diff options
Diffstat (limited to 'mp/src/public/mathlib/vplane.h')
| -rw-r--r-- | mp/src/public/mathlib/vplane.h | 364 |
1 files changed, 182 insertions, 182 deletions
diff --git a/mp/src/public/mathlib/vplane.h b/mp/src/public/mathlib/vplane.h index 2c4441de..dd3d4a9a 100644 --- a/mp/src/public/mathlib/vplane.h +++ b/mp/src/public/mathlib/vplane.h @@ -1,182 +1,182 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VPLANE_H
-#define VPLANE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "mathlib/vector.h"
-
-typedef int SideType;
-
-// Used to represent sides of things like planes.
-#define SIDE_FRONT 0
-#define SIDE_BACK 1
-#define SIDE_ON 2
-
-#define VP_EPSILON 0.01f
-
-
-class VPlane
-{
-public:
- VPlane();
- VPlane(const Vector &vNormal, vec_t dist);
-
- void Init(const Vector &vNormal, vec_t dist);
-
- // Return the distance from the point to the plane.
- vec_t DistTo(const Vector &vVec) const;
-
- // Copy.
- VPlane& operator=(const VPlane &thePlane);
-
- // Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK.
- // The epsilon for SIDE_ON can be passed in.
- SideType GetPointSide(const Vector &vPoint, vec_t sideEpsilon=VP_EPSILON) const;
-
- // Returns SIDE_FRONT or SIDE_BACK.
- SideType GetPointSideExact(const Vector &vPoint) const;
-
- // Classify the box with respect to the plane.
- // Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK
- SideType BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const;
-
-#ifndef VECTOR_NO_SLOW_OPERATIONS
- // Flip the plane.
- VPlane Flip();
-
- // Get a point on the plane (normal*dist).
- Vector GetPointOnPlane() const;
-
- // Snap the specified point to the plane (along the plane's normal).
- Vector SnapPointToPlane(const Vector &vPoint) const;
-#endif
-
-public:
- Vector m_Normal;
- vec_t m_Dist;
-
-#ifdef VECTOR_NO_SLOW_OPERATIONS
-private:
- // No copy constructors allowed if we're in optimal mode
- VPlane(const VPlane& vOther);
-#endif
-};
-
-
-//-----------------------------------------------------------------------------
-// Inlines.
-//-----------------------------------------------------------------------------
-inline VPlane::VPlane()
-{
-}
-
-inline VPlane::VPlane(const Vector &vNormal, vec_t dist)
-{
- m_Normal = vNormal;
- m_Dist = dist;
-}
-
-inline void VPlane::Init(const Vector &vNormal, vec_t dist)
-{
- m_Normal = vNormal;
- m_Dist = dist;
-}
-
-inline vec_t VPlane::DistTo(const Vector &vVec) const
-{
- return vVec.Dot(m_Normal) - m_Dist;
-}
-
-inline VPlane& VPlane::operator=(const VPlane &thePlane)
-{
- m_Normal = thePlane.m_Normal;
- m_Dist = thePlane.m_Dist;
- return *this;
-}
-
-#ifndef VECTOR_NO_SLOW_OPERATIONS
-
-inline VPlane VPlane::Flip()
-{
- return VPlane(-m_Normal, -m_Dist);
-}
-
-inline Vector VPlane::GetPointOnPlane() const
-{
- return m_Normal * m_Dist;
-}
-
-inline Vector VPlane::SnapPointToPlane(const Vector &vPoint) const
-{
- return vPoint - m_Normal * DistTo(vPoint);
-}
-
-#endif
-
-inline SideType VPlane::GetPointSide(const Vector &vPoint, vec_t sideEpsilon) const
-{
- vec_t fDist;
-
- fDist = DistTo(vPoint);
- if(fDist >= sideEpsilon)
- return SIDE_FRONT;
- else if(fDist <= -sideEpsilon)
- return SIDE_BACK;
- else
- return SIDE_ON;
-}
-
-inline SideType VPlane::GetPointSideExact(const Vector &vPoint) const
-{
- return DistTo(vPoint) > 0.0f ? SIDE_FRONT : SIDE_BACK;
-}
-
-
-// BUGBUG: This should either simply use the implementation in mathlib or cease to exist.
-// mathlib implementation is much more efficient. Check to see that VPlane isn't used in
-// performance critical code.
-inline SideType VPlane::BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const
-{
- int i, firstSide, side;
- TableVector vPoints[8] =
- {
- { vMin.x, vMin.y, vMin.z },
- { vMin.x, vMin.y, vMax.z },
- { vMin.x, vMax.y, vMax.z },
- { vMin.x, vMax.y, vMin.z },
-
- { vMax.x, vMin.y, vMin.z },
- { vMax.x, vMin.y, vMax.z },
- { vMax.x, vMax.y, vMax.z },
- { vMax.x, vMax.y, vMin.z },
- };
-
- firstSide = GetPointSideExact(vPoints[0]);
- for(i=1; i < 8; i++)
- {
- side = GetPointSideExact(vPoints[i]);
-
- // Does the box cross the plane?
- if(side != firstSide)
- return SIDE_ON;
- }
-
- // Ok, they're all on the same side, return that.
- return firstSide;
-}
-
-
-
-
-#endif // VPLANE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef VPLANE_H +#define VPLANE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "mathlib/vector.h" + +typedef int SideType; + +// Used to represent sides of things like planes. +#define SIDE_FRONT 0 +#define SIDE_BACK 1 +#define SIDE_ON 2 + +#define VP_EPSILON 0.01f + + +class VPlane +{ +public: + VPlane(); + VPlane(const Vector &vNormal, vec_t dist); + + void Init(const Vector &vNormal, vec_t dist); + + // Return the distance from the point to the plane. + vec_t DistTo(const Vector &vVec) const; + + // Copy. + VPlane& operator=(const VPlane &thePlane); + + // Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK. + // The epsilon for SIDE_ON can be passed in. + SideType GetPointSide(const Vector &vPoint, vec_t sideEpsilon=VP_EPSILON) const; + + // Returns SIDE_FRONT or SIDE_BACK. + SideType GetPointSideExact(const Vector &vPoint) const; + + // Classify the box with respect to the plane. + // Returns SIDE_ON, SIDE_FRONT, or SIDE_BACK + SideType BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const; + +#ifndef VECTOR_NO_SLOW_OPERATIONS + // Flip the plane. + VPlane Flip(); + + // Get a point on the plane (normal*dist). + Vector GetPointOnPlane() const; + + // Snap the specified point to the plane (along the plane's normal). + Vector SnapPointToPlane(const Vector &vPoint) const; +#endif + +public: + Vector m_Normal; + vec_t m_Dist; + +#ifdef VECTOR_NO_SLOW_OPERATIONS +private: + // No copy constructors allowed if we're in optimal mode + VPlane(const VPlane& vOther); +#endif +}; + + +//----------------------------------------------------------------------------- +// Inlines. +//----------------------------------------------------------------------------- +inline VPlane::VPlane() +{ +} + +inline VPlane::VPlane(const Vector &vNormal, vec_t dist) +{ + m_Normal = vNormal; + m_Dist = dist; +} + +inline void VPlane::Init(const Vector &vNormal, vec_t dist) +{ + m_Normal = vNormal; + m_Dist = dist; +} + +inline vec_t VPlane::DistTo(const Vector &vVec) const +{ + return vVec.Dot(m_Normal) - m_Dist; +} + +inline VPlane& VPlane::operator=(const VPlane &thePlane) +{ + m_Normal = thePlane.m_Normal; + m_Dist = thePlane.m_Dist; + return *this; +} + +#ifndef VECTOR_NO_SLOW_OPERATIONS + +inline VPlane VPlane::Flip() +{ + return VPlane(-m_Normal, -m_Dist); +} + +inline Vector VPlane::GetPointOnPlane() const +{ + return m_Normal * m_Dist; +} + +inline Vector VPlane::SnapPointToPlane(const Vector &vPoint) const +{ + return vPoint - m_Normal * DistTo(vPoint); +} + +#endif + +inline SideType VPlane::GetPointSide(const Vector &vPoint, vec_t sideEpsilon) const +{ + vec_t fDist; + + fDist = DistTo(vPoint); + if(fDist >= sideEpsilon) + return SIDE_FRONT; + else if(fDist <= -sideEpsilon) + return SIDE_BACK; + else + return SIDE_ON; +} + +inline SideType VPlane::GetPointSideExact(const Vector &vPoint) const +{ + return DistTo(vPoint) > 0.0f ? SIDE_FRONT : SIDE_BACK; +} + + +// BUGBUG: This should either simply use the implementation in mathlib or cease to exist. +// mathlib implementation is much more efficient. Check to see that VPlane isn't used in +// performance critical code. +inline SideType VPlane::BoxOnPlaneSide(const Vector &vMin, const Vector &vMax) const +{ + int i, firstSide, side; + TableVector vPoints[8] = + { + { vMin.x, vMin.y, vMin.z }, + { vMin.x, vMin.y, vMax.z }, + { vMin.x, vMax.y, vMax.z }, + { vMin.x, vMax.y, vMin.z }, + + { vMax.x, vMin.y, vMin.z }, + { vMax.x, vMin.y, vMax.z }, + { vMax.x, vMax.y, vMax.z }, + { vMax.x, vMax.y, vMin.z }, + }; + + firstSide = GetPointSideExact(vPoints[0]); + for(i=1; i < 8; i++) + { + side = GetPointSideExact(vPoints[i]); + + // Does the box cross the plane? + if(side != firstSide) + return SIDE_ON; + } + + // Ok, they're all on the same side, return that. + return firstSide; +} + + + + +#endif // VPLANE_H |