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-rw-r--r--mp/src/public/vgui/ISurface.h2
-rw-r--r--mp/src/public/vgui/IVGui.h3
2 files changed, 4 insertions, 1 deletions
diff --git a/mp/src/public/vgui/ISurface.h b/mp/src/public/vgui/ISurface.h
index 0ccc8157..6289bd59 100644
--- a/mp/src/public/vgui/ISurface.h
+++ b/mp/src/public/vgui/ISurface.h
@@ -387,7 +387,7 @@ public:
virtual IHTMLChromeController *AccessChromeHTMLController() = 0;
// the origin of the viewport on the framebuffer (Which might not be 0,0 for stereo)
- virtual void SetFullscreenViewportAndRenderTarget( int x, int y, int w, int h, ITexture *pRenderTarget ) = 0;
+ virtual void SetFullscreenViewport( int x, int y, int w, int h ) = 0; // this uses NULL for the render target.
virtual void GetFullscreenViewport( int & x, int & y, int & w, int & h ) = 0;
virtual void PushFullscreenViewport() = 0;
virtual void PopFullscreenViewport() = 0;
diff --git a/mp/src/public/vgui/IVGui.h b/mp/src/public/vgui/IVGui.h
index 18d90bd8..6a4c4371 100644
--- a/mp/src/public/vgui/IVGui.h
+++ b/mp/src/public/vgui/IVGui.h
@@ -99,6 +99,9 @@ public:
// enables VR mode
virtual void SetVRMode( bool bVRMode ) = 0;
virtual bool GetVRMode() = 0;
+
+ // add a tick signal like above, but to the head of the list of tick signals
+ virtual void AddTickSignalToHead( VPANEL panel, int intervalMilliseconds = 0 ) = 0;
};
#define VGUI_IVGUI_INTERFACE_VERSION "VGUI_ivgui008"