aboutsummaryrefslogtreecommitdiff
path: root/mp/src/public/materialsystem/ivballoctracker.h
diff options
context:
space:
mode:
Diffstat (limited to 'mp/src/public/materialsystem/ivballoctracker.h')
-rw-r--r--mp/src/public/materialsystem/ivballoctracker.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/mp/src/public/materialsystem/ivballoctracker.h b/mp/src/public/materialsystem/ivballoctracker.h
new file mode 100644
index 00000000..dfd723c9
--- /dev/null
+++ b/mp/src/public/materialsystem/ivballoctracker.h
@@ -0,0 +1,35 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: tracks VB allocations (and compressed/uncompressed vertex memory usage)
+//
+//===========================================================================//
+
+#ifndef IVBALLOCTRACKER_H
+#define IVBALLOCTRACKER_H
+
+#include "materialsystem/imaterialsystem.h"
+
+// By default, only enable this alloc tracking for a debug shaderapidx*.dll
+// (it uses about 0.25MB to track ~7000 allocations)
+#if defined(_DEBUG)
+#define ENABLE_VB_ALLOC_TRACKER 1
+#else
+#define ENABLE_VB_ALLOC_TRACKER 0
+#endif
+
+// This interface is actually exported by the shader API DLL.
+#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001"
+
+// Interface to the VB mem alloc tracker
+abstract_class IVBAllocTracker
+{
+public:
+ // This should be called wherever VertexBuffers are allocated
+ virtual void CountVB( void * buffer, bool isDynamic, int bufferSize, int vertexSize, VertexFormat_t fmt ) = 0;
+ // This should be called wherever VertexBuffers are freed
+ virtual void UnCountVB( void * buffer ) = 0;
+ // Track mesh allocations (set this before an allocation, clear it after)
+ virtual bool TrackMeshAllocations( const char * allocatorName ) = 0;
+};
+
+#endif // IVBALLOCTRACKER_H