aboutsummaryrefslogtreecommitdiff
path: root/mp/src/utils/smdlexp/smedefs.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/utils/smdlexp/smedefs.h')
-rw-r--r--mp/src/utils/smdlexp/smedefs.h356
1 files changed, 178 insertions, 178 deletions
diff --git a/mp/src/utils/smdlexp/smedefs.h b/mp/src/utils/smdlexp/smedefs.h
index 7211e1e1..4b09d5dc 100644
--- a/mp/src/utils/smdlexp/smedefs.h
+++ b/mp/src/utils/smdlexp/smedefs.h
@@ -1,178 +1,178 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-//===================================================================
-// Useful macros
-//
-#define CONSTRUCTOR
-#define DESTRUCTOR
-
-#define EXPORT_THIS __declspec(dllexport)
-
-#define DEFAULT_EXT _T("smd")
-
-#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
-
-
-//===================================================================
-// Class that implements the scene-export.
-//
-class SmdExportClass : public SceneExport
-{
- friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
- friend class DumpModelTEP;
- friend class DumpDeformsTEP;
-
-public:
- CONSTRUCTOR SmdExportClass (void);
- DESTRUCTOR ~SmdExportClass (void);
-
- // Required by classes derived from SceneExport
- virtual int ExtCount (void) { return 1; }
- virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
- virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
- virtual const TCHAR* ShortDesc (void) { return _T("Valve SMD"); }
- virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
- virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
- virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
- virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
- virtual unsigned int Version (void) { return 201; }
- virtual void ShowAbout (HWND hWnd) { return; }
- // virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
- virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
-
- // Integer constants for this class
- enum
- {
- MAX_NAME_CHARS = 70,
- UNDESIRABLE_NODE_MARKER = -7777
- };
-
- // For keeping info about each (non-ignored) 3dsMax node in the tree
- typedef struct
- {
- char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
- Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
- Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
- int imaxnodeParent; // cached index of parent node
- float xRotFirstFrame; // 1st frame's X rotation
- float yRotFirstFrame; // 1st frame's Y rotation
- float zRotFirstFrame; // 1st frame's Z rotation
- bool isMirrored;
- } MaxNode;
- MaxNode *m_rgmaxnode; // array of nodes
- long m_imaxnodeMac; // # of nodes
-
- // Animation metrics (gleaned from 3dsMax and cached for convenience)
- Interval m_intervalOfAnimation;
- TimeValue m_tvStart;
- TimeValue m_tvEnd;
- int m_tpf; // ticks-per-frame
-
-private:
- BOOL CollectNodes (ExpInterface *expiface);
- BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface);
- BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface);
- BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface);
- BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface);
-
- // Is this MAX file just the reference frame, or an animation?
- // If TRUE, the "bones" and "mesh" files will be created.
- // If FALSE, the "rots" file will be created.
- BOOL m_fReferenceFrame;
-};
-
-
-//===================================================================
-// Basically just a ClassFactory for communicating with 3DSMAX.
-//
-class SmdExportClassDesc : public ClassDesc
-{
-public:
- int IsPublic (void) { return TRUE; }
- void * Create (BOOL loading=FALSE) { return new SmdExportClass; }
- const TCHAR * ClassName (void) { return _T("SmdExport"); }
- SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
- Class_ID ClassID (void) { return Class_ID(0x774a43fd, 0x794d2210); }
- const TCHAR * Category (void) { return _T(""); }
-};
-
-
-//===================================================================
-// Tree Enumeration Callback
-// Just counts the nodes in the node tree
-//
-class CountNodesTEP : public ITreeEnumProc
-{
-public:
- virtual int callback(INode *node);
- int m_cNodes; // running count of nodes
-};
-
-
-//===================================================================
-// Tree Enumeration Callback
-// Collects the nodes in the tree into the global array
-//
-class CollectNodesTEP : public ITreeEnumProc
-{
-public:
- virtual int callback(INode *node);
- SmdExportClass *m_phec;
-};
-
-
-//===================================================================
-// Tree Enumeration Callback
-// Dumps the bone offsets to a file.
-//
-class DumpNodesTEP : public ITreeEnumProc
-{
-public:
- virtual int callback(INode *node);
- FILE *m_pfile; // write to this file
- SmdExportClass *m_phec;
-};
-
-
-//===================================================================
-// Tree Enumeration Callback
-// Dumps the per-frame bone rotations to a file.
-//
-class DumpFrameRotationsTEP : public ITreeEnumProc
-{
-public:
- virtual int callback(INode *node);
- void cleanup(void);
- FILE *m_pfile; // write to this file
- TimeValue m_tvToDump; // dump snapshot at this frame time
- SmdExportClass *m_phec;
-};
-
-//===================================================================
-// Tree Enumeration Callback
-// Dumps the triangle meshes to a file.
-//
-class DumpModelTEP : public ITreeEnumProc
-{
-public:
- virtual int callback(INode *node);
- void cleanup(void);
- FILE *m_pfile; // write to this file
- TimeValue m_tvToDump; // dump snapshot at this frame time
- SmdExportClass *m_phec;
- IPhyContextExport *m_mcExport;
- IPhysiqueExport *m_phyExport;
- Modifier *m_phyMod;
- Modifier *m_bonesProMod;
- BonesPro_WeightArray *m_wa;
-private:
- Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
- void DumpWeights( int iVertex );
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+//===================================================================
+// Useful macros
+//
+#define CONSTRUCTOR
+#define DESTRUCTOR
+
+#define EXPORT_THIS __declspec(dllexport)
+
+#define DEFAULT_EXT _T("smd")
+
+#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
+
+
+//===================================================================
+// Class that implements the scene-export.
+//
+class SmdExportClass : public SceneExport
+{
+ friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
+ friend class DumpModelTEP;
+ friend class DumpDeformsTEP;
+
+public:
+ CONSTRUCTOR SmdExportClass (void);
+ DESTRUCTOR ~SmdExportClass (void);
+
+ // Required by classes derived from SceneExport
+ virtual int ExtCount (void) { return 1; }
+ virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
+ virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
+ virtual const TCHAR* ShortDesc (void) { return _T("Valve SMD"); }
+ virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
+ virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
+ virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
+ virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
+ virtual unsigned int Version (void) { return 201; }
+ virtual void ShowAbout (HWND hWnd) { return; }
+ // virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
+ virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE,DWORD options=0); // Export file
+
+ // Integer constants for this class
+ enum
+ {
+ MAX_NAME_CHARS = 70,
+ UNDESIRABLE_NODE_MARKER = -7777
+ };
+
+ // For keeping info about each (non-ignored) 3dsMax node in the tree
+ typedef struct
+ {
+ char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
+ Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
+ Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
+ int imaxnodeParent; // cached index of parent node
+ float xRotFirstFrame; // 1st frame's X rotation
+ float yRotFirstFrame; // 1st frame's Y rotation
+ float zRotFirstFrame; // 1st frame's Z rotation
+ bool isMirrored;
+ } MaxNode;
+ MaxNode *m_rgmaxnode; // array of nodes
+ long m_imaxnodeMac; // # of nodes
+
+ // Animation metrics (gleaned from 3dsMax and cached for convenience)
+ Interval m_intervalOfAnimation;
+ TimeValue m_tvStart;
+ TimeValue m_tvEnd;
+ int m_tpf; // ticks-per-frame
+
+private:
+ BOOL CollectNodes (ExpInterface *expiface);
+ BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface);
+ BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface);
+
+ // Is this MAX file just the reference frame, or an animation?
+ // If TRUE, the "bones" and "mesh" files will be created.
+ // If FALSE, the "rots" file will be created.
+ BOOL m_fReferenceFrame;
+};
+
+
+//===================================================================
+// Basically just a ClassFactory for communicating with 3DSMAX.
+//
+class SmdExportClassDesc : public ClassDesc
+{
+public:
+ int IsPublic (void) { return TRUE; }
+ void * Create (BOOL loading=FALSE) { return new SmdExportClass; }
+ const TCHAR * ClassName (void) { return _T("SmdExport"); }
+ SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
+ Class_ID ClassID (void) { return Class_ID(0x774a43fd, 0x794d2210); }
+ const TCHAR * Category (void) { return _T(""); }
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Just counts the nodes in the node tree
+//
+class CountNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ int m_cNodes; // running count of nodes
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Collects the nodes in the tree into the global array
+//
+class CollectNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ SmdExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the bone offsets to a file.
+//
+class DumpNodesTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ FILE *m_pfile; // write to this file
+ SmdExportClass *m_phec;
+};
+
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the per-frame bone rotations to a file.
+//
+class DumpFrameRotationsTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ void cleanup(void);
+ FILE *m_pfile; // write to this file
+ TimeValue m_tvToDump; // dump snapshot at this frame time
+ SmdExportClass *m_phec;
+};
+
+//===================================================================
+// Tree Enumeration Callback
+// Dumps the triangle meshes to a file.
+//
+class DumpModelTEP : public ITreeEnumProc
+{
+public:
+ virtual int callback(INode *node);
+ void cleanup(void);
+ FILE *m_pfile; // write to this file
+ TimeValue m_tvToDump; // dump snapshot at this frame time
+ SmdExportClass *m_phec;
+ IPhyContextExport *m_mcExport;
+ IPhysiqueExport *m_phyExport;
+ Modifier *m_phyMod;
+ Modifier *m_bonesProMod;
+ BonesPro_WeightArray *m_wa;
+private:
+ Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
+ void DumpWeights( int iVertex );
+};
+