diff options
Diffstat (limited to 'mp/src/public/engine/ICollideable.h')
| -rw-r--r-- | mp/src/public/engine/ICollideable.h | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/mp/src/public/engine/ICollideable.h b/mp/src/public/engine/ICollideable.h index 5deea1c2..8906e5a4 100644 --- a/mp/src/public/engine/ICollideable.h +++ b/mp/src/public/engine/ICollideable.h @@ -1,84 +1,84 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef ENGINE_ICOLLIDEABLE_H
-#define ENGINE_ICOLLIDEABLE_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-enum SolidType_t;
-class IHandleEntity;
-struct Ray_t;
-struct model_t;
-class Vector;
-class QAngle;
-class CGameTrace;
-typedef CGameTrace trace_t;
-class IClientUnknown;
-
-
-abstract_class ICollideable
-{
-public:
- // Gets at the entity handle associated with the collideable
- virtual IHandleEntity *GetEntityHandle() = 0;
-
- // These methods return the bounds of an OBB measured in "collision" space
- // which can be retreived through the CollisionToWorldTransform or
- // GetCollisionOrigin/GetCollisionAngles methods
- virtual const Vector& OBBMinsPreScaled() const = 0;
- virtual const Vector& OBBMaxsPreScaled() const = 0;
- virtual const Vector& OBBMins() const = 0;
- virtual const Vector& OBBMaxs() const = 0;
-
- // Returns the bounds of a world-space box used when the collideable is being traced
- // against as a trigger. It's only valid to call these methods if the solid flags
- // have the FSOLID_USE_TRIGGER_BOUNDS flag set.
- virtual void WorldSpaceTriggerBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs ) const = 0;
-
- // custom collision test
- virtual bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
-
- // Perform hitbox test, returns true *if hitboxes were tested at all*!!
- virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0;
-
- // Returns the BRUSH model index if this is a brush model. Otherwise, returns -1.
- virtual int GetCollisionModelIndex() = 0;
-
- // Return the model, if it's a studio model.
- virtual const model_t* GetCollisionModel() = 0;
-
- // Get angles and origin.
- virtual const Vector& GetCollisionOrigin() const = 0;
- virtual const QAngle& GetCollisionAngles() const = 0;
- virtual const matrix3x4_t& CollisionToWorldTransform() const = 0;
-
- // Return a SOLID_ define.
- virtual SolidType_t GetSolid() const = 0;
- virtual int GetSolidFlags() const = 0;
-
- // Gets at the containing class...
- virtual IClientUnknown* GetIClientUnknown() = 0;
-
- // We can filter out collisions based on collision group
- virtual int GetCollisionGroup() const = 0;
-
- // Returns a world-aligned box guaranteed to surround *everything* in the collision representation
- // Note that this will surround hitboxes, trigger bounds, physics.
- // It may or may not be a tight-fitting box and its volume may suddenly change
- virtual void WorldSpaceSurroundingBounds( Vector *pVecMins, Vector *pVecMaxs ) = 0;
-
- virtual bool ShouldTouchTrigger( int triggerSolidFlags ) const = 0;
-
- // returns NULL unless this collideable has specified FSOLID_ROOT_PARENT_ALIGNED
- virtual const matrix3x4_t *GetRootParentToWorldTransform() const = 0;
-};
-
-
-#endif // ENGINE_ICOLLIDEABLE_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ENGINE_ICOLLIDEABLE_H +#define ENGINE_ICOLLIDEABLE_H +#ifdef _WIN32 +#pragma once +#endif + + +enum SolidType_t; +class IHandleEntity; +struct Ray_t; +struct model_t; +class Vector; +class QAngle; +class CGameTrace; +typedef CGameTrace trace_t; +class IClientUnknown; + + +abstract_class ICollideable +{ +public: + // Gets at the entity handle associated with the collideable + virtual IHandleEntity *GetEntityHandle() = 0; + + // These methods return the bounds of an OBB measured in "collision" space + // which can be retreived through the CollisionToWorldTransform or + // GetCollisionOrigin/GetCollisionAngles methods + virtual const Vector& OBBMinsPreScaled() const = 0; + virtual const Vector& OBBMaxsPreScaled() const = 0; + virtual const Vector& OBBMins() const = 0; + virtual const Vector& OBBMaxs() const = 0; + + // Returns the bounds of a world-space box used when the collideable is being traced + // against as a trigger. It's only valid to call these methods if the solid flags + // have the FSOLID_USE_TRIGGER_BOUNDS flag set. + virtual void WorldSpaceTriggerBounds( Vector *pVecWorldMins, Vector *pVecWorldMaxs ) const = 0; + + // custom collision test + virtual bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0; + + // Perform hitbox test, returns true *if hitboxes were tested at all*!! + virtual bool TestHitboxes( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ) = 0; + + // Returns the BRUSH model index if this is a brush model. Otherwise, returns -1. + virtual int GetCollisionModelIndex() = 0; + + // Return the model, if it's a studio model. + virtual const model_t* GetCollisionModel() = 0; + + // Get angles and origin. + virtual const Vector& GetCollisionOrigin() const = 0; + virtual const QAngle& GetCollisionAngles() const = 0; + virtual const matrix3x4_t& CollisionToWorldTransform() const = 0; + + // Return a SOLID_ define. + virtual SolidType_t GetSolid() const = 0; + virtual int GetSolidFlags() const = 0; + + // Gets at the containing class... + virtual IClientUnknown* GetIClientUnknown() = 0; + + // We can filter out collisions based on collision group + virtual int GetCollisionGroup() const = 0; + + // Returns a world-aligned box guaranteed to surround *everything* in the collision representation + // Note that this will surround hitboxes, trigger bounds, physics. + // It may or may not be a tight-fitting box and its volume may suddenly change + virtual void WorldSpaceSurroundingBounds( Vector *pVecMins, Vector *pVecMaxs ) = 0; + + virtual bool ShouldTouchTrigger( int triggerSolidFlags ) const = 0; + + // returns NULL unless this collideable has specified FSOLID_ROOT_PARENT_ALIGNED + virtual const matrix3x4_t *GetRootParentToWorldTransform() const = 0; +}; + + +#endif // ENGINE_ICOLLIDEABLE_H |