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-rw-r--r--mp/src/utils/vbsp/materialsub.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/mp/src/utils/vbsp/materialsub.h b/mp/src/utils/vbsp/materialsub.h
index c1de0698..ce6cac42 100644
--- a/mp/src/utils/vbsp/materialsub.h
+++ b/mp/src/utils/vbsp/materialsub.h
@@ -1,25 +1,25 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This file loads a KeyValues file containing material name mappings.
-// When the bsp is compiled, all materials listed in the file will
-// be replaced by the second material in the pair.
-//
-//=============================================================================
-
-#ifndef MATERIALSUB_H
-#define MATERIALSUB_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-extern bool g_ReplaceMaterials;
-
-// Setup / Cleanup
-void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
-void DeleteMaterialReplacementKeys( void );
-
-// Takes a material name and returns it's replacement, if there is one.
-// If there isn't a replacement, it returns the original.
-const char* ReplaceMaterialName( const char *name );
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This file loads a KeyValues file containing material name mappings.
+// When the bsp is compiled, all materials listed in the file will
+// be replaced by the second material in the pair.
+//
+//=============================================================================
+
+#ifndef MATERIALSUB_H
+#define MATERIALSUB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+extern bool g_ReplaceMaterials;
+
+// Setup / Cleanup
+void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname );
+void DeleteMaterialReplacementKeys( void );
+
+// Takes a material name and returns it's replacement, if there is one.
+// If there isn't a replacement, it returns the original.
+const char* ReplaceMaterialName( const char *name );
+
#endif // MATERIALSUB_H \ No newline at end of file