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Diffstat (limited to 'mp/src/utils/vrad/macro_texture.h')
-rw-r--r--mp/src/utils/vrad/macro_texture.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/mp/src/utils/vrad/macro_texture.h b/mp/src/utils/vrad/macro_texture.h
index 249c2474..bfae258a 100644
--- a/mp/src/utils/vrad/macro_texture.h
+++ b/mp/src/utils/vrad/macro_texture.h
@@ -1,24 +1,24 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef MACRO_TEXTURE_H
-#define MACRO_TEXTURE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "mathlib/vector.h"
-
-
-// The macro texture looks for a TGA file with the same name as the BSP file and in
-// the same directory. If it finds one, it maps this texture onto the world dimensions
-// (in the worldspawn entity) and masks all lightmaps with it.
-void InitMacroTexture( const char *pBSPFilename );
-void ApplyMacroTextures( int iFace, const Vector &vWorldPos, Vector &outLuxel );
-
-
-#endif // MACRO_TEXTURE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef MACRO_TEXTURE_H
+#define MACRO_TEXTURE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "mathlib/vector.h"
+
+
+// The macro texture looks for a TGA file with the same name as the BSP file and in
+// the same directory. If it finds one, it maps this texture onto the world dimensions
+// (in the worldspawn entity) and masks all lightmaps with it.
+void InitMacroTexture( const char *pBSPFilename );
+void ApplyMacroTextures( int iFace, const Vector &vWorldPos, Vector &outLuxel );
+
+
+#endif // MACRO_TEXTURE_H