diff options
Diffstat (limited to 'mp/src/public/togl/linuxwin/glmdebug.h')
| -rw-r--r-- | mp/src/public/togl/linuxwin/glmdebug.h | 29 |
1 files changed, 25 insertions, 4 deletions
diff --git a/mp/src/public/togl/linuxwin/glmdebug.h b/mp/src/public/togl/linuxwin/glmdebug.h index 8efba8b4..08cb6f91 100644 --- a/mp/src/public/togl/linuxwin/glmdebug.h +++ b/mp/src/public/togl/linuxwin/glmdebug.h @@ -1,8 +1,33 @@ //========= Copyright Valve Corporation, All rights reserved. ============// +// TOGL CODE LICENSE +// +// Copyright 2011-2014 Valve Corporation +// All Rights Reserved. +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. #ifndef GLMDEBUG_H #define GLMDEBUG_H #include "tier0/platform.h" +#if defined( OSX ) +#include <stdarg.h> +#endif // include this anywhere you need to be able to compile-out code related specifically to GLM debugging. @@ -132,11 +157,7 @@ inline void GLMDebugger( void ) { if (GLMDebugChannelMask() & (1<<eDebugger)) { -#ifdef OSX - asm {int 3 }; -#else DebuggerBreak(); -#endif } if (GLMDebugChannelMask() & (1<<eGLProfiler)) |