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-rw-r--r--sp/game/mod_hl2/scripts/titles.txt588
1 files changed, 294 insertions, 294 deletions
diff --git a/sp/game/mod_hl2/scripts/titles.txt b/sp/game/mod_hl2/scripts/titles.txt
index 3bea5c56..5744f309 100644
--- a/sp/game/mod_hl2/scripts/titles.txt
+++ b/sp/game/mod_hl2/scripts/titles.txt
@@ -1,294 +1,294 @@
-//TITLES FOR HALF-LIFE 2
-// Position command $position x y
-// x & y are from 0 to 1 to be screen resolution independent
-// -1 means center in each dimension
-// Effect command $effect <effect number>
-// effect 0 is fade in/fade out
-// effect 1 is flickery credits
-// effect 2 is write out (training room)
-// Text color r g b command $color
-// fadein time fadeout time / hold time
-// $fadein (message fade in time - per character in effect 2)
-// $fadeout (message fade out time)
-// $holdtime (stay on the screen for this long)
-
-//INTRO TITLES
-// All centered for now
-$position -1 -1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.01
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.25
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.5
-// How long it takes to fade out the message after holding
-$fadeout 1.5
-
-
-//INTRO CREDITS
-// Test values -- JAY
-// Lower left
-$position 0.1 0.8
-$effect 1
-// Final fade-in color
-$color 128 128 128
-// This is the highlight/flash color
-$color2 0 0 0
-$fadein 1.5
-$fadeout 0.5
-$holdtime 1.2
-
-CR1
-{
-Testing 1
-}
-
-CR2
-{
-Testing 2
-}
-
-CR3
-{
-Testing 3
-}
-
-
-//INTRO TITLES
-// All centered for now
-$position -1 -1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.01
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.25
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.5
-// How long it takes to fade out the message after holding
-$fadeout 1.5
-
-
-GAMEOVER_ALLY
-{
-#HL2_GameOver_Ally
-}
-
-GAMEOVER_OBJECT
-{
-#HL2_GameOver_Object
-}
-
-GAMEOVER_TIMER
-{
-#HL2_GameOver_Timer
-}
-
-GAMEOVER_STUCK
-{
-#HL2_GameOver_Stuck
-}
-
-
-$fadein 0.03
-$holdtime 9
-
-
-//CHAPTER TITLES
-
-$fadein 0.01
-$holdtime 3.5
-$position -1 0.58
-
-CHAPTER1_TITLE
-{
-#HL2_Chapter1_Title
-}
-
-CHAPTER2_TITLE
-{
-#HL2_Chapter2_Title
-}
-
-CHAPTER3_TITLE
-{
-#HL2_Chapter3_Title
-}
-
-CHAPTER4_TITLE
-{
-#HL2_Chapter4_Title
-}
-
-CHAPTER5_TITLE
-{
-#HL2_Chapter5_Title
-}
-
-CHAPTER6_TITLE
-{
-#HL2_Chapter6_Title
-}
-
-CHAPTER7_TITLE
-{
-#HL2_Chapter7_Title
-}
-
-CHAPTER8_TITLE
-{
-#HL2_Chapter8_Title
-}
-
-CHAPTER9_TITLE
-{
-#HL2_Chapter9_Title
-}
-
-CHAPTER9A_TITLE
-{
-#HL2_Chapter9a_Title
-}
-
-
-CHAPTER10_TITLE
-{
-#HL2_Chapter10_Title
-}
-
-CHAPTER11_TITLE
-{
-#HL2_Chapter11_Title
-}
-
-CHAPTER12_TITLE
-{
-#HL2_Chapter12_Title
-}
-
-CHAPTER13_TITLE
-{
-#HL2_Chapter13_Title
-}
-
-
-// In-Game messages
-$position 0.1 0.1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.00
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.15
-// How long to hold the message on the screen (after it scans out)
-$holdtime 1.0
-// How long it takes to fade out the message after holding
-$fadeout 0.25
-
-$boxsize 0.4
-$boxcolor 31 31 31 127
-
-GAMESAVING_360
-{
-#HL2_Saved
-}
-
-$position -1 0.65
-
-GAMESAVING
-{
-#HL2_Saved
-}
-
-// In-Game messages
-$position 0.1 0.1
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 240 110 0
-// This is the time it takes to fade each character
-$fadein 0.00
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.15
-// How long to hold the message on the screen (after it scans out)
-$holdtime 1.0
-// How long it takes to fade out the message after holding
-$fadeout 0.25
-
-$boxsize 0.4
-$boxcolor 31 31 31 127
-
-// The following message will clear any existing message of the given name
-$clearmessage GAMESAVING
-
-GAMESAVED_360
-{
-#HL2_Saved
-}
-
-$position -1 0.65
-
-GAMESAVED
-{
-#HL2_Saved
-}
-
-$clearmessage 0
-
-// Game title
-// This is a placeholder to hold the effects controls for the "Half-Life" title
-$position -1 -1
-// Only effect 0 is supported for game title
-$effect 0
-// This is the final color
-$color 180 180 180
-// Not used color2
-$color2 0 0 0
-// This is the time it takes to fade in the title
-$fadein 1.0
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.0
-// How long it takes to fade out the message after holding
-$fadeout 1.5
-
-$boxsize 0.0
-
-GAMETITLE
-{
-Half-Life
-}
-
-//HAZARD COURSE TEXT
-
-// Test values -- JAY
-$position -1 0.65
-// Scan-out text effect
-$effect 2
-// This is the final color
-$color 100 100 100
-// This is the highlight color
-$color2 0 200 50
-// This is the time it takes to fade each character
-$fadein 0.005
-// This is the amount of time the highlight lags behind the leading edge of the text
-$fxtime 0.5
-// How long to hold the message on the screen (after it scans out)
-$holdtime 3.5
-// How long it takes to fade out the message after holding
-
-$fadeout 1.5
-$position -1 0.65
-$position -1 0.3
-
+//TITLES FOR HALF-LIFE 2
+// Position command $position x y
+// x & y are from 0 to 1 to be screen resolution independent
+// -1 means center in each dimension
+// Effect command $effect <effect number>
+// effect 0 is fade in/fade out
+// effect 1 is flickery credits
+// effect 2 is write out (training room)
+// Text color r g b command $color
+// fadein time fadeout time / hold time
+// $fadein (message fade in time - per character in effect 2)
+// $fadeout (message fade out time)
+// $holdtime (stay on the screen for this long)
+
+//INTRO TITLES
+// All centered for now
+$position -1 -1
+$effect 2
+// This is the final color
+$color 100 100 100
+// This is the highlight color
+$color2 240 110 0
+// This is the time it takes to fade each character
+$fadein 0.01
+// This is the amount of time the highlight lags behind the leading edge of the text
+$fxtime 0.25
+// How long to hold the message on the screen (after it scans out)
+$holdtime 3.5
+// How long it takes to fade out the message after holding
+$fadeout 1.5
+
+
+//INTRO CREDITS
+// Test values -- JAY
+// Lower left
+$position 0.1 0.8
+$effect 1
+// Final fade-in color
+$color 128 128 128
+// This is the highlight/flash color
+$color2 0 0 0
+$fadein 1.5
+$fadeout 0.5
+$holdtime 1.2
+
+CR1
+{
+Testing 1
+}
+
+CR2
+{
+Testing 2
+}
+
+CR3
+{
+Testing 3
+}
+
+
+//INTRO TITLES
+// All centered for now
+$position -1 -1
+$effect 2
+// This is the final color
+$color 100 100 100
+// This is the highlight color
+$color2 240 110 0
+// This is the time it takes to fade each character
+$fadein 0.01
+// This is the amount of time the highlight lags behind the leading edge of the text
+$fxtime 0.25
+// How long to hold the message on the screen (after it scans out)
+$holdtime 3.5
+// How long it takes to fade out the message after holding
+$fadeout 1.5
+
+
+GAMEOVER_ALLY
+{
+#HL2_GameOver_Ally
+}
+
+GAMEOVER_OBJECT
+{
+#HL2_GameOver_Object
+}
+
+GAMEOVER_TIMER
+{
+#HL2_GameOver_Timer
+}
+
+GAMEOVER_STUCK
+{
+#HL2_GameOver_Stuck
+}
+
+
+$fadein 0.03
+$holdtime 9
+
+
+//CHAPTER TITLES
+
+$fadein 0.01
+$holdtime 3.5
+$position -1 0.58
+
+CHAPTER1_TITLE
+{
+#HL2_Chapter1_Title
+}
+
+CHAPTER2_TITLE
+{
+#HL2_Chapter2_Title
+}
+
+CHAPTER3_TITLE
+{
+#HL2_Chapter3_Title
+}
+
+CHAPTER4_TITLE
+{
+#HL2_Chapter4_Title
+}
+
+CHAPTER5_TITLE
+{
+#HL2_Chapter5_Title
+}
+
+CHAPTER6_TITLE
+{
+#HL2_Chapter6_Title
+}
+
+CHAPTER7_TITLE
+{
+#HL2_Chapter7_Title
+}
+
+CHAPTER8_TITLE
+{
+#HL2_Chapter8_Title
+}
+
+CHAPTER9_TITLE
+{
+#HL2_Chapter9_Title
+}
+
+CHAPTER9A_TITLE
+{
+#HL2_Chapter9a_Title
+}
+
+
+CHAPTER10_TITLE
+{
+#HL2_Chapter10_Title
+}
+
+CHAPTER11_TITLE
+{
+#HL2_Chapter11_Title
+}
+
+CHAPTER12_TITLE
+{
+#HL2_Chapter12_Title
+}
+
+CHAPTER13_TITLE
+{
+#HL2_Chapter13_Title
+}
+
+
+// In-Game messages
+$position 0.1 0.1
+$effect 2
+// This is the final color
+$color 100 100 100
+// This is the highlight color
+$color2 240 110 0
+// This is the time it takes to fade each character
+$fadein 0.00
+// This is the amount of time the highlight lags behind the leading edge of the text
+$fxtime 0.15
+// How long to hold the message on the screen (after it scans out)
+$holdtime 1.0
+// How long it takes to fade out the message after holding
+$fadeout 0.25
+
+$boxsize 0.4
+$boxcolor 31 31 31 127
+
+GAMESAVING_360
+{
+#HL2_Saved
+}
+
+$position -1 0.65
+
+GAMESAVING
+{
+#HL2_Saved
+}
+
+// In-Game messages
+$position 0.1 0.1
+$effect 2
+// This is the final color
+$color 100 100 100
+// This is the highlight color
+$color2 240 110 0
+// This is the time it takes to fade each character
+$fadein 0.00
+// This is the amount of time the highlight lags behind the leading edge of the text
+$fxtime 0.15
+// How long to hold the message on the screen (after it scans out)
+$holdtime 1.0
+// How long it takes to fade out the message after holding
+$fadeout 0.25
+
+$boxsize 0.4
+$boxcolor 31 31 31 127
+
+// The following message will clear any existing message of the given name
+$clearmessage GAMESAVING
+
+GAMESAVED_360
+{
+#HL2_Saved
+}
+
+$position -1 0.65
+
+GAMESAVED
+{
+#HL2_Saved
+}
+
+$clearmessage 0
+
+// Game title
+// This is a placeholder to hold the effects controls for the "Half-Life" title
+$position -1 -1
+// Only effect 0 is supported for game title
+$effect 0
+// This is the final color
+$color 180 180 180
+// Not used color2
+$color2 0 0 0
+// This is the time it takes to fade in the title
+$fadein 1.0
+// How long to hold the message on the screen (after it scans out)
+$holdtime 3.0
+// How long it takes to fade out the message after holding
+$fadeout 1.5
+
+$boxsize 0.0
+
+GAMETITLE
+{
+Half-Life
+}
+
+//HAZARD COURSE TEXT
+
+// Test values -- JAY
+$position -1 0.65
+// Scan-out text effect
+$effect 2
+// This is the final color
+$color 100 100 100
+// This is the highlight color
+$color2 0 200 50
+// This is the time it takes to fade each character
+$fadein 0.005
+// This is the amount of time the highlight lags behind the leading edge of the text
+$fxtime 0.5
+// How long to hold the message on the screen (after it scans out)
+$holdtime 3.5
+// How long it takes to fade out the message after holding
+
+$fadeout 1.5
+$position -1 0.65
+$position -1 0.3
+