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-rw-r--r--mp/src/utils/common/scriplib.h192
1 files changed, 96 insertions, 96 deletions
diff --git a/mp/src/utils/common/scriplib.h b/mp/src/utils/common/scriplib.h
index 6b119525..114b5563 100644
--- a/mp/src/utils/common/scriplib.h
+++ b/mp/src/utils/common/scriplib.h
@@ -1,96 +1,96 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SCRIPLIB_H
-#define SCRIPLIB_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-enum ScriptPathMode_t
-{
- SCRIPT_USE_ABSOLUTE_PATH,
- SCRIPT_USE_RELATIVE_PATH
-};
-
-
-// scriplib.h
-
-#define MAXTOKEN 1024
-
-extern char token[MAXTOKEN];
-extern char *scriptbuffer,*script_p,*scriptend_p;
-extern int grabbed;
-extern int scriptline;
-extern qboolean endofscript;
-
-
-// If pathMode is SCRIPT_USE_ABSOLUTE_PATH, then it uses ExpandPath() on the filename before
-// trying to open it. Otherwise, it passes the filename straight into the filesystem
-// (so you can leave it as a relative path).
-void LoadScriptFile (char *filename, ScriptPathMode_t pathMode=SCRIPT_USE_ABSOLUTE_PATH);
-void ParseFromMemory (char *buffer, int size);
-
-qboolean GetToken (qboolean crossline);
-qboolean GetExprToken (qboolean crossline);
-void UnGetToken (void);
-qboolean TokenAvailable (void);
-qboolean GetTokenizerStatus( char **pFilename, int *pLine );
-bool SetCheckSingleCharTokens( bool bCheck );
-
-// SCRIPT_LOADED_CALLBACK:
-// Is called after the contents of a file is loaded.
-// pFilenameLoaded is the path of a file that got loaded.
-// pIncludedFromFileName is the name of the parent file or NULL if loaded because of "LoadScriptFile" toplevel call.
-// nIncludeLineNumber is the number of the line in the parent file with $include statement or 0 in case of "LoadScriptFile"
-typedef void ( * SCRIPT_LOADED_CALLBACK )( char const *pFilenameLoaded, char const *pIncludedFromFileName, int nIncludeLineNumber );
-
-// SetScriptLoadedCallback:
-// Sets the new callback for script loading.
-// Returns the previous callback function.
-SCRIPT_LOADED_CALLBACK SetScriptLoadedCallback( SCRIPT_LOADED_CALLBACK pfnNewScriptLoadedCallback );
-
-#include "tier1/utlstring.h"
-#include "tier1/utlvector.h"
-
-CUtlString SetSingleCharTokenList( const char *pszSingleCharTokenList );
-
-class CUtlBuffer;
-
-enum DiskWriteMode_t
-{
- WRITE_TO_DISK_NEVER,
- WRITE_TO_DISK_ALWAYS,
- WRITE_TO_DISK_UPDATE, // file must exist
-};
-
-struct fileList_t
-{
- CUtlString fileName;
- time_t timeWrite;
-};
-
-class IScriptLib
-{
-public:
- virtual bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText = false, bool bNoOpenFailureWarning = false ) = 0;
- virtual bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, DiskWriteMode_t writeMode ) = 0;
- virtual int FindFiles( char* pFileMask, bool bRecurse, CUtlVector<fileList_t> &fileList ) = 0;
- virtual char *MakeTemporaryFilename( char const *pchModPath, char *pPath, int pathSize ) = 0;
- virtual void DeleteTemporaryFiles( const char *pFileMask ) = 0;
- virtual int CompareFileTime( const char *pFilenameA, const char *pFilenameB ) = 0;
- virtual bool DoesFileExist( const char *pFilename ) = 0;
-};
-
-extern IScriptLib *scriptlib;
-
-
-#endif // SCRIPLIB_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef SCRIPLIB_H
+#define SCRIPLIB_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+enum ScriptPathMode_t
+{
+ SCRIPT_USE_ABSOLUTE_PATH,
+ SCRIPT_USE_RELATIVE_PATH
+};
+
+
+// scriplib.h
+
+#define MAXTOKEN 1024
+
+extern char token[MAXTOKEN];
+extern char *scriptbuffer,*script_p,*scriptend_p;
+extern int grabbed;
+extern int scriptline;
+extern qboolean endofscript;
+
+
+// If pathMode is SCRIPT_USE_ABSOLUTE_PATH, then it uses ExpandPath() on the filename before
+// trying to open it. Otherwise, it passes the filename straight into the filesystem
+// (so you can leave it as a relative path).
+void LoadScriptFile (char *filename, ScriptPathMode_t pathMode=SCRIPT_USE_ABSOLUTE_PATH);
+void ParseFromMemory (char *buffer, int size);
+
+qboolean GetToken (qboolean crossline);
+qboolean GetExprToken (qboolean crossline);
+void UnGetToken (void);
+qboolean TokenAvailable (void);
+qboolean GetTokenizerStatus( char **pFilename, int *pLine );
+bool SetCheckSingleCharTokens( bool bCheck );
+
+// SCRIPT_LOADED_CALLBACK:
+// Is called after the contents of a file is loaded.
+// pFilenameLoaded is the path of a file that got loaded.
+// pIncludedFromFileName is the name of the parent file or NULL if loaded because of "LoadScriptFile" toplevel call.
+// nIncludeLineNumber is the number of the line in the parent file with $include statement or 0 in case of "LoadScriptFile"
+typedef void ( * SCRIPT_LOADED_CALLBACK )( char const *pFilenameLoaded, char const *pIncludedFromFileName, int nIncludeLineNumber );
+
+// SetScriptLoadedCallback:
+// Sets the new callback for script loading.
+// Returns the previous callback function.
+SCRIPT_LOADED_CALLBACK SetScriptLoadedCallback( SCRIPT_LOADED_CALLBACK pfnNewScriptLoadedCallback );
+
+#include "tier1/utlstring.h"
+#include "tier1/utlvector.h"
+
+CUtlString SetSingleCharTokenList( const char *pszSingleCharTokenList );
+
+class CUtlBuffer;
+
+enum DiskWriteMode_t
+{
+ WRITE_TO_DISK_NEVER,
+ WRITE_TO_DISK_ALWAYS,
+ WRITE_TO_DISK_UPDATE, // file must exist
+};
+
+struct fileList_t
+{
+ CUtlString fileName;
+ time_t timeWrite;
+};
+
+class IScriptLib
+{
+public:
+ virtual bool ReadFileToBuffer( const char *pSourceName, CUtlBuffer &buffer, bool bText = false, bool bNoOpenFailureWarning = false ) = 0;
+ virtual bool WriteBufferToFile( const char *pTargetName, CUtlBuffer &buffer, DiskWriteMode_t writeMode ) = 0;
+ virtual int FindFiles( char* pFileMask, bool bRecurse, CUtlVector<fileList_t> &fileList ) = 0;
+ virtual char *MakeTemporaryFilename( char const *pchModPath, char *pPath, int pathSize ) = 0;
+ virtual void DeleteTemporaryFiles( const char *pFileMask ) = 0;
+ virtual int CompareFileTime( const char *pFilenameA, const char *pFilenameB ) = 0;
+ virtual bool DoesFileExist( const char *pFilename ) = 0;
+};
+
+extern IScriptLib *scriptlib;
+
+
+#endif // SCRIPLIB_H