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-rw-r--r--mp/src/public/engine/IStaticPropMgr.h4
-rw-r--r--mp/src/public/engine/ivmodelrender.h5
2 files changed, 5 insertions, 4 deletions
diff --git a/mp/src/public/engine/IStaticPropMgr.h b/mp/src/public/engine/IStaticPropMgr.h
index ca06f8ff..b331fdb2 100644
--- a/mp/src/public/engine/IStaticPropMgr.h
+++ b/mp/src/public/engine/IStaticPropMgr.h
@@ -63,8 +63,6 @@ public:
// Adds decals to static props, returns point of decal in trace_t
virtual void AddDecalToStaticProp( const Vector& rayStart, const Vector& rayEnd,
int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr ) = 0;
- virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
- int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
// Adds/removes shadows from static props
virtual void AddShadowToStaticProp( unsigned short shadowHandle, IClientRenderable* pRenderable ) = 0;
virtual void RemoveAllShadowsFromStaticProp( IClientRenderable* pRenderable ) = 0;
@@ -81,6 +79,8 @@ public:
//===================================================================
virtual void DrawStaticProps( IClientRenderable **pProps, int count, bool bShadowDepth, bool drawVCollideWireframe ) = 0;
+ virtual void AddColorDecalToStaticProp( Vector const& rayStart, Vector const& rayEnd,
+ int staticPropIndex, int decalIndex, bool doTrace, trace_t& tr, bool bUseColor, Color cColor ) = 0;
};
class IStaticPropMgrServer : public IStaticPropMgr
diff --git a/mp/src/public/engine/ivmodelrender.h b/mp/src/public/engine/ivmodelrender.h
index 5b60d893..56aea6c2 100644
--- a/mp/src/public/engine/ivmodelrender.h
+++ b/mp/src/public/engine/ivmodelrender.h
@@ -138,8 +138,6 @@ public:
// radius of the decal to create.
virtual void AddDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
Vector const& decalUp, int decalIndex, int body, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
- virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
- Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
// Removes all the decals on a model instance
virtual void RemoveAllDecals( ModelInstanceHandle_t handle ) = 0;
@@ -176,6 +174,9 @@ public:
virtual void SuppressEngineLighting( bool bSuppress ) = 0;
virtual void SetupColorMeshes( int nTotalVerts ) = 0;
+
+ virtual void AddColoredDecal( ModelInstanceHandle_t handle, Ray_t const& ray,
+ Vector const& decalUp, int decalIndex, int body, Color cColor, bool noPokeThru = false, int maxLODToDecal = ADDDECAL_TO_ALL_LODS ) = 0;
};