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-rw-r--r--mp/src/public/steam/isteammatchmaking.h20
1 files changed, 18 insertions, 2 deletions
diff --git a/mp/src/public/steam/isteammatchmaking.h b/mp/src/public/steam/isteammatchmaking.h
index 3d664f52..ca381b81 100644
--- a/mp/src/public/steam/isteammatchmaking.h
+++ b/mp/src/public/steam/isteammatchmaking.h
@@ -1,4 +1,4 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
+//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose: interface to steam managing game server/client match making
//
@@ -74,7 +74,7 @@ public:
virtual int AddFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer ) =0;
// removes the game server from the local storage; returns true if one was removed
- virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
+ virtual bool RemoveFavoriteGame( AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags ) = 0;
///////
// Game lobby functions
@@ -563,6 +563,7 @@ struct FavoritesListChanged_t
uint32 m_nAppID;
uint32 m_nFlags;
bool m_bAdd; // true if this is adding the entry, otherwise it is a remove
+ AccountID_t m_unAccountId;
};
@@ -725,6 +726,21 @@ struct PSNGameBootInviteResult_t
bool m_bGameBootInviteExists;
CSteamID m_steamIDLobby; // Should be valid if m_bGameBootInviteExists == true
};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Result of our request to create a Lobby
+// m_eResult == k_EResultOK on success
+// at this point, the lobby has been joined and is ready for use
+// a LobbyEnter_t callback will also be received (since the local user is joining their own lobby)
+//-----------------------------------------------------------------------------
+struct FavoritesListAccountsUpdated_t
+{
+ enum { k_iCallback = k_iSteamMatchmakingCallbacks + 16 };
+
+ EResult m_eResult;
+};
+
#pragma pack( pop )