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-rw-r--r--mp/src/public/materialsystem/ivballoctracker.h70
1 files changed, 35 insertions, 35 deletions
diff --git a/mp/src/public/materialsystem/ivballoctracker.h b/mp/src/public/materialsystem/ivballoctracker.h
index dfd723c9..7d07e25d 100644
--- a/mp/src/public/materialsystem/ivballoctracker.h
+++ b/mp/src/public/materialsystem/ivballoctracker.h
@@ -1,35 +1,35 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: tracks VB allocations (and compressed/uncompressed vertex memory usage)
-//
-//===========================================================================//
-
-#ifndef IVBALLOCTRACKER_H
-#define IVBALLOCTRACKER_H
-
-#include "materialsystem/imaterialsystem.h"
-
-// By default, only enable this alloc tracking for a debug shaderapidx*.dll
-// (it uses about 0.25MB to track ~7000 allocations)
-#if defined(_DEBUG)
-#define ENABLE_VB_ALLOC_TRACKER 1
-#else
-#define ENABLE_VB_ALLOC_TRACKER 0
-#endif
-
-// This interface is actually exported by the shader API DLL.
-#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001"
-
-// Interface to the VB mem alloc tracker
-abstract_class IVBAllocTracker
-{
-public:
- // This should be called wherever VertexBuffers are allocated
- virtual void CountVB( void * buffer, bool isDynamic, int bufferSize, int vertexSize, VertexFormat_t fmt ) = 0;
- // This should be called wherever VertexBuffers are freed
- virtual void UnCountVB( void * buffer ) = 0;
- // Track mesh allocations (set this before an allocation, clear it after)
- virtual bool TrackMeshAllocations( const char * allocatorName ) = 0;
-};
-
-#endif // IVBALLOCTRACKER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: tracks VB allocations (and compressed/uncompressed vertex memory usage)
+//
+//===========================================================================//
+
+#ifndef IVBALLOCTRACKER_H
+#define IVBALLOCTRACKER_H
+
+#include "materialsystem/imaterialsystem.h"
+
+// By default, only enable this alloc tracking for a debug shaderapidx*.dll
+// (it uses about 0.25MB to track ~7000 allocations)
+#if defined(_DEBUG)
+#define ENABLE_VB_ALLOC_TRACKER 1
+#else
+#define ENABLE_VB_ALLOC_TRACKER 0
+#endif
+
+// This interface is actually exported by the shader API DLL.
+#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001"
+
+// Interface to the VB mem alloc tracker
+abstract_class IVBAllocTracker
+{
+public:
+ // This should be called wherever VertexBuffers are allocated
+ virtual void CountVB( void * buffer, bool isDynamic, int bufferSize, int vertexSize, VertexFormat_t fmt ) = 0;
+ // This should be called wherever VertexBuffers are freed
+ virtual void UnCountVB( void * buffer ) = 0;
+ // Track mesh allocations (set this before an allocation, clear it after)
+ virtual bool TrackMeshAllocations( const char * allocatorName ) = 0;
+};
+
+#endif // IVBALLOCTRACKER_H