diff options
Diffstat (limited to 'mp/src/utils/vrad/vrad_dll.vpc')
| -rw-r--r-- | mp/src/utils/vrad/vrad_dll.vpc | 450 |
1 files changed, 225 insertions, 225 deletions
diff --git a/mp/src/utils/vrad/vrad_dll.vpc b/mp/src/utils/vrad/vrad_dll.vpc index 02fb290a..a1ae67b4 100644 --- a/mp/src/utils/vrad/vrad_dll.vpc +++ b/mp/src/utils/vrad/vrad_dll.vpc @@ -1,225 +1,225 @@ -//-----------------------------------------------------------------------------
-// VRAD_DLL.VPC
-//
-// Project Script
-//-----------------------------------------------------------------------------
-
-$Macro SRCDIR "..\.."
-$Macro OUTBINDIR "$SRCDIR\..\game\bin"
-
-$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
-
-$Configuration
-{
- $Compiler
- {
- $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include"
- $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD"
- }
-
- $Linker
- {
- $AdditionalDependencies "$BASE ws2_32.lib"
- }
-}
-
-$Project "Vrad_dll"
-{
- $Folder "Source Files"
- {
- $File "$SRCDIR\public\BSPTreeData.cpp"
- $File "$SRCDIR\public\disp_common.cpp"
- $File "$SRCDIR\public\disp_powerinfo.cpp"
- $File "disp_vrad.cpp"
- $File "imagepacker.cpp"
- $File "incremental.cpp"
- $File "leaf_ambient_lighting.cpp"
- $File "lightmap.cpp"
- $File "$SRCDIR\public\loadcmdline.cpp"
- $File "$SRCDIR\public\lumpfiles.cpp"
- $File "macro_texture.cpp"
- $File "..\common\mpi_stats.cpp"
- $File "mpivrad.cpp"
- $File "..\common\MySqlDatabase.cpp"
- $File "..\common\pacifier.cpp"
- $File "..\common\physdll.cpp"
- $File "radial.cpp"
- $File "SampleHash.cpp"
- $File "trace.cpp"
- $File "..\common\utilmatlib.cpp"
- $File "vismat.cpp"
- $File "..\common\vmpi_tools_shared.cpp"
- $File "..\common\vmpi_tools_shared.h"
- $File "vrad.cpp"
- $File "VRAD_DispColl.cpp"
- $File "VradDetailProps.cpp"
- $File "VRadDisps.cpp"
- $File "vraddll.cpp"
- $File "VRadStaticProps.cpp"
- $File "$SRCDIR\public\zip_utils.cpp"
-
- $Folder "Common Files"
- {
- $File "..\common\bsplib.cpp"
- $File "$SRCDIR\public\builddisp.cpp"
- $File "$SRCDIR\public\ChunkFile.cpp"
- $File "..\common\cmdlib.cpp"
- $File "$SRCDIR\public\DispColl_Common.cpp"
- $File "..\common\map_shared.cpp"
- $File "..\common\polylib.cpp"
- $File "..\common\scriplib.cpp"
- $File "..\common\threads.cpp"
- $File "..\common\tools_minidump.cpp"
- $File "..\common\tools_minidump.h"
- }
-
- $Folder "Public Files"
- {
- $File "$SRCDIR\public\CollisionUtils.cpp"
- $File "$SRCDIR\public\filesystem_helpers.cpp"
- $File "$SRCDIR\public\ScratchPad3D.cpp"
- $File "$SRCDIR\public\ScratchPadUtils.cpp"
- }
- }
-
- $Folder "Header Files"
- {
- $File "disp_vrad.h"
- $File "iincremental.h"
- $File "imagepacker.h"
- $File "incremental.h"
- $File "leaf_ambient_lighting.h"
- $File "lightmap.h"
- $File "macro_texture.h"
- $File "$SRCDIR\public\map_utils.h"
- $File "mpivrad.h"
- $File "radial.h"
- $File "$SRCDIR\public\bitmap\tgawriter.h"
- $File "vismat.h"
- $File "vrad.h"
- $File "VRAD_DispColl.h"
- $File "vraddetailprops.h"
- $File "vraddll.h"
-
- $Folder "Common Header Files"
- {
- $File "..\common\bsplib.h"
- $File "..\common\cmdlib.h"
- $File "..\common\consolewnd.h"
- $File "..\vmpi\ichannel.h"
- $File "..\vmpi\imysqlwrapper.h"
- $File "..\vmpi\iphelpers.h"
- $File "..\common\ISQLDBReplyTarget.h"
- $File "..\common\map_shared.h"
- $File "..\vmpi\messbuf.h"
- $File "..\common\mpi_stats.h"
- $File "..\common\MySqlDatabase.h"
- $File "..\common\pacifier.h"
- $File "..\common\polylib.h"
- $File "..\common\scriplib.h"
- $File "..\vmpi\threadhelpers.h"
- $File "..\common\threads.h"
- $File "..\common\utilmatlib.h"
- $File "..\vmpi\vmpi_defs.h"
- $File "..\vmpi\vmpi_dispatch.h"
- $File "..\vmpi\vmpi_distribute_work.h"
- $File "..\vmpi\vmpi_filesystem.h"
- }
-
- $Folder "Public Header Files"
- {
- $File "$SRCDIR\public\mathlib\amd3dx.h"
- $File "$SRCDIR\public\mathlib\ANORMS.H"
- $File "$SRCDIR\public\basehandle.h"
- $File "$SRCDIR\public\tier0\basetypes.h"
- $File "$SRCDIR\public\tier1\bitbuf.h"
- $File "$SRCDIR\public\bitvec.h"
- $File "$SRCDIR\public\BSPFILE.H"
- $File "$SRCDIR\public\bspflags.h"
- $File "$SRCDIR\public\BSPTreeData.h"
- $File "$SRCDIR\public\builddisp.h"
- $File "$SRCDIR\public\mathlib\bumpvects.h"
- $File "$SRCDIR\public\tier1\byteswap.h"
- $File "$SRCDIR\public\tier1\characterset.h"
- $File "$SRCDIR\public\tier1\checksum_crc.h"
- $File "$SRCDIR\public\tier1\checksum_md5.h"
- $File "$SRCDIR\public\ChunkFile.h"
- $File "$SRCDIR\public\cmodel.h"
- $File "$SRCDIR\public\CollisionUtils.h"
- $File "$SRCDIR\public\tier0\commonmacros.h"
- $File "$SRCDIR\public\mathlib\compressed_vector.h"
- $File "$SRCDIR\public\const.h"
- $File "$SRCDIR\public\coordsize.h"
- $File "$SRCDIR\public\tier0\dbg.h"
- $File "$SRCDIR\public\disp_common.h"
- $File "$SRCDIR\public\disp_powerinfo.h"
- $File "$SRCDIR\public\disp_vertindex.h"
- $File "$SRCDIR\public\DispColl_Common.h"
- $File "$SRCDIR\public\tier0\fasttimer.h"
- $File "$SRCDIR\public\filesystem.h"
- $File "$SRCDIR\public\filesystem_helpers.h"
- $File "$SRCDIR\public\GameBSPFile.h"
- $File "$SRCDIR\public\gametrace.h"
- $File "$SRCDIR\public\mathlib\halton.h"
- $File "$SRCDIR\public\materialsystem\hardwareverts.h"
- $File "$SRCDIR\public\appframework\IAppSystem.h"
- $File "$SRCDIR\public\tier0\icommandline.h"
- $File "$SRCDIR\public\ihandleentity.h"
- $File "$SRCDIR\public\materialsystem\imaterial.h"
- $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
- $File "$SRCDIR\public\materialsystem\imaterialvar.h"
- $File "$SRCDIR\public\tier1\interface.h"
- $File "$SRCDIR\public\iscratchpad3d.h"
- $File "$SRCDIR\public\ivraddll.h"
- $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
- $File "$SRCDIR\public\mathlib\mathlib.h"
- $File "$SRCDIR\public\tier0\memdbgon.h"
- $File "$SRCDIR\public\optimize.h"
- $File "$SRCDIR\public\phyfile.h"
- $File "..\common\physdll.h"
- $File "$SRCDIR\public\tier0\platform.h"
- $File "$SRCDIR\public\tier0\protected_things.h"
- $File "$SRCDIR\public\vstdlib\random.h"
- $File "$SRCDIR\public\ScratchPad3D.h"
- $File "$SRCDIR\public\ScratchPadUtils.h"
- $File "$SRCDIR\public\string_t.h"
- $File "$SRCDIR\public\tier1\strtools.h"
- $File "$SRCDIR\public\studio.h"
- $File "$SRCDIR\public\tier1\tokenreader.h"
- $File "$SRCDIR\public\trace.h"
- $File "$SRCDIR\public\tier1\utlbuffer.h"
- $File "$SRCDIR\public\tier1\utldict.h"
- $File "$SRCDIR\public\tier1\utlhash.h"
- $File "$SRCDIR\public\tier1\utllinkedlist.h"
- $File "$SRCDIR\public\tier1\utlmemory.h"
- $File "$SRCDIR\public\tier1\utlrbtree.h"
- $File "$SRCDIR\public\tier1\utlsymbol.h"
- $File "$SRCDIR\public\tier1\utlvector.h"
- $File "$SRCDIR\public\vcollide.h"
- $File "$SRCDIR\public\mathlib\vector.h"
- $File "$SRCDIR\public\mathlib\vector2d.h"
- $File "$SRCDIR\public\mathlib\vector4d.h"
- $File "$SRCDIR\public\mathlib\vmatrix.h"
- $File "..\vmpi\vmpi.h"
- $File "$SRCDIR\public\vphysics_interface.h"
- $File "$SRCDIR\public\mathlib\vplane.h"
- $File "$SRCDIR\public\tier0\vprof.h"
- $File "$SRCDIR\public\vstdlib\vstdlib.h"
- $File "$SRCDIR\public\vtf\vtf.h"
- $File "$SRCDIR\public\wadtypes.h"
- $File "$SRCDIR\public\worldsize.h"
- }
- }
-
- $Folder "Link Libraries"
- {
- $Lib bitmap
- $Lib mathlib
- $Lib raytrace
- $Lib tier2
- $Lib vmpi
- $Lib vtf
- }
-
- $File "notes.txt"
-}
+//----------------------------------------------------------------------------- +// VRAD_DLL.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE,..\common,..\vmpi,..\vmpi\mysql\mysqlpp\include,..\vmpi\mysql\include" + $PreprocessorDefinitions "$BASE;MPI;PROTECTED_THINGS_DISABLE;VRAD" + } + + $Linker + { + $AdditionalDependencies "$BASE ws2_32.lib" + } +} + +$Project "Vrad_dll" +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\BSPTreeData.cpp" + $File "$SRCDIR\public\disp_common.cpp" + $File "$SRCDIR\public\disp_powerinfo.cpp" + $File "disp_vrad.cpp" + $File "imagepacker.cpp" + $File "incremental.cpp" + $File "leaf_ambient_lighting.cpp" + $File "lightmap.cpp" + $File "$SRCDIR\public\loadcmdline.cpp" + $File "$SRCDIR\public\lumpfiles.cpp" + $File "macro_texture.cpp" + $File "..\common\mpi_stats.cpp" + $File "mpivrad.cpp" + $File "..\common\MySqlDatabase.cpp" + $File "..\common\pacifier.cpp" + $File "..\common\physdll.cpp" + $File "radial.cpp" + $File "SampleHash.cpp" + $File "trace.cpp" + $File "..\common\utilmatlib.cpp" + $File "vismat.cpp" + $File "..\common\vmpi_tools_shared.cpp" + $File "..\common\vmpi_tools_shared.h" + $File "vrad.cpp" + $File "VRAD_DispColl.cpp" + $File "VradDetailProps.cpp" + $File "VRadDisps.cpp" + $File "vraddll.cpp" + $File "VRadStaticProps.cpp" + $File "$SRCDIR\public\zip_utils.cpp" + + $Folder "Common Files" + { + $File "..\common\bsplib.cpp" + $File "$SRCDIR\public\builddisp.cpp" + $File "$SRCDIR\public\ChunkFile.cpp" + $File "..\common\cmdlib.cpp" + $File "$SRCDIR\public\DispColl_Common.cpp" + $File "..\common\map_shared.cpp" + $File "..\common\polylib.cpp" + $File "..\common\scriplib.cpp" + $File "..\common\threads.cpp" + $File "..\common\tools_minidump.cpp" + $File "..\common\tools_minidump.h" + } + + $Folder "Public Files" + { + $File "$SRCDIR\public\CollisionUtils.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "$SRCDIR\public\ScratchPad3D.cpp" + $File "$SRCDIR\public\ScratchPadUtils.cpp" + } + } + + $Folder "Header Files" + { + $File "disp_vrad.h" + $File "iincremental.h" + $File "imagepacker.h" + $File "incremental.h" + $File "leaf_ambient_lighting.h" + $File "lightmap.h" + $File "macro_texture.h" + $File "$SRCDIR\public\map_utils.h" + $File "mpivrad.h" + $File "radial.h" + $File "$SRCDIR\public\bitmap\tgawriter.h" + $File "vismat.h" + $File "vrad.h" + $File "VRAD_DispColl.h" + $File "vraddetailprops.h" + $File "vraddll.h" + + $Folder "Common Header Files" + { + $File "..\common\bsplib.h" + $File "..\common\cmdlib.h" + $File "..\common\consolewnd.h" + $File "..\vmpi\ichannel.h" + $File "..\vmpi\imysqlwrapper.h" + $File "..\vmpi\iphelpers.h" + $File "..\common\ISQLDBReplyTarget.h" + $File "..\common\map_shared.h" + $File "..\vmpi\messbuf.h" + $File "..\common\mpi_stats.h" + $File "..\common\MySqlDatabase.h" + $File "..\common\pacifier.h" + $File "..\common\polylib.h" + $File "..\common\scriplib.h" + $File "..\vmpi\threadhelpers.h" + $File "..\common\threads.h" + $File "..\common\utilmatlib.h" + $File "..\vmpi\vmpi_defs.h" + $File "..\vmpi\vmpi_dispatch.h" + $File "..\vmpi\vmpi_distribute_work.h" + $File "..\vmpi\vmpi_filesystem.h" + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\mathlib\ANORMS.H" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\tier1\bitbuf.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\BSPFILE.H" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\BSPTreeData.h" + $File "$SRCDIR\public\builddisp.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\tier1\byteswap.h" + $File "$SRCDIR\public\tier1\characterset.h" + $File "$SRCDIR\public\tier1\checksum_crc.h" + $File "$SRCDIR\public\tier1\checksum_md5.h" + $File "$SRCDIR\public\ChunkFile.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\coordsize.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\disp_common.h" + $File "$SRCDIR\public\disp_powerinfo.h" + $File "$SRCDIR\public\disp_vertindex.h" + $File "$SRCDIR\public\DispColl_Common.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\filesystem_helpers.h" + $File "$SRCDIR\public\GameBSPFile.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\mathlib\halton.h" + $File "$SRCDIR\public\materialsystem\hardwareverts.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\iscratchpad3d.h" + $File "$SRCDIR\public\ivraddll.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\optimize.h" + $File "$SRCDIR\public\phyfile.h" + $File "..\common\physdll.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\ScratchPad3D.h" + $File "$SRCDIR\public\ScratchPadUtils.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\tokenreader.h" + $File "$SRCDIR\public\trace.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlhash.h" + $File "$SRCDIR\public\tier1\utllinkedlist.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "..\vmpi\vmpi.h" + $File "$SRCDIR\public\vphysics_interface.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + $File "$SRCDIR\public\wadtypes.h" + $File "$SRCDIR\public\worldsize.h" + } + } + + $Folder "Link Libraries" + { + $Lib bitmap + $Lib mathlib + $Lib raytrace + $Lib tier2 + $Lib vmpi + $Lib vtf + } + + $File "notes.txt" +} |