aboutsummaryrefslogtreecommitdiff
path: root/mp/src/public/vgui_controls/Menu.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/public/vgui_controls/Menu.h')
-rw-r--r--mp/src/public/vgui_controls/Menu.h356
1 files changed, 356 insertions, 0 deletions
diff --git a/mp/src/public/vgui_controls/Menu.h b/mp/src/public/vgui_controls/Menu.h
new file mode 100644
index 00000000..dffeb3f6
--- /dev/null
+++ b/mp/src/public/vgui_controls/Menu.h
@@ -0,0 +1,356 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef MENU_H
+#define MENU_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/Label.h>
+#include <utllinkedlist.h>
+#include <utlvector.h>
+
+namespace vgui
+{
+
+class MenuItem;
+class ScrollBar;
+class MenuSeparator;
+
+//-----------------------------------------------------------------------------
+// Purpose: A menu is a list of items that can be selected with one click, navigated
+// with arrow keys and/or hot keys, and have a lit behavior when mouse over.
+// It is NOT the button which opens the menu, but only the menu itself.
+//
+// Behaviour spec:
+// Menu navigation can be done in 2 modes, via keyboard keys and via mouse.
+// Clicking on menu button opens menu.
+// Only one item in a menu is highlighted at a time.
+// Only one submenu in a menu is open at a time.
+// Disabled menuitems get highlighted via mouse and keys but will not activate.
+//
+// Mouse:
+// Moving mouse into a menuitem highlights it.
+// If the menuitem has a cascading menu, the menu opens when the mouse enters
+// the menuitem. The cascading menuitem stays highlighted while its menu is open.
+// No submenu items are highlighted by default.
+// Moving the mouse into another menuitem closes any previously open submenus in the list.
+// Clicking once in the menu item activates the menu item and closes all menus.
+// Moving the mouse off a menuitem unhighlights it.
+// The scroll bar arrows can be used to move up/down the menu one item at a time.
+// The clicking and dragging on the scroll bar nob also scrolls the menu items.
+// If a highlighed menuitem scrolls off, and the user then begins navigating via keys,
+// the menu will snap the scroll bar so the highlighted item is visible.
+// If user has been navigating via keys, moving the mouse over a menu item
+// highlights it.
+// Mousewheel:
+// You must have the mouse inside the menu/scroll bar to use the wheel.
+// The mouse wheel moves the highlighted menuitem up or down the list.
+// If the list has no scroll bar the wheel will cycle from the bottom of the list
+// to the top of the list and vice versa.
+// If the list has a scrollbar the mouse wheel will stop at the top or bottom
+// of the list.
+// If the mouse is over the scroll bar no items are highlighted.
+// Keyboard:
+// When a menu is opened, no items are highlighted.
+// If a menuitem has a cascading menu it does not open when the item is highlighted.
+// The down arrow selects the next item in the list.
+// (first item if none are highlighted and there is a scrollbar).
+// The up arrow selects the previous item in the list
+// (first item if none are highlighted and there is a scrollbar, last item if none are
+// highlighted and there is no scrollbar).
+// Selecting a new menuitem closes any previously open submenus in the list.
+// The enter key activates the selected item and closes all menus.
+// If the selected item has a cascading menu, activating it opens its submenu.
+// These may also be activated by pressing the right arrow.
+// Pressing the left arrow closes the submenu.
+// When the submenu is opened the cascading menuitem stays highlighted.
+// No items in the submenu are highlighted when it is opened.
+//
+// Note: Cascading menuitems in menus with a scrollbar is not supported.
+// Its a clunky UI and if we want this we should design a better solution,
+// perhaps along the lines of how explorer's bookmarks does it.
+// It currently functions, but there are some arm/disarm bugs.
+//
+//
+//-----------------------------------------------------------------------------
+class Menu : public Panel
+{
+ DECLARE_CLASS_SIMPLE( Menu, Panel );
+ friend class MenuItem;
+public:
+ enum MenuDirection_e
+ {
+ LEFT,
+ RIGHT,
+ UP,
+ DOWN,
+ CURSOR, // make the menu appear under the mouse cursor
+ ALIGN_WITH_PARENT, // make the menu appear under the parent
+ };
+
+ Menu(Panel *parent, const char *panelName);
+ ~Menu();
+
+ static void PlaceContextMenu( Panel *parent, Menu *menu );
+ static void OnInternalMousePressed( Panel *other, MouseCode code );
+
+ virtual void PositionRelativeToPanel( Panel *reference, MenuDirection_e direction, int nAdditionalYOffset = 0, bool showMenu = false );
+
+ // the menu. For combo boxes, it's the edit/field, etc. etc.
+
+ // Add a simple text item to the menu
+ virtual int AddMenuItem( const char *itemName, const char *itemText, const char *command, Panel *target, const KeyValues *userData = NULL );
+ virtual int AddMenuItem( const char *itemName, const wchar_t *wszItemText, const char *command, Panel *target, const KeyValues *userData = NULL );
+
+ virtual int AddMenuItem( const char *itemName, const char *itemText, KeyValues *message, Panel *target , const KeyValues *userData = NULL);
+ virtual int AddMenuItem( const char *itemName, const wchar_t *wszItemText, KeyValues *message, Panel *target , const KeyValues *userData = NULL);
+
+ virtual int AddMenuItem( const char *itemText, const char *command, Panel *target , const KeyValues *userData = NULL);
+ virtual int AddMenuItem( const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
+ virtual int AddMenuItem( const char *itemText, Panel *target, const KeyValues *userData = NULL );
+
+ // Add a checkable item to the menu
+ virtual int AddCheckableMenuItem( const char *itemName, const char *itemText, const char *command, Panel *target, const KeyValues *userData = NULL );
+ virtual int AddCheckableMenuItem( const char *itemName, const wchar_t *wszItemText, const char *command, Panel *target, const KeyValues *userData = NULL );
+
+ virtual int AddCheckableMenuItem( const char *itemName, const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
+ virtual int AddCheckableMenuItem( const char *itemName, const wchar_t *wszItemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
+
+ virtual int AddCheckableMenuItem( const char *itemText, const char *command, Panel *target , const KeyValues *userData = NULL);
+ virtual int AddCheckableMenuItem( const char *itemText, KeyValues *message, Panel *target, const KeyValues *userData = NULL );
+ virtual int AddCheckableMenuItem( const char *itemText, Panel *target, const KeyValues *userData = NULL );
+
+ // Add a cascading menu item to the menu
+ virtual int AddCascadingMenuItem( const char *itemName, const char *itemText, const char *command, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+ virtual int AddCascadingMenuItem( const char *itemName, const wchar_t *wszItemText, const char *command, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+
+ virtual int AddCascadingMenuItem( const char *itemName, const char *itemText, KeyValues *message, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+ virtual int AddCascadingMenuItem( const char *itemName, const wchar_t *wszItemText, KeyValues *message, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+
+ virtual int AddCascadingMenuItem( const char *itemText, const char *command, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+ virtual int AddCascadingMenuItem( const char *itemText, KeyValues *message, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+ virtual int AddCascadingMenuItem( const char *itemText, Panel *target, Menu *cascadeMenu, const KeyValues *userData = NULL );
+
+ // Add a custom panel to the menu
+ virtual int AddMenuItem( MenuItem *panel );
+
+ virtual void AddSeparator();
+ virtual void AddSeparatorAfterItem( int itemID );
+
+ // Sets the values of a menu item at the specified index
+ virtual void UpdateMenuItem(int itemID, const char *itemText,KeyValues *message, const KeyValues *userData = NULL);
+ virtual void UpdateMenuItem(int itemID, const wchar_t *wszItemText,KeyValues *message, const KeyValues *userData = NULL);
+
+ virtual void MoveMenuItem( int itemID, int moveBeforeThisItemID );
+
+ virtual bool IsValidMenuID(int itemID);
+ virtual int GetInvalidMenuID();
+
+ KeyValues *GetItemUserData(int itemID);
+ void GetItemText(int itemID, wchar_t *text, int bufLenInBytes);
+ void GetItemText(int itemID, char *text, int bufLenInBytes);
+
+ virtual void SetItemEnabled(const char *itemName, bool state);
+ virtual void SetItemEnabled(int itemID, bool state);
+ virtual void SetItemVisible(const char *itemName, bool visible);
+ virtual void SetItemVisible(int itemID, bool visible);
+
+ // Remove a single item
+ void DeleteItem( int itemID );
+
+ // Clear the menu, deleting all the menu items within
+ void DeleteAllItems();
+
+ // Override the auto-width setting with a single fixed width
+ virtual void SetFixedWidth( int width );
+
+ // Sets the content alignment of all items in the menu
+ void SetContentAlignment( Label::Alignment alignment );
+
+ // sets the height of each menu item
+ virtual void SetMenuItemHeight(int itemHeight);
+ virtual int GetMenuItemHeight() const;
+
+ // Set the max number of items visible (scrollbar appears with more)
+ virtual void SetNumberOfVisibleItems( int numItems );
+
+ // Add the menu to the menu manager (see Menu::SetVisible())?
+ void EnableUseMenuManager( bool bUseMenuManager );
+
+ // Set up the menu items layout
+ virtual void PerformLayout( void );
+
+ virtual void SetBorder(class IBorder *border);
+ virtual void ApplySchemeSettings(IScheme *pScheme);
+
+ // Set type ahead behaviour
+ enum MenuTypeAheadMode
+ {
+ COMPAT_MODE = 0,
+ HOT_KEY_MODE,
+ TYPE_AHEAD_MODE,
+ };
+ virtual void SetTypeAheadMode(MenuTypeAheadMode mode);
+ virtual int GetTypeAheadMode();
+
+ // Hotkey handling
+ virtual void OnKeyTyped(wchar_t unichar);
+ // Menu nagivation etc.
+ virtual void OnKeyCodeTyped( KeyCode code );
+
+ // Visibility
+ virtual void SetVisible(bool state);
+
+ // Activates item in the menu list, as if that menu item had been selected by the user
+ virtual void ActivateItem(int itemID);
+ virtual void SilentActivateItem(int itemID); // activate item, but don't fire the action signal
+ virtual void ActivateItemByRow(int row);
+ virtual int GetActiveItem(); // returns the itemID (not the row) of the active item
+
+ // Return the number of items currently in the menu list
+ virtual int GetItemCount();
+
+ // return the menuID of the n'th item in the menu list, valid from [0, GetItemCount)
+ virtual int GetMenuID(int index);
+
+ // Return the number of items currently visible in the menu list
+ int GetCurrentlyVisibleItemsCount();
+
+ MenuItem *GetMenuItem(int itemID);
+ void CloseOtherMenus(MenuItem *item);
+ virtual void OnKillFocus();
+
+ int GetMenuMode();
+ enum MenuMode
+ {
+ MOUSE = 0,
+ KEYBOARD,
+ };
+
+ void SetCurrentlyHighlightedItem(int itemID);
+ int GetCurrentlyHighlightedItem();
+ void ClearCurrentlyHighlightedItem();
+
+ // Set the checked state of a checkable menuItem
+ void SetMenuItemChecked(int itemID, bool state);
+ bool IsChecked(int index); // check if item is checked.
+
+
+ void SetMinimumWidth(int width);
+ int GetMinimumWidth();
+
+ // baseclass overrides to chain colors through to cascade menus
+ virtual void SetFgColor( Color newColor );
+ virtual void SetBgColor( Color newColor );
+
+ virtual void SetFont( HFont font );
+
+ // Pass in NULL hotkey to remove hotkey
+ void SetCurrentKeyBinding( int itemID, char const *hotkey );
+
+ void ForceCalculateWidth();
+
+ void SetUseFallbackFont( bool bState, HFont hFallback );
+
+protected:
+ // helper functions
+ int AddMenuItemCharCommand(MenuItem *item, const char *command, Panel *target, const KeyValues *userData);
+ int AddMenuItemKeyValuesCommand(MenuItem *item, KeyValues *message, Panel *target, const KeyValues *userData);
+
+ // vgui result reporting
+ virtual void OnCommand( const char *command );
+ MESSAGE_FUNC_PTR( OnMenuItemSelected, "MenuItemSelected", panel );
+ virtual void AddScrollBar();
+ virtual void RemoveScrollBar();
+ MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
+ virtual void Paint();
+ virtual void LayoutMenuBorder();
+ virtual void MakeItemsVisibleInScrollRange( int maxVisibleItems, int nNumPixelsAvailable );
+ virtual void OnMouseWheeled(int delta);
+ // Alternate OnKeyTyped behaviors
+ virtual void OnHotKey(wchar_t unichar);
+ virtual void OnTypeAhead(wchar_t unichar);
+
+ int CountVisibleItems();
+ void ComputeWorkspaceSize( int& workWide, int& workTall );
+ int ComputeFullMenuHeightWithInsets();
+
+ void CalculateWidth();
+
+ void LayoutScrollBar();
+ void PositionCascadingMenu();
+ void SizeMenuItems();
+ void OnCursorMoved(int x, int y);
+ void OnKeyCodePressed(KeyCode code);
+ void OnMenuClose();
+ MESSAGE_FUNC( OnKeyModeSet, "KeyModeSet" );
+
+ void SetCurrentlySelectedItem(MenuItem *item);
+ void SetCurrentlySelectedItem(int itemID);
+ MESSAGE_FUNC_INT( OnCursorEnteredMenuItem, "CursorEnteredMenuItem", VPanel);
+ MESSAGE_FUNC_INT( OnCursorExitedMenuItem, "CursorExitedMenuItem", VPanel);
+
+ void MoveAlongMenuItemList(int direction, int loopCount);
+
+ enum
+ {
+ DEFAULT_MENU_ITEM_HEIGHT = 22, // height of items in the menu
+ MENU_UP = -1, // used for moving up/down list of menu items in the menu
+ MENU_DOWN = 1
+ };
+
+#ifdef DBGFLAG_VALIDATE
+ virtual void Validate( CValidator &validator, char *pchName );
+#endif // DBGFLAG_VALIDATE
+
+private:
+ MenuItem *GetParentMenuItem();
+
+ int m_iMenuItemHeight;
+ int m_iFixedWidth;
+ int m_iMinimumWidth; // a minimum width the menu has to be if it is not fixed width
+ int m_iNumVisibleLines; // number of items in menu before scroll bar adds on
+ ScrollBar *m_pScroller;
+
+ CUtlLinkedList<MenuItem*, int> m_MenuItems;
+
+ CUtlVector<int> m_VisibleSortedItems;
+ CUtlVector<int> m_SortedItems; // used for visual
+ CUtlVector<int> m_Separators; // menu item ids after which separators should be shown
+ CUtlVector<MenuSeparator *> m_SeparatorPanels;
+
+ bool _sizedForScrollBar: 1 ; // whether menu has been sized for a scrollbar
+ bool m_bUseFallbackFont : 1;
+ bool _recalculateWidth : 1;
+ bool m_bUseMenuManager : 1;
+
+ int _menuWide;
+ int m_iCurrentlySelectedItemID;
+ int m_iInputMode;
+ int m_iCheckImageWidth; // the size of the check box spot on a checkable menu.
+ int m_iProportionalScrollBarSize;
+ Label::Alignment m_Alignment;
+ Color _borderDark;
+ int m_iActivatedItem;
+ HFont m_hItemFont;
+ HFont m_hFallbackItemFont;
+
+ // for managing type ahead
+ #define TYPEAHEAD_BUFSIZE 256
+ MenuTypeAheadMode m_eTypeAheadMode;
+ wchar_t m_szTypeAheadBuf[TYPEAHEAD_BUFSIZE];
+ int m_iNumTypeAheadChars;
+ double m_fLastTypeAheadTime;
+};
+
+} // namespace vgui
+
+#endif // MENU_H