diff options
Diffstat (limited to 'mp/src/public/materialsystem/shader_vcs_version.h')
| -rw-r--r-- | mp/src/public/materialsystem/shader_vcs_version.h | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/mp/src/public/materialsystem/shader_vcs_version.h b/mp/src/public/materialsystem/shader_vcs_version.h index ed2c8c71..eebad901 100644 --- a/mp/src/public/materialsystem/shader_vcs_version.h +++ b/mp/src/public/materialsystem/shader_vcs_version.h @@ -1,75 +1,75 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef SHADER_VCS_VERSION_H
-#define SHADER_VCS_VERSION_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-// 1 = hl2 shipped
-// 2 = compressed with diffs version (lostcoast)
-// 3 = compressed with bzip
-// 4 = v2 + crc32
-// 5 = v3 + crc32
-// 6 = v5 + duplicate static combo records
-#define SHADER_VCS_VERSION_NUMBER 6
-
-#define MAX_SHADER_UNPACKED_BLOCK_SIZE (1<<17)
-#define MAX_SHADER_PACKED_SIZE (1+MAX_SHADER_UNPACKED_BLOCK_SIZE)
-
-#pragma pack(1)
-struct ShaderHeader_t
-{
- int32 m_nVersion;
- int32 m_nTotalCombos;
- int32 m_nDynamicCombos;
- uint32 m_nFlags;
- uint32 m_nCentroidMask;
- uint32 m_nNumStaticCombos; // includes sentinal key
- uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl
-};
-#pragma pack()
-
-#pragma pack(1)
-struct ShaderHeader_t_v4 // still used for assembly shaders
-{
- int32 m_nVersion;
- int32 m_nTotalCombos;
- int32 m_nDynamicCombos;
- uint32 m_nFlags;
- uint32 m_nCentroidMask;
- uint32 m_nDiffReferenceSize;
- uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl
-};
-#pragma pack()
-
-// for old format files
-struct ShaderDictionaryEntry_t
-{
- int m_Offset;
- int m_Size;
-};
-
-// record for one static combo
-struct StaticComboRecord_t
-{
- uint32 m_nStaticComboID;
- uint32 m_nFileOffset;
-};
-
-
-struct StaticComboAliasRecord_t // for duplicate static combos
-{
- uint32 m_nStaticComboID; // this combo
- uint32 m_nSourceStaticCombo; // the combo it is the same as
-};
-
-
-
-
-#endif // SHADER_VCS_VERSION_H
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef SHADER_VCS_VERSION_H +#define SHADER_VCS_VERSION_H +#ifdef _WIN32 +#pragma once +#endif + +// 1 = hl2 shipped +// 2 = compressed with diffs version (lostcoast) +// 3 = compressed with bzip +// 4 = v2 + crc32 +// 5 = v3 + crc32 +// 6 = v5 + duplicate static combo records +#define SHADER_VCS_VERSION_NUMBER 6 + +#define MAX_SHADER_UNPACKED_BLOCK_SIZE (1<<17) +#define MAX_SHADER_PACKED_SIZE (1+MAX_SHADER_UNPACKED_BLOCK_SIZE) + +#pragma pack(1) +struct ShaderHeader_t +{ + int32 m_nVersion; + int32 m_nTotalCombos; + int32 m_nDynamicCombos; + uint32 m_nFlags; + uint32 m_nCentroidMask; + uint32 m_nNumStaticCombos; // includes sentinal key + uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl +}; +#pragma pack() + +#pragma pack(1) +struct ShaderHeader_t_v4 // still used for assembly shaders +{ + int32 m_nVersion; + int32 m_nTotalCombos; + int32 m_nDynamicCombos; + uint32 m_nFlags; + uint32 m_nCentroidMask; + uint32 m_nDiffReferenceSize; + uint32 m_nSourceCRC32; // NOTE: If you move this, update copyshaders.pl, *_prep.pl, updateshaders.pl +}; +#pragma pack() + +// for old format files +struct ShaderDictionaryEntry_t +{ + int m_Offset; + int m_Size; +}; + +// record for one static combo +struct StaticComboRecord_t +{ + uint32 m_nStaticComboID; + uint32 m_nFileOffset; +}; + + +struct StaticComboAliasRecord_t // for duplicate static combos +{ + uint32 m_nStaticComboID; // this combo + uint32 m_nSourceStaticCombo; // the combo it is the same as +}; + + + + +#endif // SHADER_VCS_VERSION_H + |