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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef COMBINEOPERATIONS_H
+#define COMBINEOPERATIONS_H
+#pragma once
+
+// New combines can be written in the middle (and generally should be written before Error).
+// Keep these in sync with cCombineMaterialName in ctexturecompositor.cpp
+enum ECombineOperation
+{
+ ECO_Multiply = 0,
+ ECO_Add,
+ ECO_Lerp,
+
+ ECO_Select,
+
+ ECO_Legacy_Lerp_FirstPass,
+ ECO_Legacy_Lerp_SecondPass,
+
+ ECO_Error,
+ ECO_COUNT
+};
+
+#endif /* COMBINEOPERATIONS_H */