diff options
Diffstat (limited to 'mp/src/utils/vrad/vrad_dll-2010.vcxproj')
| -rw-r--r-- | mp/src/utils/vrad/vrad_dll-2010.vcxproj | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/mp/src/utils/vrad/vrad_dll-2010.vcxproj b/mp/src/utils/vrad/vrad_dll-2010.vcxproj new file mode 100644 index 00000000..4b41d1a1 --- /dev/null +++ b/mp/src/utils/vrad/vrad_dll-2010.vcxproj @@ -0,0 +1,405 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectName>Vrad_dll</ProjectName>
+ <ProjectGuid>{90A78BD4-2532-39D9-6D34-7A3C2648508C}</ProjectGuid>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <TargetName>vrad_dll</TargetName>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>MultiByte</CharacterSet>
+ <TargetName>vrad_dll</TargetName>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\win32\</IntDir>
+ <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
+ <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreBuildEventUseInBuild>
+ <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PreLinkEventUseInBuild>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+ <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</GenerateManifest>
+ <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</PostBuildEventUseInBuild>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\win32\</IntDir>
+ <ExecutablePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\devtools\vstools;$(ExecutablePath);$(Path)</ExecutablePath>
+ <PreBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreBuildEventUseInBuild>
+ <PreLinkEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PreLinkEventUseInBuild>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+ <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
+ <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</PostBuildEventUseInBuild>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <PreBuildEvent>
+ </PreBuildEvent>
+ <ClCompile>
+ <AdditionalOptions> /MP</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_HAS_ITERATOR_DEBUGGING=0;WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <ExceptionHandling>false</ExceptionHandling>
+ <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <BufferSecurityCheck>true</BufferSecurityCheck>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
+ <RuntimeTypeInfo>true</RuntimeTypeInfo>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
+ <ObjectFileName>$(IntDir)/</ObjectFileName>
+ <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
+ <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
+ <BrowseInformation>false</BrowseInformation>
+ <WarningLevel>Level4</WarningLevel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ <CompileAs>CompileAsCpp</CompileAs>
+ <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
+ <ErrorReporting>Prompt</ErrorReporting>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
+ <Culture>1033</Culture>
+ </ResourceCompile>
+ <PreLinkEvent>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalOptions> /ignore:4221</AdditionalOptions>
+ <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
+ <ShowProgress>NotSet</ShowProgress>
+ <OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
+ <IgnoreSpecificDefaultLibraries>libc;libcd;libcmt</IgnoreSpecificDefaultLibraries>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
+ <GenerateMapFile>false</GenerateMapFile>
+ <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
+ <SubSystem>Windows</SubSystem>
+ <BaseAddress> </BaseAddress>
+ <TargetMachine>MachineX86</TargetMachine>
+ <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
+ <LinkLibraryDependencies>false</LinkLibraryDependencies>
+ <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
+ </Link>
+ <Manifest>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ </Manifest>
+ <Xdcmake>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ </Xdcmake>
+ <Bscmake>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
+ </Bscmake>
+ <PostBuildEvent>
+ <Message>Publishing to ..\..\..\game\bin</Message>
+ <Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
+ </PostBuildEvent>
+ <CustomBuildStep>
+ </CustomBuildStep>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <PreBuildEvent>
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+ <ClCompile>
+ <AdditionalOptions> /MP /d2Zi+</AdditionalOptions>
+ <Optimization>MaxSpeed</Optimization>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <AdditionalIncludeDirectories>..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\common;..\vmpi;..\vmpi\mysql\mysqlpp\include;..\vmpi\mysql\include</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=vrad_dll;RAD_TELEMETRY_DISABLED;COMPILER_MSVC32;MPI;PROTECTED_THINGS_DISABLE;VRAD;VPCGAMECAPS=VALVE;PROJECTDIR=D:\dev\games\rel\hl2\src\utils\vrad;_DLL_EXT=.dll;VPCGAME=valve</PreprocessorDefinitions>
+ <StringPooling>true</StringPooling>
+ <ExceptionHandling>false</ExceptionHandling>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
+ <RuntimeTypeInfo>true</RuntimeTypeInfo>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <AssemblerListingLocation>$(IntDir)/</AssemblerListingLocation>
+ <ObjectFileName>$(IntDir)/</ObjectFileName>
+ <ProgramDataBaseFileName>$(IntDir)/</ProgramDataBaseFileName>
+ <GenerateXMLDocumentationFiles>false</GenerateXMLDocumentationFiles>
+ <BrowseInformation>false</BrowseInformation>
+ <WarningLevel>Level4</WarningLevel>
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+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <CompileAs>CompileAsCpp</CompileAs>
+ <BrowseInformationFile>$(IntDir)/</BrowseInformationFile>
+ <ErrorReporting>Prompt</ErrorReporting>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE</PreprocessorDefinitions>
+ <Culture>1033</Culture>
+ </ResourceCompile>
+ <PreLinkEvent>
+ </PreLinkEvent>
+ <Link>
+ <AdditionalOptions> /DYNAMICBASE /ignore:4221</AdditionalOptions>
+ <AdditionalDependencies>%(AdditionalDependencies);ws2_32.lib</AdditionalDependencies>
+ <ShowProgress>NotSet</ShowProgress>
+ <OutputFile>$(OutDir)\vrad_dll.dll</OutputFile>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <AdditionalLibraryDirectories>..\..\lib\common;..\..\lib\public</AdditionalLibraryDirectories>
+ <IgnoreSpecificDefaultLibraries>libc;libcd;libcmtd</IgnoreSpecificDefaultLibraries>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <ProgramDatabaseFile>$(IntDir)/$(TargetName).pdb</ProgramDatabaseFile>
+ <GenerateMapFile>false</GenerateMapFile>
+ <MapFileName>$(IntDir)/$(TargetName).map</MapFileName>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <BaseAddress> </BaseAddress>
+ <TargetMachine>MachineX86</TargetMachine>
+ <LinkErrorReporting>PromptImmediately</LinkErrorReporting>
+ <LinkLibraryDependencies>false</LinkLibraryDependencies>
+ </Link>
+ <Manifest>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ </Manifest>
+ <Xdcmake>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ </Xdcmake>
+ <Bscmake>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <OutputFile>$(OutDir)/vrad_dll.bsc</OutputFile>
+ </Bscmake>
+ <PostBuildEvent>
+ <Message>Publishing to ..\..\..\game\bin</Message>
+ <Command>if not exist "..\..\..\game\bin" mkdir "..\..\..\game\bin"
copy "$(TargetDir)"$(TargetFileName) "..\..\..\game\bin\$(TargetFileName)"
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
</Command>
+ </PostBuildEvent>
+ <CustomBuildStep>
+ </CustomBuildStep>
+ </ItemDefinitionGroup>
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|