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-rw-r--r--mp/src/public/engine/ICollideable.h168
1 files changed, 84 insertions, 84 deletions
diff --git a/mp/src/public/engine/ICollideable.h b/mp/src/public/engine/ICollideable.h
index 5deea1c2..8906e5a4 100644
--- a/mp/src/public/engine/ICollideable.h
+++ b/mp/src/public/engine/ICollideable.h
@@ -1,84 +1,84 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ENGINE_ICOLLIDEABLE_H
-#define ENGINE_ICOLLIDEABLE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-enum SolidType_t;
-class IHandleEntity;
-struct Ray_t;
-struct model_t;
-class Vector;
-class QAngle;
-class CGameTrace;
-typedef CGameTrace trace_t;
-class IClientUnknown;
-
-
-abstract_class ICollideable
-{
-public:
- // Gets at the entity handle associated with the collideable
- virtual IHandleEntity *GetEntityHandle() = 0;
-
- // These methods return the bounds of an OBB measured in "collision" space
- // which can be retreived through the CollisionToWorldTransform or
- // GetCollisionOrigin/GetCollisionAngles methods
- virtual const Vector& OBBMinsPreScaled() const = 0;
- virtual const Vector& OBBMaxsPreScaled() const = 0;
- virtual const Vector& OBBMins() const = 0;
- virtual const Vector& OBBMaxs() const = 0;
-
- // Returns the bounds of a world-space box used when the collideable is being traced
- // against as a trigger. It's only valid to call these methods if the solid flags
- // have the FSOLID_USE_TRIGGER_BOUNDS flag set.
- virtual void WorldSpaceTriggerBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs ) const = 0;
-
- // custom collision test
- virtual bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
-
- // Perform hitbox test, returns true *if hitboxes were tested at all*!!
- virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
-
- // Returns the BRUSH model index if this is a brush model. Otherwise, returns -1.
- virtual int GetCollisionModelIndex() = 0;
-
- // Return the model, if it's a studio model.
- virtual const model_t* GetCollisionModel() = 0;
-
- // Get angles and origin.
- virtual const Vector& GetCollisionOrigin() const = 0;
- virtual const QAngle& GetCollisionAngles() const = 0;
- virtual const matrix3x4_t& CollisionToWorldTransform() const = 0;
-
- // Return a SOLID_ define.
- virtual SolidType_t GetSolid() const = 0;
- virtual int GetSolidFlags() const = 0;
-
- // Gets at the containing class...
- virtual IClientUnknown* GetIClientUnknown() = 0;
-
- // We can filter out collisions based on collision group
- virtual int GetCollisionGroup() const = 0;
-
- // Returns a world-aligned box guaranteed to surround *everything* in the collision representation
- // Note that this will surround hitboxes, trigger bounds, physics.
- // It may or may not be a tight-fitting box and its volume may suddenly change
- virtual void WorldSpaceSurroundingBounds( Vector *pVecMins, Vector *pVecMaxs ) = 0;
-
- virtual bool ShouldTouchTrigger( int triggerSolidFlags ) const = 0;
-
- // returns NULL unless this collideable has specified FSOLID_ROOT_PARENT_ALIGNED
- virtual const matrix3x4_t *GetRootParentToWorldTransform() const = 0;
-};
-
-
-#endif // ENGINE_ICOLLIDEABLE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ENGINE_ICOLLIDEABLE_H
+#define ENGINE_ICOLLIDEABLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+enum SolidType_t;
+class IHandleEntity;
+struct Ray_t;
+struct model_t;
+class Vector;
+class QAngle;
+class CGameTrace;
+typedef CGameTrace trace_t;
+class IClientUnknown;
+
+
+abstract_class ICollideable
+{
+public:
+ // Gets at the entity handle associated with the collideable
+ virtual IHandleEntity *GetEntityHandle() = 0;
+
+ // These methods return the bounds of an OBB measured in "collision" space
+ // which can be retreived through the CollisionToWorldTransform or
+ // GetCollisionOrigin/GetCollisionAngles methods
+ virtual const Vector& OBBMinsPreScaled() const = 0;
+ virtual const Vector& OBBMaxsPreScaled() const = 0;
+ virtual const Vector& OBBMins() const = 0;
+ virtual const Vector& OBBMaxs() const = 0;
+
+ // Returns the bounds of a world-space box used when the collideable is being traced
+ // against as a trigger. It's only valid to call these methods if the solid flags
+ // have the FSOLID_USE_TRIGGER_BOUNDS flag set.
+ virtual void WorldSpaceTriggerBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs ) const = 0;
+
+ // custom collision test
+ virtual bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
+
+ // Perform hitbox test, returns true *if hitboxes were tested at all*!!
+ virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
+
+ // Returns the BRUSH model index if this is a brush model. Otherwise, returns -1.
+ virtual int GetCollisionModelIndex() = 0;
+
+ // Return the model, if it's a studio model.
+ virtual const model_t* GetCollisionModel() = 0;
+
+ // Get angles and origin.
+ virtual const Vector& GetCollisionOrigin() const = 0;
+ virtual const QAngle& GetCollisionAngles() const = 0;
+ virtual const matrix3x4_t& CollisionToWorldTransform() const = 0;
+
+ // Return a SOLID_ define.
+ virtual SolidType_t GetSolid() const = 0;
+ virtual int GetSolidFlags() const = 0;
+
+ // Gets at the containing class...
+ virtual IClientUnknown* GetIClientUnknown() = 0;
+
+ // We can filter out collisions based on collision group
+ virtual int GetCollisionGroup() const = 0;
+
+ // Returns a world-aligned box guaranteed to surround *everything* in the collision representation
+ // Note that this will surround hitboxes, trigger bounds, physics.
+ // It may or may not be a tight-fitting box and its volume may suddenly change
+ virtual void WorldSpaceSurroundingBounds( Vector *pVecMins, Vector *pVecMaxs ) = 0;
+
+ virtual bool ShouldTouchTrigger( int triggerSolidFlags ) const = 0;
+
+ // returns NULL unless this collideable has specified FSOLID_ROOT_PARENT_ALIGNED
+ virtual const matrix3x4_t *GetRootParentToWorldTransform() const = 0;
+};
+
+
+#endif // ENGINE_ICOLLIDEABLE_H