Saved
-}
-
-// In-Game messages
-$position 0.1 0.1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.00
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.15
-// How long to hold the message on the screen (after it scans out)
-$holdtime 1.0
-// How long it takes to fade out the message after holding
-$fadeout 0.25
-
-$boxsize 0.4
-$boxcolor 31 31 31 127
-
-// The following message will clear any existing message of the given name
-$clearmessage GAMESAVING
-
-GAMESAVED_360
-{
-#HL2_Saved
-}
-
-$position -1 0.65
-
-GAMESAVED
-{
-#HL2_Saved
-}
-
-$clearmessage 0
-
-// Game title
-// This is a placeholder to hold the effects controls for the "Half-Life" title
-$position -1 -1
-// Only effect 0 is supported for game title
-$effect 0
-// This is the final color
-$color 180 180 180
-// Not used color2
-$color2 0 0 0
-// This is the time it takes to fade in the title
-$fadein 1.0
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.0
-// How long it takes to fade out the message after holding
-$fadeout 1.5
-
-$boxsize 0.0
-
-GAMETITLE
-{
-Half-Life
-}
-
-//HAZARD COURSE TEXT
-
-// Test values -- JAY
-$position -1 0.65
-// Scan-out text effect
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 0 200 50
-// This is the time it takes to fade each character
-$fadein 0.005
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.5
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.5
-// How long it takes to fade out the message after holding
-
-$fadeout 1.5
-$position -1 0.65
-$position -1 0.3
-
+//TITLES FOR HALF-LIFE 2 +// Position command $position x y +// x & y are from 0 to 1 to be screen resolution independent +// -1 means center in each dimension +// Effect command $effect <effect number> +// effect 0 is fade in/fade out +// effect 1 is flickery credits +// effect 2 is write out (training room) +// Text color r g b command $color +// fadein time fadeout time / hold time +// $fadein (message fade in time - per character in effect 2) +// $fadeout (message fade out time) +// $holdtime (stay on the screen for this long) + +//INTRO TITLES +// All centered for now +$position -1 -1 +$effect 2 +// This is the final color +$color 100 100 100 +// This is the highlight color +$color2 240 110 0 +// This is the time it takes to fade each character +$fadein 0.01 +// This is the amount of time the highlight lags behind the leading edge of the text +$fxtime 0.25 +// How long to hold the message on the screen (after it scans out) +$holdtime 3.5 +// How long it takes to fade out the message after holding +$fadeout 1.5 + + +//INTRO CREDITS +// Test values -- JAY +// Lower left +$position 0.1 0.8 +$effect 1 +// Final fade-in color +$color 128 128 128 +// This is the highlight/flash color +$color2 0 0 0 +$fadein 1.5 +$fadeout 0.5 +$holdtime 1.2 + +CR1 +{ +Testing 1 +} + +CR2 +{ +Testing 2 +} + +CR3 +{ +Testing 3 +} + + +//INTRO TITLES +// All centered for now +$position -1 -1 +$effect 2 +// This is the final color +$color 100 100 100 +// This is the highlight color +$color2 240 110 0 +// This is the time it takes to fade each character +$fadein 0.01 +// This is the amount of time the highlight lags behind the leading edge of the text +$fxtime 0.25 +// How long to hold the message on the screen (after it scans out) +$holdtime 3.5 +// How long it takes to fade out the message after holding +$fadeout 1.5 + + +GAMEOVER_ALLY +{ +#HL2_GameOver_Ally +} + +GAMEOVER_OBJECT +{ +#HL2_GameOver_Object +} + +GAMEOVER_TIMER +{ +#HL2_GameOver_Timer +} + +GAMEOVER_STUCK +{ +#HL2_GameOver_Stuck +} + + +$fadein 0.03 +$holdtime 9 + + +//CHAPTER TITLES + +$fadein 0.01 +$holdtime 3.5 +$position -1 0.58 + +CHAPTER1_TITLE +{ +#HL2_Chapter1_Title +} + +CHAPTER2_TITLE +{ +#HL2_Chapter2_Title +} + +CHAPTER3_TITLE +{ +#HL2_Chapter3_Title +} + +CHAPTER4_TITLE +{ +#HL2_Chapter4_Title +} + +CHAPTER5_TITLE +{ +#HL2_Chapter5_Title +} + +CHAPTER6_TITLE +{ +#HL2_Chapter6_Title +} + +CHAPTER7_TITLE +{ +#HL2_Chapter7_Title +} + +CHAPTER8_TITLE +{ +#HL2_Chapter8_Title +} + +CHAPTER9_TITLE +{ +#HL2_Chapter9_Title +} + +CHAPTER9A_TITLE +{ +#HL2_Chapter9a_Title +} + + +CHAPTER10_TITLE +{ +#HL2_Chapter10_Title +} + +CHAPTER11_TITLE +{ +#HL2_Chapter11_Title +} + +CHAPTER12_TITLE +{ +#HL2_Chapter12_Title +} + +CHAPTER13_TITLE +{ +#HL2_Chapter13_Title +} + + +// In-Game messages +$position 0.1 0.1 +$effect 2 +// This is the final color +$color 100 100 100 +// This is the highlight color +$color2 240 110 0 +// This is the time it takes to fade each character +$fadein 0.00 +// This is the amount of time the highlight lags behind the leading edge of the text +$fxtime 0.15 +// How long to hold the message on the screen (after it scans out) +$holdtime 1.0 +// How long it takes to fade out the message after holding +$fadeout 0.25 + +$boxsize 0.4 +$boxcolor 31 31 31 127 + +GAMESAVING_360 +{ +#HL2_Saved +} + +$position -1 0.65 + +GAMESAVING +{ +#HL2_Saved +} + +// In-Game messages +$position 0.1 0.1 +$effect 2 +// This is the final color +$color 100 100 100 +// This is the highlight color +$color2 240 110 0 +// This is the time it takes to fade each character +$fadein 0.00 +// This is the amount of time the highlight lags behind the leading edge of the text +$fxtime 0.15 +// How long to hold the message on the screen (after it scans out) +$holdtime 1.0 +// How long it takes to fade out the message after holding +$fadeout 0.25 + +$boxsize 0.4 +$boxcolor 31 31 31 127 + +// The following message will clear any existing message of the given name +$clearmessage GAMESAVING + +GAMESAVED_360 +{ +#HL2_Saved +} + +$position -1 0.65 + +GAMESAVED +{ +#HL2_Saved +} + +$clearmessage 0 + +// Game title +// This is a placeholder to hold the effects controls for the "Half-Life" title +$position -1 -1 +// Only effect 0 is supported for game title +$effect 0 +// This is the final color +$color 180 180 180 +// Not used color2 +$color2 0 0 0 +// This is the time it takes to fade in the title +$fadein 1.0 +// How long to hold the message on the screen (after it scans out) +$holdtime 3.0 +// How long it takes to fade out the message after holding +$fadeout 1.5 + +$boxsize 0.0 + +GAMETITLE +{ +Half-Life +} + +//HAZARD COURSE TEXT + +// Test values -- JAY +$position -1 0.65 +// Scan-out text effect +$effect 2 +// This is the final color +$color 100 100 100 +// This is the highlight color +$color2 0 200 50 +// This is the time it takes to fade each character +$fadein 0.005 +// This is the amount of time the highlight lags behind the leading edge of the text +$fxtime 0.5 +// How long to hold the message on the screen (after it scans out) +$holdtime 3.5 +// How long it takes to fade out the message after holding + +$fadeout 1.5 +$position -1 0.65 +$position -1 0.3 + |