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-rw-r--r--mp/src/public/vgui_controls/DirectorySelectDialog.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/mp/src/public/vgui_controls/DirectorySelectDialog.h b/mp/src/public/vgui_controls/DirectorySelectDialog.h
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+++ b/mp/src/public/vgui_controls/DirectorySelectDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DIRECTORYSELECTDIALOG_H
+#define DIRECTORYSELECTDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/TreeView.h>
+#include <vgui_controls/Frame.h>
+
+namespace vgui
+{
+
+//-----------------------------------------------------------------------------
+// Purpose: Used to handle dynamically populating the tree view
+//-----------------------------------------------------------------------------
+class DirectoryTreeView : public TreeView
+{
+public:
+ DirectoryTreeView(DirectorySelectDialog *parent, const char *name);
+ virtual void GenerateChildrenOfNode(int itemIndex);
+
+private:
+ DirectorySelectDialog *m_pParent;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Utility dialog, used to let user select a directory (like during install)
+//-----------------------------------------------------------------------------
+class DirectorySelectDialog : public Frame
+{
+ DECLARE_CLASS_SIMPLE( DirectorySelectDialog, Frame );
+
+public:
+ DirectorySelectDialog(vgui::Panel *parent, const char *title);
+
+ // sets where it should start searching
+ void SetStartDirectory(const char *path);
+
+ // sets what name should show up by default in the create directory dialog
+ void SetDefaultCreateDirectoryName(const char *defaultCreateDirName);
+
+ // opens the dialog
+ void DoModal();
+
+ /* action signals
+
+ "DirectorySelected"
+ "dir" - the directory that was selected
+
+ */
+
+ // Expand the tree nodes to match a supplied path, optionally selecting the final directory
+ void ExpandTreeToPath( const char *lpszPath, bool bSelectFinalDirectory = true );
+
+protected:
+ virtual void PerformLayout();
+ virtual void ApplySchemeSettings(IScheme *pScheme);
+ virtual void OnClose();
+
+ // command buttons
+ virtual void OnCommand(const char *command);
+
+private:
+ MESSAGE_FUNC( OnTextChanged, "TextChanged" );
+ MESSAGE_FUNC( OnTreeViewItemSelected, "TreeViewItemSelected" );
+ MESSAGE_FUNC_CHARPTR( OnCreateDirectory, "CreateDirectory", dir );
+ void BuildDirTree();
+ void BuildDriveChoices();
+ void ExpandTreeNode(const char *path, int parentNodeIndex);
+ void GenerateChildrenOfDirectoryNode(int nodeIndex);
+ void GenerateFullPathForNode(int nodeIndex, char *path, int pathBufferSize);
+ bool DoesDirectoryHaveSubdirectories(const char *path, const char *dir);
+
+ char m_szCurrentDir[512];
+ char m_szDefaultCreateDirName[64];
+ char m_szCurrentDrive[16];
+ vgui::TreeView *m_pDirTree;
+ vgui::ComboBox *m_pDriveCombo;
+ vgui::Button *m_pCancelButton;
+ vgui::Button *m_pSelectButton;
+ vgui::Button *m_pCreateButton;
+
+ friend class DirectoryTreeView;
+};
+
+} // namespace vgui
+
+
+#endif // DIRECTORYSELECTDIALOG_H