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-rw-r--r--mp/src/public/togl/linuxwin/glmdisplaydb.h71
1 files changed, 68 insertions, 3 deletions
diff --git a/mp/src/public/togl/linuxwin/glmdisplaydb.h b/mp/src/public/togl/linuxwin/glmdisplaydb.h
index d9f64d80..686c792d 100644
--- a/mp/src/public/togl/linuxwin/glmdisplaydb.h
+++ b/mp/src/public/togl/linuxwin/glmdisplaydb.h
@@ -1,4 +1,26 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
+// TOGL CODE LICENSE
+//
+// Copyright 2011-2014 Valve Corporation
+// All Rights Reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
#ifndef GLMDISPLAYDB_H
#define GLMDISPLAYDB_H
@@ -32,13 +54,24 @@ class GLMDisplayInfo
public:
GLMDisplayInfoFields m_info;
CUtlVector< GLMDisplayMode* > *m_modes; // starts out NULL, set by PopulateModes
+ GLMDisplayMode m_DesktopMode;
+#ifdef OSX
+ GLMDisplayInfo( CGDirectDisplayID displayID, CGOpenGLDisplayMask displayMask );
+#else
GLMDisplayInfo( void );
+#endif
+
~GLMDisplayInfo( void );
void PopulateModes( void );
void Dump( int which );
+
+#ifdef OSX
+private:
+ int m_display;
+#endif
};
//===============================================================================
@@ -48,23 +81,55 @@ public:
class GLMRendererInfo
{
public:
- GLMRendererInfoFields m_info;
- GLMDisplayInfo *m_display;
-
+ GLMRendererInfoFields m_info;
+#ifdef OSX
+ CUtlVector< GLMDisplayInfo* > *m_displays; // starts out NULL, set by PopulateDisplays
+#else
+ GLMDisplayInfo *m_display;
+#endif
+
+#ifdef OSX
+ GLMRendererInfo ( GLMRendererInfoFields *info );
+#else
GLMRendererInfo ();
+#endif
~GLMRendererInfo ( void );
+#ifndef OSX
void Init( GLMRendererInfoFields *info );
+#endif
void PopulateDisplays();
void Dump( int which );
};
//===============================================================================
+#ifdef OSX
+// this is just a tuple describing fake adapters which are really renderer/display pairings.
+// dxabstract bridges the gap between the d3d adapter-centric world and the GL renderer+display world.
+// this makes it straightforward to handle cases like two video cards with two displays on one, and one on the other -
+// you get three fake adapters which represent each useful screen.
+
+// the constraint that dxa will have to follow though, is that if the user wants to change their
+// display selection for full screen, they would only be able to pick on that has the same underlying renderer.
+// can't change fakeAdapter from one to another with different GL renderer under it. Screen hop but no card hop.
+
+struct GLMFakeAdapter
+{
+ int m_rendererIndex;
+ int m_displayIndex;
+};
+#endif
+
class GLMDisplayDB
{
public:
+#ifdef OSX
+ CUtlVector< GLMRendererInfo* > *m_renderers; // starts out NULL, set by PopulateRenderers
+ CUtlVector< GLMFakeAdapter > m_fakeAdapters;
+#else
GLMRendererInfo m_renderer;
+#endif
GLMDisplayDB ( void );
~GLMDisplayDB ( void );