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-rw-r--r--mp/src/public/vstdlib/iprocessutils.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/mp/src/public/vstdlib/iprocessutils.h b/mp/src/public/vstdlib/iprocessutils.h
index 6eb64486..8e4d37f8 100644
--- a/mp/src/public/vstdlib/iprocessutils.h
+++ b/mp/src/public/vstdlib/iprocessutils.h
@@ -1,64 +1,64 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//===========================================================================//
-
-#ifndef IPROCESSUTILS_H
-#define IPROCESSUTILS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "appframework/IAppSystem.h"
-
-
-//-----------------------------------------------------------------------------
-// Handle to a process
-//-----------------------------------------------------------------------------
-typedef int ProcessHandle_t;
-enum
-{
- PROCESS_HANDLE_INVALID = 0,
-};
-
-
-//-----------------------------------------------------------------------------
-// Interface version
-//-----------------------------------------------------------------------------
-#define PROCESS_UTILS_INTERFACE_VERSION "VProcessUtils001"
-
-
-//-----------------------------------------------------------------------------
-// Interface for makefiles to build differently depending on where they are run from
-//-----------------------------------------------------------------------------
-abstract_class IProcessUtils : public IAppSystem
-{
-public:
- // Starts, stops a process
- virtual ProcessHandle_t StartProcess( const char *pCommandLine, bool bConnectStdPipes ) = 0;
- virtual ProcessHandle_t StartProcess( int argc, const char **argv, bool bConnectStdPipes ) = 0;
- virtual void CloseProcess( ProcessHandle_t hProcess ) = 0;
- virtual void AbortProcess( ProcessHandle_t hProcess ) = 0;
-
- // Returns true if a process is complete
- virtual bool IsProcessComplete( ProcessHandle_t hProcess ) = 0;
-
- // Waits until a process is complete
- virtual void WaitUntilProcessCompletes( ProcessHandle_t hProcess ) = 0;
-
- // Methods used to write input into a process
- virtual int SendProcessInput( ProcessHandle_t hProcess, char *pBuf, int nBufLen ) = 0;
-
- // Methods used to read output back from a process
- virtual int GetProcessOutputSize( ProcessHandle_t hProcess ) = 0;
- virtual int GetProcessOutput( ProcessHandle_t hProcess, char *pBuf, int nBufLen ) = 0;
-
- // Returns the exit code for the process. Doesn't work unless the process is complete
- virtual int GetProcessExitCode( ProcessHandle_t hProcess ) = 0;
-};
-
-
-#endif // IPROCESSUTILS_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef IPROCESSUTILS_H
+#define IPROCESSUTILS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "appframework/IAppSystem.h"
+
+
+//-----------------------------------------------------------------------------
+// Handle to a process
+//-----------------------------------------------------------------------------
+typedef int ProcessHandle_t;
+enum
+{
+ PROCESS_HANDLE_INVALID = 0,
+};
+
+
+//-----------------------------------------------------------------------------
+// Interface version
+//-----------------------------------------------------------------------------
+#define PROCESS_UTILS_INTERFACE_VERSION "VProcessUtils001"
+
+
+//-----------------------------------------------------------------------------
+// Interface for makefiles to build differently depending on where they are run from
+//-----------------------------------------------------------------------------
+abstract_class IProcessUtils : public IAppSystem
+{
+public:
+ // Starts, stops a process
+ virtual ProcessHandle_t StartProcess( const char *pCommandLine, bool bConnectStdPipes ) = 0;
+ virtual ProcessHandle_t StartProcess( int argc, const char **argv, bool bConnectStdPipes ) = 0;
+ virtual void CloseProcess( ProcessHandle_t hProcess ) = 0;
+ virtual void AbortProcess( ProcessHandle_t hProcess ) = 0;
+
+ // Returns true if a process is complete
+ virtual bool IsProcessComplete( ProcessHandle_t hProcess ) = 0;
+
+ // Waits until a process is complete
+ virtual void WaitUntilProcessCompletes( ProcessHandle_t hProcess ) = 0;
+
+ // Methods used to write input into a process
+ virtual int SendProcessInput( ProcessHandle_t hProcess, char *pBuf, int nBufLen ) = 0;
+
+ // Methods used to read output back from a process
+ virtual int GetProcessOutputSize( ProcessHandle_t hProcess ) = 0;
+ virtual int GetProcessOutput( ProcessHandle_t hProcess, char *pBuf, int nBufLen ) = 0;
+
+ // Returns the exit code for the process. Doesn't work unless the process is complete
+ virtual int GetProcessExitCode( ProcessHandle_t hProcess ) = 0;
+};
+
+
+#endif // IPROCESSUTILS_H