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-rw-r--r--mp/src/public/steam/steamvr.h261
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diff --git a/mp/src/public/steam/steamvr.h b/mp/src/public/steam/steamvr.h
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-#pragma once
-
-#include <stdint.h>
-
-namespace vr
-{
-
-#if defined(__linux__) || defined(__APPLE__)
- // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
- // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
- // The 64-bit version of gcc has the alignment requirement for these types set to
- // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
- // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
-#pragma pack( push, 4 )
-#else
-#pragma pack( push, 8 )
-#endif
-
-
-// right-handed system
-// +y is up
-// +x is to the right
-// -z is going away from you
-// Distance unit is meters
-struct HmdMatrix34_t
-{
- float m[3][4];
-};
-
-struct HmdMatrix44_t
-{
- float m[4][4];
-};
-
-
-/** Used to return the post-distortion UVs for each color channel.
-* UVs range from 0 to 1 with 0,0 in the upper left corner of the
-* source render target. The 0,0 to 1,1 range covers a single eye. */
-struct DistortionCoordinates_t
-{
- float rfRed[2];
- float rfGreen[2];
- float rfBlue[2];
-};
-
-
-enum Hmd_Eye
-{
- Eye_Left = 0,
- Eye_Right = 1
-};
-
-enum GraphicsAPIConvention
-{
- API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
- API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
-};
-
-enum HmdTrackingResult
-{
- TrackingResult_Uninitialized = 1,
-
- TrackingResult_Calibrating_InProgress = 100,
- TrackingResult_Calibrating_OutOfRange = 101,
-
- TrackingResult_Running_OK = 200,
- TrackingResult_Running_OutOfRange = 201,
-};
-
-class IHmd
-{
-public:
-
-
- // ------------------------------------
- // Display Methods
- // ------------------------------------
-
- /** Size and position that the window needs to be on the VR display. */
- virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** Suggested size for the intermediate render target that the distortion pulls from. */
- virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** Gets the viewport in the frame buffer to draw the output of the distortion into */
- virtual void GetEyeOutputViewport( Hmd_Eye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
-
- /** The projection matrix for the specified eye */
- virtual HmdMatrix44_t GetProjectionMatrix( Hmd_Eye eEye, float fNearZ, float fFarZ, GraphicsAPIConvention eProjType ) = 0;
-
- /** The components necessary to build your own projection matrix in case your
- * application is doing something fancy like infinite Z */
- virtual void GetProjectionRaw( Hmd_Eye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
-
- /** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
- * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
- virtual DistortionCoordinates_t ComputeDistortion( Hmd_Eye eEye, float fU, float fV ) = 0;
-
- /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
- * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
- * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
- */
- virtual HmdMatrix34_t GetHeadFromEyePose( Hmd_Eye eEye ) = 0;
-
- /** For use in simple VR apps, this method returns the concatenation of the
- * tracking pose and the eye matrix to get a full view matrix for each eye.
- * This is ( GetEyeMatrix() ) * (GetWorldFromHeadPose() ^ -1 ) */
- virtual bool GetViewMatrix( float fSecondsFromNow, HmdMatrix44_t *pMatLeftView, HmdMatrix44_t *pMatRightView, HmdTrackingResult *peResult ) = 0;
-
- /** [D3D9 Only]
- * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
- * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
- */
- virtual int32_t GetD3D9AdapterIndex() = 0;
-
- /** [D3D10/11 Only]
- * Returns the adapter index and output index that the user should pass into EnumAdapters adn EnumOutputs
- * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
- */
- virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
-
- /** [Windows Only]
- * Notifies the system that the VR output will appear in a particular window.
- */
- virtual void AttachToWindow( void *hWnd ) = 0;
-
- // ------------------------------------
- // Tracking Methods
- // ------------------------------------
-
- /** The pose that the tracker thinks that the HMD will be in at the specified
- * number of seconds into the future. Pass 0 to get the current state.
- *
- * This is roughly analogous to the inverse of the view matrix in most applications, though
- * many games will need to do some additional rotation or translation on top of the rotation
- * and translation provided by the head pose.
- *
- * If this function returns true the pose has been populated with a pose that can be used by the application.
- * Check peResult for details about the pose, including messages that should be displayed to the user.
- */
- virtual bool GetTrackerFromHeadPose( float fPredictedSecondsFromNow, HmdMatrix34_t *pmPose, HmdTrackingResult *peResult ) = 0;
-
- /** Passes back the pose matrix from the last successful call to GetWorldFromHeadPose(). Returns true if that matrix is
- * valid (because there has been a previous successful pose.) */
- virtual bool GetLastTrackerFromHeadPose( HmdMatrix34_t *pmPose ) = 0;
-
- /** Returns true if the tracker for this HMD will drift the Yaw component of its pose over time regardless of
- * actual head motion. This is true for gyro-based trackers with no ground truth. */
- virtual bool WillDriftInYaw() = 0;
-
- /** Sets the zero pose for the tracker coordinate system. After this call all WorldFromHead poses will be relative
- * to the pose whenever this was called. The new zero coordinate system will not change the fact that the Y axis is
- * up in the real world, so the next pose returned from GetWorldFromHeadPose after a call to ZeroTracker may not be
- * exactly an identity matrix. */
- virtual void ZeroTracker() = 0;
-
- /** Returns the zero pose for the tracker coordinate system. If the tracker has never had a valid pose, this
- * will be an identity matrix. */
- virtual HmdMatrix34_t GetTrackerZeroPose() = 0;
-
- // ------------------------------------
- // Administrative methods
- // ------------------------------------
-
- /** The ID of the driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
- * the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
- * will be enough to fit any ID. */
- virtual uint32_t GetDriverId( char *pchBuffer, uint32_t unBufferLen ) = 0;
-
- /** The ID of this display within its driver this HMD uses as a UTF-8 string. Returns the length of the ID in bytes. If
- * the buffer is not large enough to fit the ID an empty string will be returned. In general, 128 bytes
- * will be enough to fit any ID. */
- virtual uint32_t GetDisplayId( char *pchBuffer, uint32_t unBufferLen ) = 0;
-};
-
-static const char * const IHmd_Version = "IHmd_005";
-
-/** error codes returned by Vr_Init */
-enum HmdError
-{
- HmdError_None = 0,
-
- HmdError_Init_InstallationNotFound = 100,
- HmdError_Init_InstallationCorrupt = 101,
- HmdError_Init_VRClientDLLNotFound = 102,
- HmdError_Init_FileNotFound = 103,
- HmdError_Init_FactoryNotFound = 104,
- HmdError_Init_InterfaceNotFound = 105,
- HmdError_Init_InvalidInterface = 106,
- HmdError_Init_UserConfigDirectoryInvalid = 107,
- HmdError_Init_HmdNotFound = 108,
- HmdError_Init_NotInitialized = 109,
-
- HmdError_Driver_Failed = 200,
- HmdError_Driver_Unknown = 201,
- HmdError_Driver_HmdUnknown = 202,
- HmdError_Driver_NotLoaded = 203,
-
- HmdError_IPC_ServerInitFailed = 300,
- HmdError_IPC_ConnectFailed = 301,
- HmdError_IPC_SharedStateInitFailed = 302,
-
- HmdError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
-
-};
-
-
-// figure out how to import from the VR API dll
-#if defined(_WIN32)
-
-#ifdef VR_API_EXPORT
-#define VR_INTERFACE extern "C" __declspec( dllexport )
-#else
-#define VR_INTERFACE extern "C" __declspec( dllimport )
-#endif
-
-#elif defined(GNUC) || defined(COMPILER_GCC)
-
-#ifdef VR_API_EXPORT
-#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
-#else
-#define VR_INTERFACE extern "C"
-#endif
-
-#else
-#error "Unsupported Platform."
-#endif
-
-
-
-
-/** Finds the active installation of the VR API and initializes it. The priority for figuring
-* out where to load vrclient from are:
-* 1. The convar "VR_OVERRIDE", which should contain an absolute path to the root of
-* an vr API directory.
-* 2. The pchVROverride argument. This should be an absolute path or a path relative to
-* the current executable.
-* 3. The path "./vr" relative to the current executable's path.
-*
-* Each of these paths are to the "root" of the VR API install. That's the directory with
-* the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
-*/
-VR_INTERFACE IHmd *VR_Init( HmdError *peError );
-
-/** unloads vrclient.dll. Any interface pointers from the interface are
-* invalid after this point */
-VR_INTERFACE void VR_Shutdown( );
-
-/** Returns true if there is an HMD attached. This check is as lightweight as possible and
-* can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
-* to know if initializing VR is a possibility but isn't ready to take that step yet.
-*/
-VR_INTERFACE bool VR_IsHmdPresent();
-
-/** Returns the string version of an HMD error. This function may be called outside of VR_Init()/VR_Shutdown(). */
-VR_INTERFACE const char *VR_GetStringForHmdError( HmdError error );
-
-#pragma pack( pop )
-
-
-} \ No newline at end of file