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-rw-r--r--mp/src/utils/vbsp/materialsub.cpp178
1 files changed, 89 insertions, 89 deletions
diff --git a/mp/src/utils/vbsp/materialsub.cpp b/mp/src/utils/vbsp/materialsub.cpp
index d8eb40df..b02063ef 100644
--- a/mp/src/utils/vbsp/materialsub.cpp
+++ b/mp/src/utils/vbsp/materialsub.cpp
@@ -1,90 +1,90 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This file loads a KeyValues file containing material name mappings.
-// When the bsp is compiled, all materials listed in the file will
-// be replaced by the second material in the pair.
-//
-//=============================================================================
-
-#include "vbsp.h"
-#include "materialsub.h"
-#include "KeyValues.h"
-#include "tier1/strtools.h"
-
-bool g_ReplaceMaterials = false;
-
-static KeyValues *kv = 0;
-static KeyValues *allMapKeys = 0;
-static KeyValues *curMapKeys = 0;
-
-//-----------------------------------------------------------------------------
-// Purpose: Loads the KeyValues file for materials replacements
-//-----------------------------------------------------------------------------
-void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname )
-{
- // Careful with static variables
- if( kv )
- {
- kv->deleteThis();
- kv = 0;
- }
- if( allMapKeys )
- allMapKeys = 0;
- if( curMapKeys )
- curMapKeys = 0;
-
- Msg( "Loading Replacement Keys\n" );
-
- // Attach the path to the keyValues file
- char path[1024];
- Q_snprintf( path, sizeof( path ), "%scfg\\materialsub.cfg", gamedir );
-
- // Load the keyvalues file
- kv = new KeyValues( "MaterialReplacements" );
-
- Msg( "File path: %s", path );
- if( !kv->LoadFromFile( g_pFileSystem, path ) )
- {
- Msg( "Failed to load KeyValues file!\n" );
- g_ReplaceMaterials = false;
- kv->deleteThis();
- kv = 0;
- return;
- }
-
- // Load global replace keys
- allMapKeys = kv->FindKey( "AllMaps", true );
-
- // Load keys for the current map
- curMapKeys = kv->FindKey( mapname );
-
- allMapKeys->ChainKeyValue( curMapKeys );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Deletes all keys
-//-----------------------------------------------------------------------------
-void DeleteMaterialReplacementKeys( void )
-{
- if( kv )
- {
- kv->deleteThis();
- kv = 0;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Replace the passed-in material name with a replacement name, if one exists
-//-----------------------------------------------------------------------------
-const char* ReplaceMaterialName( const char *name )
-{
- // Look for the material name in the global and map KeyValues
- // If it's not there, just return the original name
-
- // HACK: This stinks - KeyValues won't take a string with '/' in it.
- // If they did, this could be a simple pointer swap.
- char newName[1024];
- Q_strncpy( newName, name, sizeof( newName ) );
- Q_FixSlashes( newName );
- return allMapKeys->GetString( newName, name );
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This file loads a KeyValues file containing material name mappings.
+// When the bsp is compiled, all materials listed in the file will
+// be replaced by the second material in the pair.
+//
+//=============================================================================
+
+#include "vbsp.h"
+#include "materialsub.h"
+#include "KeyValues.h"
+#include "tier1/strtools.h"
+
+bool g_ReplaceMaterials = false;
+
+static KeyValues *kv = 0;
+static KeyValues *allMapKeys = 0;
+static KeyValues *curMapKeys = 0;
+
+//-----------------------------------------------------------------------------
+// Purpose: Loads the KeyValues file for materials replacements
+//-----------------------------------------------------------------------------
+void LoadMaterialReplacementKeys( const char *gamedir, const char *mapname )
+{
+ // Careful with static variables
+ if( kv )
+ {
+ kv->deleteThis();
+ kv = 0;
+ }
+ if( allMapKeys )
+ allMapKeys = 0;
+ if( curMapKeys )
+ curMapKeys = 0;
+
+ Msg( "Loading Replacement Keys\n" );
+
+ // Attach the path to the keyValues file
+ char path[1024];
+ Q_snprintf( path, sizeof( path ), "%scfg\\materialsub.cfg", gamedir );
+
+ // Load the keyvalues file
+ kv = new KeyValues( "MaterialReplacements" );
+
+ Msg( "File path: %s", path );
+ if( !kv->LoadFromFile( g_pFileSystem, path ) )
+ {
+ Msg( "Failed to load KeyValues file!\n" );
+ g_ReplaceMaterials = false;
+ kv->deleteThis();
+ kv = 0;
+ return;
+ }
+
+ // Load global replace keys
+ allMapKeys = kv->FindKey( "AllMaps", true );
+
+ // Load keys for the current map
+ curMapKeys = kv->FindKey( mapname );
+
+ allMapKeys->ChainKeyValue( curMapKeys );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Deletes all keys
+//-----------------------------------------------------------------------------
+void DeleteMaterialReplacementKeys( void )
+{
+ if( kv )
+ {
+ kv->deleteThis();
+ kv = 0;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Replace the passed-in material name with a replacement name, if one exists
+//-----------------------------------------------------------------------------
+const char* ReplaceMaterialName( const char *name )
+{
+ // Look for the material name in the global and map KeyValues
+ // If it's not there, just return the original name
+
+ // HACK: This stinks - KeyValues won't take a string with '/' in it.
+ // If they did, this could be a simple pointer swap.
+ char newName[1024];
+ Q_strncpy( newName, name, sizeof( newName ) );
+ Q_FixSlashes( newName );
+ return allMapKeys->GetString( newName, name );
} \ No newline at end of file