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-rw-r--r--mp/src/public/iefx.h67
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#if !defined( IEFX_H )
+#define IEFX_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+#include "mathlib/vector.h"
+
+struct model_t;
+struct dlight_t;
+class IMaterial;
+
+#define MAX_DLIGHTS 32
+
+//-----------------------------------------------------------------------------
+// Purpose: Exposes effects api to client .dll
+//-----------------------------------------------------------------------------
+abstract_class IVEfx
+{
+public:
+ // Retrieve decal texture index from decal by name
+ virtual int Draw_DecalIndexFromName ( char *name ) = 0;
+
+ // Apply decal
+ virtual void DecalShoot ( int textureIndex, int entity,
+ const model_t *model, const Vector& model_origin, const QAngle& model_angles,
+ const Vector& position, const Vector *saxis, int flags ) = 0;
+
+ // Apply colored decal
+ virtual void DecalColorShoot ( int textureIndex, int entity,
+ const model_t *model, const Vector& model_origin, const QAngle& model_angles,
+ const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor ) = 0;
+
+ virtual void PlayerDecalShoot( IMaterial *material, void *userdata, int entity, const model_t *model,
+ const Vector& model_origin, const QAngle& model_angles,
+ const Vector& position, const Vector *saxis, int flags, const color32 &rgbaColor ) = 0;
+
+ // Allocate a dynamic world light ( key is the entity to whom it is associated )
+ virtual dlight_t *CL_AllocDlight ( int key ) = 0;
+
+ // Allocate a dynamic entity light ( key is the entity to whom it is associated )
+ virtual dlight_t *CL_AllocElight ( int key ) = 0;
+
+ // Get a list of the currently-active dynamic lights.
+ virtual int CL_GetActiveDLights( dlight_t *pList[MAX_DLIGHTS] ) = 0;
+
+ // Retrieve decal texture name from decal by index
+ virtual const char *Draw_DecalNameFromIndex( int nIndex ) = 0;
+
+ // Given an elight key, find it. Does not search ordinary dlights. May return NULL.
+ virtual dlight_t *GetElightByKey( int key ) = 0;
+};
+
+#define VENGINE_EFFECTS_INTERFACE_VERSION "VEngineEffects001"
+
+extern IVEfx *effects;
+
+#endif // IEFX_H