diff options
Diffstat (limited to 'sp/game/mod_hl2/scripts/surfaceproperties_manifest.txt')
| -rw-r--r-- | sp/game/mod_hl2/scripts/surfaceproperties_manifest.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/sp/game/mod_hl2/scripts/surfaceproperties_manifest.txt b/sp/game/mod_hl2/scripts/surfaceproperties_manifest.txt index 6868f8fc..bf2ffe67 100644 --- a/sp/game/mod_hl2/scripts/surfaceproperties_manifest.txt +++ b/sp/game/mod_hl2/scripts/surfaceproperties_manifest.txt @@ -1,17 +1,17 @@ -// Override this file in your mod directory so you can load the base HL2 file as well
-// as new properties.
-// NOTE: Listing a property twice (e.g. in separate files) means that
-// the values in the second definition will override the first definition
-
-// NOTE: Each file must have a unique name. The physics system does not understand mods and will not
-// parse the same file (compared by name) twice.
-
-surfaceproperties_manifest
-{
- "file" "scripts/surfaceproperties.txt"
-
- // List additional surface property files here:
- "file" "scripts/surfaceproperties_hl2.txt"
-
-
-}
+// Override this file in your mod directory so you can load the base HL2 file as well +// as new properties. +// NOTE: Listing a property twice (e.g. in separate files) means that +// the values in the second definition will override the first definition + +// NOTE: Each file must have a unique name. The physics system does not understand mods and will not +// parse the same file (compared by name) twice. + +surfaceproperties_manifest +{ + "file" "scripts/surfaceproperties.txt" + + // List additional surface property files here: + "file" "scripts/surfaceproperties_hl2.txt" + + +} |