diff options
Diffstat (limited to 'mp/src/public/materialsystem/imaterialsystemstub.h')
| -rw-r--r-- | mp/src/public/materialsystem/imaterialsystemstub.h | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/mp/src/public/materialsystem/imaterialsystemstub.h b/mp/src/public/materialsystem/imaterialsystemstub.h index 6ff48f35..b289e1b9 100644 --- a/mp/src/public/materialsystem/imaterialsystemstub.h +++ b/mp/src/public/materialsystem/imaterialsystemstub.h @@ -1,31 +1,31 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef IMATERIALSYSTEMSTUB_H
-#define IMATERIALSYSTEMSTUB_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "materialsystem/imaterialsystem.h"
-
-
-// If you get this interface out of the material system, it'll return an IMaterialSystem
-// with everything stubbed. This is used for running the client in text mode.
-#define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001"
-
-
-class IMaterialSystemStub : public IMaterialSystem
-{
-public:
- // If this is called, then the stub will call through to the real material
- // system in some functions.
- virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0;
-};
-
-
-#endif // IMATERIALSYSTEMSTUB_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef IMATERIALSYSTEMSTUB_H +#define IMATERIALSYSTEMSTUB_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "materialsystem/imaterialsystem.h" + + +// If you get this interface out of the material system, it'll return an IMaterialSystem +// with everything stubbed. This is used for running the client in text mode. +#define MATERIAL_SYSTEM_STUB_INTERFACE_VERSION "VMaterialSystemStub001" + + +class IMaterialSystemStub : public IMaterialSystem +{ +public: + // If this is called, then the stub will call through to the real material + // system in some functions. + virtual void SetRealMaterialSystem( IMaterialSystem *pSys ) = 0; +}; + + +#endif // IMATERIALSYSTEMSTUB_H |