diff options
Diffstat (limited to 'mp/src/public/inetwork.h')
| -rw-r--r-- | mp/src/public/inetwork.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/mp/src/public/inetwork.h b/mp/src/public/inetwork.h new file mode 100644 index 00000000..1e584479 --- /dev/null +++ b/mp/src/public/inetwork.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef INETWORK_H
+#define INETWORK_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class IConnectionlessPacketHandler;
+
+abstract_class INetwork
+{
+public:
+ virtual ~INetwork( void ) {};
+
+ virtual void Init( void ) = 0;
+ virtual void Config (bool multiplayer);
+ virtual void IsMultiplayer( void ) = 0; // true = full MP mode, false = loopback SP mode
+ virtual void IsEnabled( void ) = 0;
+
+ // shuts down Network, closes all UPD/TCP channels
+ virtual void Shutdown( void ) = 0;
+
+ // must be called each system frame to do any asynchronouse TCP stuff
+ virtual void RunFrame( double time ) = 0;
+
+ virtual void ProcessSocket( netsrc_t sock, IConnectionlessPacketHandler * handler ) = 0;
+
+ virtual void OutOfBandPrintf(netsrc_t sock, netadr_t &adr, PRINTF_FORMAT_STRING const char *format, ...) = 0;
+ virtual void SendConnectionless(netsrc_t sock, netadr_t &adr, unsigned char * data, int length ) = 0;
+
+ virtual void LogBadPacket(netpacket_t * packet) = 0;
+
+ // Address conversion
+ virtual bool StringToAdr ( const char *s, netadr_t *a) = 0;
+
+ // Convert from host to network byte ordering
+ virtual unsigned short HostToNetShort( unsigned short us_in );
+
+ // and vice versa
+ virtual unsigned short NetToHostShort( unsigned short us_in );
+
+
+
+};
+
+
+#endif // INETWORK_H
|