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Diffstat (limited to 'mp/src/public/steam/steamcontrollerpublic.h')
-rw-r--r--mp/src/public/steam/steamcontrollerpublic.h79
1 files changed, 0 insertions, 79 deletions
diff --git a/mp/src/public/steam/steamcontrollerpublic.h b/mp/src/public/steam/steamcontrollerpublic.h
deleted file mode 100644
index 327ea46a..00000000
--- a/mp/src/public/steam/steamcontrollerpublic.h
+++ /dev/null
@@ -1,79 +0,0 @@
-//========= Copyright � 1996-2013, Valve LLC, All rights reserved. ============
-//
-// Purpose: Controller related public types/constants
-//
-//=============================================================================
-
-#ifndef STEAMCONTROLLERPUBLIC_H
-#define STEAMCONTROLLERPUBLIC_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#if defined( STEAM ) || defined( ISTEAMCONTROLLER_H )
-// This file should only be included by the Steam build or directly from
-// isteamcontroller.h.
-#include "steamtypes.h"
-#else
-#include <stdint.h>
-typedef uint32_t uint32;
-#ifdef __C51__
-typedef uint8_t uint64[8];
-#else
-typedef uint64_t uint64;
-#endif
-#endif
-
-#pragma pack(1)
-
-// Safe to add new bitfields at the end of this list for new buttons/actions,
-// but never re-use or re-number an existing flag as old client code will be
-// confused.
-#define STEAM_RIGHT_TRIGGER_MASK 0x0000000000000001l
-#define STEAM_LEFT_TRIGGER_MASK 0x0000000000000002l
-#define STEAM_RIGHT_BUMPER_MASK 0x0000000000000004l
-#define STEAM_LEFT_BUMPER_MASK 0x0000000000000008l
-#define STEAM_BUTTON_0_MASK 0x0000000000000010l
-#define STEAM_BUTTON_1_MASK 0x0000000000000020l
-#define STEAM_BUTTON_2_MASK 0x0000000000000040l
-#define STEAM_BUTTON_3_MASK 0x0000000000000080l
-#define STEAM_TOUCH_0_MASK 0x0000000000000100l
-#define STEAM_TOUCH_1_MASK 0x0000000000000200l
-#define STEAM_TOUCH_2_MASK 0x0000000000000400l
-#define STEAM_TOUCH_3_MASK 0x0000000000000800l
-#define STEAM_BUTTON_MENU_MASK 0x0000000000001000l
-#define STEAM_BUTTON_STEAM_MASK 0x0000000000002000l
-#define STEAM_BUTTON_ESCAPE_MASK 0x0000000000004000l
-#define STEAM_BUTTON_BACK_LEFT_MASK 0x0000000000008000l
-#define STEAM_BUTTON_BACK_RIGHT_MASK 0x0000000000010000l
-#define STEAM_BUTTON_LEFTPAD_CLICKED_MASK 0x0000000000020000l
-#define STEAM_BUTTON_RIGHTPAD_CLICKED_MASK 0x0000000000040000l
-#define STEAM_LEFTPAD_FINGERDOWN_MASK 0x0000000000080000l
-#define STEAM_RIGHTPAD_FINGERDOWN_MASK 0x0000000000100000l
-
-// Only add fields to the end of this struct, or if you need to change it in a larger
-// way add a new message id and new struct completely so as to not break old clients.
-typedef struct
-{
- // If packet num matches that on your prior call, then the controller state hasn't been changed since
- // your last call and there is no need to process it
- uint32 unPacketNum;
-
- // bit flags for each of the buttons
- uint64 ulButtons;
-
- // Left pad coordinates
- short sLeftPadX;
- short sLeftPadY;
-
- // Right pad coordinates
- short sRightPadX;
- short sRightPadY;
-
-} SteamControllerState_t;
-
-#pragma pack()
-
-#endif // STEAMCONTROLLERPUBLIC_H
-