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Diffstat (limited to 'mp/src/thirdparty/protobuf-2.3.0/vsprojects/readme.txt')
| -rw-r--r-- | mp/src/thirdparty/protobuf-2.3.0/vsprojects/readme.txt | 228 |
1 files changed, 114 insertions, 114 deletions
diff --git a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/readme.txt b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/readme.txt index f88cb5bb..288345ad 100644 --- a/mp/src/thirdparty/protobuf-2.3.0/vsprojects/readme.txt +++ b/mp/src/thirdparty/protobuf-2.3.0/vsprojects/readme.txt @@ -1,114 +1,114 @@ -This directory contains project files for compiling Protocol Buffers using
-MSVC. This is not the recommended way to do Protocol Buffer development --
-we prefer to develop under a Unix-like environment -- but it may be more
-accessible to those who primarily work with MSVC.
-
-Compiling and Installing
-========================
-
-1) Open protobuf.sln in Microsoft Visual Studio.
-2) Choose "Debug" or "Release" configuration as desired.*
-3) From the Build menu, choose "Build Solution". Wait for compiling to finish.
-4) From a command shell, run tests.exe and lite-test.exe and check that all
- tests pass.
-5) Run extract_includes.bat to copy all the public headers into a separate
- "include" directory (under the top-level package directory).
-6) Copy the contents of the include directory to wherever you want to put
- headers.
-7) Copy protoc.exe wherever you put build tools (probably somewhere in your
- PATH).
-8) Copy libprotobuf.lib, libprotobuf-lite.lib, and libprotoc.lib wherever you
- put libraries.
-
-* To avoid conflicts between the MSVC debug and release runtime libraries, when
- compiling a debug build of your application, you may need to link against a
- debug build of libprotobuf.lib. Similarly, release builds should link against
- release libs.
-
-DLLs vs. static linking
-=======================
-
-Static linking is now the default for the Protocol Buffer libraries. Due to
-issues with Win32's use of a separate heap for each DLL, as well as binary
-compatibility issues between different versions of MSVC's STL library, it is
-recommended that you use static linkage only. However, it is possible to
-build libprotobuf and libprotoc as DLLs if you really want. To do this,
-do the following:
-
- 1) Open protobuf.sln in MSVC.
- 2) For each of the projects libprotobuf, libprotobuf-lite, and libprotoc, do
- the following:
- 2a) Right-click the project and choose "properties".
- 2b) From the side bar, choose "General", under "Configuration Properties".
- 2c) Change the "Configuration Type" to "Dynamic Library (.dll)".
- 2d) From the side bar, choose "Preprocessor", under "C/C++".
- 2e) Add PROTOBUF_USE_DLLS to the list of preprocessor defines.
- 3) When compiling your project, make sure to #define PROTOBUF_USE_DLLS.
-
-When distributing your software to end users, we strongly recommend that you
-do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
-Instead, keep these libraries next to your binaries, in your application's
-own install directory. C++ makes it very difficult to maintain binary
-compatibility between releases, so it is likely that future versions of these
-libraries will *not* be usable as drop-in replacements.
-
-If your project is itself a DLL intended for use by third-party software, we
-recommend that you do NOT expose protocol buffer objects in your library's
-public interface, and that you statically link protocol buffers into your
-library.
-
-ZLib support
-============
-
-If you want to include GzipInputStream and GzipOutputStream
-(google/protobuf/io/gzip_stream.h) in libprotoc, you will need to do a few
-additional steps:
-
-1) Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
-2) Make sure zlib's two headers are in your include path and that the .lib file
- is in your library path. You could place all three files directly into the
- vsproject directory to compile libprotobuf, but they need to be visible to
- your own project as well, so you should probably just put them into the
- VC shared icnlude and library directories.
-3) Right-click on the "tests" project and choose "properties". Navigate the
- sidebar to "Configuration Properties" -> "Linker" -> "Input".
-4) Under "Additional Dependencies", add the name of the zlib .lib file (e.g.
- zdll.lib). Make sure to update both the Debug and Release configurations.
-5) If you are compiling libprotobuf and libprotoc as DLLs (see previous
- section), repeat steps 2 and 3 for the libprotobuf and libprotoc projects.
- If you are compiling them as static libraries, then you will need to link
- against the zlib library directly from your own app.
-6) Edit config.h (in the vsprojects directory) and un-comment the line that
- #defines HAVE_ZLIB. (Or, alternatively, define this macro via the project
- settings.)
-
-Notes on Compiler Warnings
-==========================
-
-The following warnings have been disabled while building the protobuf libraries
-and compiler. You may have to disable some of them in your own project as
-well, or live with them.
-
-C4018 - 'expression' : signed/unsigned mismatch
-C4146 - unary minus operator applied to unsigned type, result still unsigned
-C4244 - Conversion from 'type1' to 'type2', possible loss of data.
-C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by
- clients of class 'type2'
-C4267 - Conversion from 'size_t' to 'type', possible loss of data.
-C4305 - 'identifier' : truncation from 'type1' to 'type2'
-C4355 - 'this' : used in base member initializer list
-C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning)
-C4996 - 'function': was declared deprecated
-
-C4251 is of particular note, if you are compiling the Protocol Buffer library
-as a DLL (see previous section). The protocol buffer library uses templates in
-its public interfaces. MSVC does not provide any reasonable way to export
-template classes from a DLL. However, in practice, it appears that exporting
-templates is not necessary anyway. Since the complete definition of any
-template is available in the header files, anyone importing the DLL will just
-end up compiling instances of the templates into their own binary. The
-Protocol Buffer implementation does not rely on static template members being
-unique, so there should be no problem with this, but MSVC prints warning
-nevertheless. So, we disable it. Unfortunately, this warning will also be
-produced when compiling code which merely uses protocol buffers, meaning you
-may have to disable it in your code too.
+This directory contains project files for compiling Protocol Buffers using +MSVC. This is not the recommended way to do Protocol Buffer development -- +we prefer to develop under a Unix-like environment -- but it may be more +accessible to those who primarily work with MSVC. + +Compiling and Installing +======================== + +1) Open protobuf.sln in Microsoft Visual Studio. +2) Choose "Debug" or "Release" configuration as desired.* +3) From the Build menu, choose "Build Solution". Wait for compiling to finish. +4) From a command shell, run tests.exe and lite-test.exe and check that all + tests pass. +5) Run extract_includes.bat to copy all the public headers into a separate + "include" directory (under the top-level package directory). +6) Copy the contents of the include directory to wherever you want to put + headers. +7) Copy protoc.exe wherever you put build tools (probably somewhere in your + PATH). +8) Copy libprotobuf.lib, libprotobuf-lite.lib, and libprotoc.lib wherever you + put libraries. + +* To avoid conflicts between the MSVC debug and release runtime libraries, when + compiling a debug build of your application, you may need to link against a + debug build of libprotobuf.lib. Similarly, release builds should link against + release libs. + +DLLs vs. static linking +======================= + +Static linking is now the default for the Protocol Buffer libraries. Due to +issues with Win32's use of a separate heap for each DLL, as well as binary +compatibility issues between different versions of MSVC's STL library, it is +recommended that you use static linkage only. However, it is possible to +build libprotobuf and libprotoc as DLLs if you really want. To do this, +do the following: + + 1) Open protobuf.sln in MSVC. + 2) For each of the projects libprotobuf, libprotobuf-lite, and libprotoc, do + the following: + 2a) Right-click the project and choose "properties". + 2b) From the side bar, choose "General", under "Configuration Properties". + 2c) Change the "Configuration Type" to "Dynamic Library (.dll)". + 2d) From the side bar, choose "Preprocessor", under "C/C++". + 2e) Add PROTOBUF_USE_DLLS to the list of preprocessor defines. + 3) When compiling your project, make sure to #define PROTOBUF_USE_DLLS. + +When distributing your software to end users, we strongly recommend that you +do NOT install libprotobuf.dll or libprotoc.dll to any shared location. +Instead, keep these libraries next to your binaries, in your application's +own install directory. C++ makes it very difficult to maintain binary +compatibility between releases, so it is likely that future versions of these +libraries will *not* be usable as drop-in replacements. + +If your project is itself a DLL intended for use by third-party software, we +recommend that you do NOT expose protocol buffer objects in your library's +public interface, and that you statically link protocol buffers into your +library. + +ZLib support +============ + +If you want to include GzipInputStream and GzipOutputStream +(google/protobuf/io/gzip_stream.h) in libprotoc, you will need to do a few +additional steps: + +1) Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works. +2) Make sure zlib's two headers are in your include path and that the .lib file + is in your library path. You could place all three files directly into the + vsproject directory to compile libprotobuf, but they need to be visible to + your own project as well, so you should probably just put them into the + VC shared icnlude and library directories. +3) Right-click on the "tests" project and choose "properties". Navigate the + sidebar to "Configuration Properties" -> "Linker" -> "Input". +4) Under "Additional Dependencies", add the name of the zlib .lib file (e.g. + zdll.lib). Make sure to update both the Debug and Release configurations. +5) If you are compiling libprotobuf and libprotoc as DLLs (see previous + section), repeat steps 2 and 3 for the libprotobuf and libprotoc projects. + If you are compiling them as static libraries, then you will need to link + against the zlib library directly from your own app. +6) Edit config.h (in the vsprojects directory) and un-comment the line that + #defines HAVE_ZLIB. (Or, alternatively, define this macro via the project + settings.) + +Notes on Compiler Warnings +========================== + +The following warnings have been disabled while building the protobuf libraries +and compiler. You may have to disable some of them in your own project as +well, or live with them. + +C4018 - 'expression' : signed/unsigned mismatch +C4146 - unary minus operator applied to unsigned type, result still unsigned +C4244 - Conversion from 'type1' to 'type2', possible loss of data. +C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by + clients of class 'type2' +C4267 - Conversion from 'size_t' to 'type', possible loss of data. +C4305 - 'identifier' : truncation from 'type1' to 'type2' +C4355 - 'this' : used in base member initializer list +C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning) +C4996 - 'function': was declared deprecated + +C4251 is of particular note, if you are compiling the Protocol Buffer library +as a DLL (see previous section). The protocol buffer library uses templates in +its public interfaces. MSVC does not provide any reasonable way to export +template classes from a DLL. However, in practice, it appears that exporting +templates is not necessary anyway. Since the complete definition of any +template is available in the header files, anyone importing the DLL will just +end up compiling instances of the templates into their own binary. The +Protocol Buffer implementation does not rely on static template members being +unique, so there should be no problem with this, but MSVC prints warning +nevertheless. So, we disable it. Unfortunately, this warning will also be +produced when compiling code which merely uses protocol buffers, meaning you +may have to disable it in your code too. |