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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef DATATABLE_SEND_H
+#define DATATABLE_SEND_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "dt_common.h"
+#include "tier0/dbg.h"
+#include "const.h"
+#include "bitvec.h"
+
+
+// ------------------------------------------------------------------------ //
+// Send proxies can be used to convert a variable into a networkable type
+// (a good example is converting an edict pointer into an integer index).
+
+// These allow you to translate data. For example, if you had a user-entered
+// string number like "10" (call the variable pUserStr) and wanted to encode
+// it as an integer, you would use a SendPropInt32 and write a proxy that said:
+// pOut->m_Int = atoi(pUserStr);
+
+// pProp : the SendProp that has the proxy
+// pStructBase : the base structure (like CBaseEntity*).
+// pData : the address of the variable to proxy.
+// pOut : where to output the proxied value.
+// iElement : the element index if this data is part of an array (or 0 if not).
+// objectID : entity index for debugging purposes.
+
+// Return false if you don't want the engine to register and send a delta to
+// the clients for this property (regardless of whether it actually changed or not).
+// ------------------------------------------------------------------------ //
+typedef void (*SendVarProxyFn)( const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID );
+
+// Return the pointer to the data for the datatable.
+// If the proxy returns null, it's the same as if pRecipients->ClearAllRecipients() was called.
+class CSendProxyRecipients;
+
+typedef void* (*SendTableProxyFn)(
+ const SendProp *pProp,
+ const void *pStructBase,
+ const void *pData,
+ CSendProxyRecipients *pRecipients,
+ int objectID );
+
+
+class CNonModifiedPointerProxy
+{
+public:
+ CNonModifiedPointerProxy( SendTableProxyFn fn );
+
+public:
+
+ SendTableProxyFn m_Fn;
+ CNonModifiedPointerProxy *m_pNext;
+};
+
+
+// This tells the engine that the send proxy will not modify the pointer
+// - it only plays with the recipients. This must be set on proxies that work
+// this way, otherwise the engine can't track which properties changed
+// in NetworkStateChanged().
+#define REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( sendProxyFn ) static CNonModifiedPointerProxy __proxy_##sendProxyFn( sendProxyFn );
+
+
+class CStandardSendProxiesV1
+{
+public:
+ CStandardSendProxiesV1();
+
+ SendVarProxyFn m_Int8ToInt32;
+ SendVarProxyFn m_Int16ToInt32;
+ SendVarProxyFn m_Int32ToInt32;
+
+ SendVarProxyFn m_UInt8ToInt32;
+ SendVarProxyFn m_UInt16ToInt32;
+ SendVarProxyFn m_UInt32ToInt32;
+
+ SendVarProxyFn m_FloatToFloat;
+ SendVarProxyFn m_VectorToVector;
+
+#ifdef SUPPORTS_INT64
+ SendVarProxyFn m_Int64ToInt64;
+ SendVarProxyFn m_UInt64ToInt64;
+#endif
+};
+
+class CStandardSendProxies : public CStandardSendProxiesV1
+{
+public:
+ CStandardSendProxies();
+
+ SendTableProxyFn m_DataTableToDataTable;
+ SendTableProxyFn m_SendLocalDataTable;
+ CNonModifiedPointerProxy **m_ppNonModifiedPointerProxies;
+};
+
+extern CStandardSendProxies g_StandardSendProxies;
+
+
+// Max # of datatable send proxies you can have in a tree.
+#define MAX_DATATABLE_PROXIES 32
+
+// ------------------------------------------------------------------------ //
+// Datatable send proxies are used to tell the engine where the datatable's
+// data is and to specify which clients should get the data.
+//
+// pRecipients is the object that allows you to specify which clients will
+// receive the data.
+// ------------------------------------------------------------------------ //
+class CSendProxyRecipients
+{
+public:
+ void SetAllRecipients(); // Note: recipients are all set by default when each proxy is called.
+ void ClearAllRecipients();
+
+ void SetRecipient( int iClient ); // Note: these are CLIENT indices, not entity indices (so the first player's index is 0).
+ void ClearRecipient( int iClient );
+
+ // Clear all recipients and set only the specified one.
+ void SetOnly( int iClient );
+
+public:
+ // Make sure we have enough room for the max possible player count
+ CBitVec< ABSOLUTE_PLAYER_LIMIT > m_Bits;
+};
+
+inline void CSendProxyRecipients::SetAllRecipients()
+{
+ m_Bits.SetAll();
+}
+
+inline void CSendProxyRecipients::ClearAllRecipients()
+{
+ m_Bits.ClearAll();
+}
+
+inline void CSendProxyRecipients::SetRecipient( int iClient )
+{
+ m_Bits.Set( iClient );
+}
+
+inline void CSendProxyRecipients::ClearRecipient( int iClient )
+{
+ m_Bits.Clear( iClient );
+}
+
+inline void CSendProxyRecipients::SetOnly( int iClient )
+{
+ m_Bits.ClearAll();
+ m_Bits.Set( iClient );
+}
+
+
+
+// ------------------------------------------------------------------------ //
+// ArrayLengthSendProxies are used when you want to specify an array's length
+// dynamically.
+// ------------------------------------------------------------------------ //
+typedef int (*ArrayLengthSendProxyFn)( const void *pStruct, int objectID );
+
+
+
+class RecvProp;
+class SendTable;
+class CSendTablePrecalc;
+
+
+// -------------------------------------------------------------------------------------------------------------- //
+// SendProp.
+// -------------------------------------------------------------------------------------------------------------- //
+
+// If SendProp::GetDataTableProxyIndex() returns this, then the proxy is one that always sends
+// the data to all clients, so we don't need to store the results.
+#define DATATABLE_PROXY_INDEX_NOPROXY 255
+#define DATATABLE_PROXY_INDEX_INVALID 254
+
+class SendProp
+{
+public:
+ SendProp();
+ virtual ~SendProp();
+
+ void Clear();
+
+ int GetOffset() const;
+ void SetOffset( int i );
+
+ SendVarProxyFn GetProxyFn() const;
+ void SetProxyFn( SendVarProxyFn f );
+
+ SendTableProxyFn GetDataTableProxyFn() const;
+ void SetDataTableProxyFn( SendTableProxyFn f );
+
+ SendTable* GetDataTable() const;
+ void SetDataTable( SendTable *pTable );
+
+ char const* GetExcludeDTName() const;
+
+ // If it's one of the numbered "000", "001", etc properties in an array, then
+ // these can be used to get its array property name for debugging.
+ const char* GetParentArrayPropName() const;
+ void SetParentArrayPropName( char *pArrayPropName );
+
+ const char* GetName() const;
+
+ bool IsSigned() const;
+
+ bool IsExcludeProp() const;
+
+ bool IsInsideArray() const; // Returns true if SPROP_INSIDEARRAY is set.
+ void SetInsideArray();
+
+ // Arrays only.
+ void SetArrayProp( SendProp *pProp );
+ SendProp* GetArrayProp() const;
+
+ // Arrays only.
+ void SetArrayLengthProxy( ArrayLengthSendProxyFn fn );
+ ArrayLengthSendProxyFn GetArrayLengthProxy() const;
+
+ int GetNumElements() const;
+ void SetNumElements( int nElements );
+
+ // Return the # of bits to encode an array length (must hold GetNumElements()).
+ int GetNumArrayLengthBits() const;
+
+ int GetElementStride() const;
+
+ SendPropType GetType() const;
+
+ int GetFlags() const;
+ void SetFlags( int flags );
+
+ // Some property types bind more data to the SendProp in here.
+ const void* GetExtraData() const;
+ void SetExtraData( const void *pData );
+
+public:
+
+ RecvProp *m_pMatchingRecvProp; // This is temporary and only used while precalculating
+ // data for the decoders.
+
+ SendPropType m_Type;
+ int m_nBits;
+ float m_fLowValue;
+ float m_fHighValue;
+
+ SendProp *m_pArrayProp; // If this is an array, this is the property that defines each array element.
+ ArrayLengthSendProxyFn m_ArrayLengthProxy; // This callback returns the array length.
+
+ int m_nElements; // Number of elements in the array (or 1 if it's not an array).
+ int m_ElementStride; // Pointer distance between array elements.
+
+ const char *m_pExcludeDTName; // If this is an exclude prop, then this is the name of the datatable to exclude a prop from.
+ const char *m_pParentArrayPropName;
+
+ const char *m_pVarName;
+ float m_fHighLowMul;
+
+private:
+
+ int m_Flags; // SPROP_ flags.
+
+ SendVarProxyFn m_ProxyFn; // NULL for DPT_DataTable.
+ SendTableProxyFn m_DataTableProxyFn; // Valid for DPT_DataTable.
+
+ SendTable *m_pDataTable;
+
+ // SENDPROP_VECTORELEM makes this negative to start with so we can detect that and
+ // set the SPROP_IS_VECTOR_ELEM flag.
+ int m_Offset;
+
+ // Extra data bound to this property.
+ const void *m_pExtraData;
+};
+
+
+inline int SendProp::GetOffset() const
+{
+ return m_Offset;
+}
+
+inline void SendProp::SetOffset( int i )
+{
+ m_Offset = i;
+}
+
+inline SendVarProxyFn SendProp::GetProxyFn() const
+{
+ Assert( m_Type != DPT_DataTable );
+ return m_ProxyFn;
+}
+
+inline void SendProp::SetProxyFn( SendVarProxyFn f )
+{
+ m_ProxyFn = f;
+}
+
+inline SendTableProxyFn SendProp::GetDataTableProxyFn() const
+{
+ Assert( m_Type == DPT_DataTable );
+ return m_DataTableProxyFn;
+}
+
+inline void SendProp::SetDataTableProxyFn( SendTableProxyFn f )
+{
+ m_DataTableProxyFn = f;
+}
+
+inline SendTable* SendProp::GetDataTable() const
+{
+ return m_pDataTable;
+}
+
+inline void SendProp::SetDataTable( SendTable *pTable )
+{
+ m_pDataTable = pTable;
+}
+
+inline char const* SendProp::GetExcludeDTName() const
+{
+ return m_pExcludeDTName;
+}
+
+inline const char* SendProp::GetParentArrayPropName() const
+{
+ return m_pParentArrayPropName;
+}
+
+inline void SendProp::SetParentArrayPropName( char *pArrayPropName )
+{
+ Assert( !m_pParentArrayPropName );
+ m_pParentArrayPropName = pArrayPropName;
+}
+
+inline const char* SendProp::GetName() const
+{
+ return m_pVarName;
+}
+
+
+inline bool SendProp::IsSigned() const
+{
+ return !(m_Flags & SPROP_UNSIGNED);
+}
+
+inline bool SendProp::IsExcludeProp() const
+{
+ return (m_Flags & SPROP_EXCLUDE) != 0;
+}
+
+inline bool SendProp::IsInsideArray() const
+{
+ return (m_Flags & SPROP_INSIDEARRAY) != 0;
+}
+
+inline void SendProp::SetInsideArray()
+{
+ m_Flags |= SPROP_INSIDEARRAY;
+}
+
+inline void SendProp::SetArrayProp( SendProp *pProp )
+{
+ m_pArrayProp = pProp;
+}
+
+inline SendProp* SendProp::GetArrayProp() const
+{
+ return m_pArrayProp;
+}
+
+inline void SendProp::SetArrayLengthProxy( ArrayLengthSendProxyFn fn )
+{
+ m_ArrayLengthProxy = fn;
+}
+
+inline ArrayLengthSendProxyFn SendProp::GetArrayLengthProxy() const
+{
+ return m_ArrayLengthProxy;
+}
+
+inline int SendProp::GetNumElements() const
+{
+ return m_nElements;
+}
+
+inline void SendProp::SetNumElements( int nElements )
+{
+ m_nElements = nElements;
+}
+
+inline int SendProp::GetElementStride() const
+{
+ return m_ElementStride;
+}
+
+inline SendPropType SendProp::GetType() const
+{
+ return m_Type;
+}
+
+inline int SendProp::GetFlags() const
+{
+ return m_Flags;
+}
+
+inline void SendProp::SetFlags( int flags )
+{
+ // Make sure they're using something from the valid set of flags.
+ Assert( !( flags & ~((1 << SPROP_NUMFLAGBITS) - 1) ) );
+ m_Flags = flags;
+}
+
+inline const void* SendProp::GetExtraData() const
+{
+ return m_pExtraData;
+}
+
+inline void SendProp::SetExtraData( const void *pData )
+{
+ m_pExtraData = pData;
+}
+
+
+// -------------------------------------------------------------------------------------------------------------- //
+// SendTable.
+// -------------------------------------------------------------------------------------------------------------- //
+
+class SendTable
+{
+public:
+
+ typedef SendProp PropType;
+
+ SendTable();
+ SendTable( SendProp *pProps, int nProps, const char *pNetTableName );
+ ~SendTable();
+
+ void Construct( SendProp *pProps, int nProps, const char *pNetTableName );
+
+ const char* GetName() const;
+
+ int GetNumProps() const;
+ SendProp* GetProp( int i );
+
+ // Used by the engine.
+ bool IsInitialized() const;
+ void SetInitialized( bool bInitialized );
+
+ // Used by the engine while writing info into the signon.
+ void SetWriteFlag(bool bHasBeenWritten);
+ bool GetWriteFlag() const;
+
+ bool HasPropsEncodedAgainstTickCount() const;
+ void SetHasPropsEncodedAgainstTickcount( bool bState );
+
+public:
+
+ SendProp *m_pProps;
+ int m_nProps;
+
+ const char *m_pNetTableName; // The name matched between client and server.
+
+ // The engine hooks the SendTable here.
+ CSendTablePrecalc *m_pPrecalc;
+
+
+protected:
+ bool m_bInitialized : 1;
+ bool m_bHasBeenWritten : 1;
+ bool m_bHasPropsEncodedAgainstCurrentTickCount : 1; // m_flSimulationTime and m_flAnimTime, e.g.
+};
+
+
+inline const char* SendTable::GetName() const
+{
+ return m_pNetTableName;
+}
+
+
+inline int SendTable::GetNumProps() const
+{
+ return m_nProps;
+}
+
+
+inline SendProp* SendTable::GetProp( int i )
+{
+ Assert( i >= 0 && i < m_nProps );
+ return &m_pProps[i];
+}
+
+
+inline bool SendTable::IsInitialized() const
+{
+ return m_bInitialized;
+}
+
+
+inline void SendTable::SetInitialized( bool bInitialized )
+{
+ m_bInitialized = bInitialized;
+}
+
+
+inline bool SendTable::GetWriteFlag() const
+{
+ return m_bHasBeenWritten;
+}
+
+
+inline void SendTable::SetWriteFlag(bool bHasBeenWritten)
+{
+ m_bHasBeenWritten = bHasBeenWritten;
+}
+
+inline bool SendTable::HasPropsEncodedAgainstTickCount() const
+{
+ return m_bHasPropsEncodedAgainstCurrentTickCount;
+}
+
+inline void SendTable::SetHasPropsEncodedAgainstTickcount( bool bState )
+{
+ m_bHasPropsEncodedAgainstCurrentTickCount = bState;
+}
+
+// ------------------------------------------------------------------------------------------------------ //
+// Use BEGIN_SEND_TABLE if you want to declare a SendTable and have it inherit all the properties from
+// its base class. There are two requirements for this to work:
+
+// 1. Its base class must have a static SendTable pointer member variable called m_pClassSendTable which
+// points to its send table. The DECLARE_SERVERCLASS and IMPLEMENT_SERVERCLASS macros do this automatically.
+
+// 2. Your class must typedef its base class as BaseClass. So it would look like this:
+// class Derived : public CBaseEntity
+// {
+// typedef CBaseEntity BaseClass;
+// };
+
+// If you don't want to interit a base class's properties, use BEGIN_SEND_TABLE_NOBASE.
+// ------------------------------------------------------------------------------------------------------ //
+#define BEGIN_SEND_TABLE(className, tableName) \
+ BEGIN_SEND_TABLE_NOBASE(className, tableName) \
+ SendPropDataTable("baseclass", 0, className::BaseClass::m_pClassSendTable, SendProxy_DataTableToDataTable),
+
+#define BEGIN_SEND_TABLE_NOBASE(className, tableName) \
+ template <typename T> int ServerClassInit(T *); \
+ namespace tableName { \
+ struct ignored; \
+ } \
+ template <> int ServerClassInit<tableName::ignored>(tableName::ignored *); \
+ namespace tableName { \
+ SendTable g_SendTable;\
+ int g_SendTableInit = ServerClassInit((tableName::ignored *)NULL); \
+ } \
+ template <> int ServerClassInit<tableName::ignored>(tableName::ignored *) \
+ { \
+ typedef className currentSendDTClass; \
+ static const char *g_pSendTableName = #tableName; \
+ SendTable &sendTable = tableName::g_SendTable; \
+ static SendProp g_SendProps[] = { \
+ SendPropInt("should_never_see_this", 0, sizeof(int)), // It adds a dummy property at the start so you can define "empty" SendTables.
+
+#define END_SEND_TABLE() \
+ };\
+ sendTable.Construct(g_SendProps+1, sizeof(g_SendProps) / sizeof(SendProp) - 1, g_pSendTableName);\
+ return 1; \
+ }
+
+
+// These can simplify creating the variables.
+// Note: currentSendDTClass::MakeANetworkVar_##varName equates to currentSendDTClass. It's
+// there as a check to make sure all networked variables use the CNetworkXXXX macros in network_var.h.
+#define SENDINFO(varName) #varName, offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName), sizeof(((currentSendDTClass*)0)->varName)
+#define SENDINFO_ARRAY(varName) #varName, offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName), sizeof(((currentSendDTClass*)0)->varName[0])
+#define SENDINFO_ARRAY3(varName) #varName, offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName), sizeof(((currentSendDTClass*)0)->varName[0]), sizeof(((currentSendDTClass*)0)->varName)/sizeof(((currentSendDTClass*)0)->varName[0])
+#define SENDINFO_ARRAYELEM(varName, i) #varName "[" #i "]", offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName[i]), sizeof(((currentSendDTClass*)0)->varName[0])
+#define SENDINFO_NETWORKARRAYELEM(varName, i)#varName "[" #i "]", offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName.m_Value[i]), sizeof(((currentSendDTClass*)0)->varName.m_Value[0])
+
+// NOTE: Be VERY careful to specify any other vector elems for the same vector IN ORDER and
+// right after each other, otherwise it might miss the Y or Z component in SP.
+//
+// Note: this macro specifies a negative offset so the engine can detect it and setup m_pNext
+#define SENDINFO_VECTORELEM(varName, i) #varName "[" #i "]", -(int)offsetof(currentSendDTClass::MakeANetworkVar_##varName, varName.m_Value[i]), sizeof(((currentSendDTClass*)0)->varName.m_Value[0])
+
+#define SENDINFO_STRUCTELEM(varName) #varName, offsetof(currentSendDTClass, varName), sizeof(((currentSendDTClass*)0)->varName.m_Value)
+#define SENDINFO_STRUCTARRAYELEM(varName, i)#varName "[" #i "]", offsetof(currentSendDTClass, varName.m_Value[i]), sizeof(((currentSendDTClass*)0)->varName.m_Value[0])
+
+// Use this when you're not using a CNetworkVar to represent the data you're sending.
+#define SENDINFO_NOCHECK(varName) #varName, offsetof(currentSendDTClass, varName), sizeof(((currentSendDTClass*)0)->varName)
+#define SENDINFO_STRING_NOCHECK(varName) #varName, offsetof(currentSendDTClass, varName)
+#define SENDINFO_DT(varName) #varName, offsetof(currentSendDTClass, varName)
+#define SENDINFO_DT_NAME(varName, remoteVarName) #remoteVarName, offsetof(currentSendDTClass, varName)
+#define SENDINFO_NAME(varName,remoteVarName) #remoteVarName, offsetof(currentSendDTClass, varName), sizeof(((currentSendDTClass*)0)->varName)
+
+
+
+
+// ------------------------------------------------------------------------ //
+// Built-in proxy types.
+// See the definition of SendVarProxyFn for information about these.
+// ------------------------------------------------------------------------ //
+void SendProxy_QAngles ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_AngleToFloat ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_FloatToFloat ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_VectorToVector ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_VectorXYToVectorXY( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
+void SendProxy_QuaternionToQuaternion( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+#endif
+
+void SendProxy_Int8ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_Int16ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_Int32ToInt32 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+#ifdef SUPPORTS_INT64
+void SendProxy_Int64ToInt64 ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+#endif
+void SendProxy_StringToString ( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID );
+
+// pData is the address of a data table.
+void* SendProxy_DataTableToDataTable( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID );
+
+// pData is the address of a pointer to a data table.
+void* SendProxy_DataTablePtrToDataTable( const SendProp *pProp, const void *pStructBase, const void *pData, CSendProxyRecipients *pRecipients, int objectID );
+
+// Used on player entities - only sends the data to the local player (objectID-1).
+void* SendProxy_SendLocalDataTable( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID );
+
+
+// ------------------------------------------------------------------------ //
+// Use these functions to setup your data tables.
+// ------------------------------------------------------------------------ //
+SendProp SendPropFloat(
+ const char *pVarName, // Variable name.
+ int offset, // Offset into container structure.
+ int sizeofVar=SIZEOF_IGNORE,
+ int nBits=32, // Number of bits to use when encoding.
+ int flags=0,
+ float fLowValue=0.0f, // For floating point, low and high values.
+ float fHighValue=HIGH_DEFAULT, // High value. If HIGH_DEFAULT, it's (1<<nBits).
+ SendVarProxyFn varProxy=SendProxy_FloatToFloat
+ );
+
+SendProp SendPropVector(
+ const char *pVarName,
+ int offset,
+ int sizeofVar=SIZEOF_IGNORE,
+ int nBits=32, // Number of bits (for each floating-point component) to use when encoding.
+ int flags=SPROP_NOSCALE,
+ float fLowValue=0.0f, // For floating point, low and high values.
+ float fHighValue=HIGH_DEFAULT, // High value. If HIGH_DEFAULT, it's (1<<nBits).
+ SendVarProxyFn varProxy=SendProxy_VectorToVector
+ );
+
+SendProp SendPropVectorXY(
+ const char *pVarName,
+ int offset,
+ int sizeofVar=SIZEOF_IGNORE,
+ int nBits=32, // Number of bits (for each floating-point component) to use when encoding.
+ int flags=SPROP_NOSCALE,
+ float fLowValue=0.0f, // For floating point, low and high values.
+ float fHighValue=HIGH_DEFAULT, // High value. If HIGH_DEFAULT, it's (1<<nBits).
+ SendVarProxyFn varProxy=SendProxy_VectorXYToVectorXY
+ );
+
+#if 0 // We can't ship this since it changes the size of DTVariant to be 20 bytes instead of 16 and that breaks MODs!!!
+SendProp SendPropQuaternion(
+ const char *pVarName,
+ int offset,
+ int sizeofVar=SIZEOF_IGNORE,
+ int nBits=32, // Number of bits (for each floating-point component) to use when encoding.
+ int flags=SPROP_NOSCALE,
+ float fLowValue=0.0f, // For floating point, low and high values.
+ float fHighValue=HIGH_DEFAULT, // High value. If HIGH_DEFAULT, it's (1<<nBits).
+ SendVarProxyFn varProxy=SendProxy_QuaternionToQuaternion
+ );
+#endif
+
+SendProp SendPropAngle(
+ const char *pVarName,
+ int offset,
+ int sizeofVar=SIZEOF_IGNORE,
+ int nBits=32,
+ int flags=0,
+ SendVarProxyFn varProxy=SendProxy_AngleToFloat
+ );
+
+SendProp SendPropQAngles(
+ const char *pVarName,
+ int offset,
+ int sizeofVar=SIZEOF_IGNORE,
+ int nBits=32,
+ int flags=0,
+ SendVarProxyFn varProxy=SendProxy_QAngles
+ );
+
+SendProp SendPropInt(
+ const char *pVarName,
+ int offset,
+ int sizeofVar=SIZEOF_IGNORE, // Handled by SENDINFO macro.
+ int nBits=-1, // Set to -1 to automatically pick (max) number of bits based on size of element.
+ int flags=0,
+ SendVarProxyFn varProxy=0
+ );
+
+inline SendProp SendPropModelIndex( const char *pVarName, int offset, int sizeofVar=SIZEOF_IGNORE )
+{
+ return SendPropInt( pVarName, offset, sizeofVar, SP_MODEL_INDEX_BITS, 0 );
+}
+
+SendProp SendPropString(
+ const char *pVarName,
+ int offset,
+ int bufferLen,
+ int flags=0,
+ SendVarProxyFn varProxy=SendProxy_StringToString);
+
+// The data table encoder looks at DVariant::m_pData.
+SendProp SendPropDataTable(
+ const char *pVarName,
+ int offset,
+ SendTable *pTable,
+ SendTableProxyFn varProxy=SendProxy_DataTableToDataTable
+ );
+
+SendProp SendPropArray3(
+ const char *pVarName,
+ int offset,
+ int sizeofVar,
+ int elements,
+ SendProp pArrayProp,
+ SendTableProxyFn varProxy=SendProxy_DataTableToDataTable
+ );
+
+
+
+// Use the macro to let it automatically generate a table name. You shouldn't
+// ever need to reference the table name. If you want to exclude this array, then
+// reference the name of the variable in varTemplate.
+SendProp InternalSendPropArray(
+ const int elementCount,
+ const int elementStride,
+ const char *pName,
+ ArrayLengthSendProxyFn proxy
+ );
+
+
+// Use this and pass the array name and it will figure out the count and stride automatically.
+#define SendPropArray( varTemplate, arrayName ) \
+ SendPropVariableLengthArray( \
+ 0, \
+ varTemplate, \
+ arrayName )
+
+//
+// Use this when you want to send a variable-length array of data but there is no physical array you can point it at.
+// You need to provide:
+// 1. A proxy function that returns the current length of the array.
+// 2. The maximum length the array will ever be.
+// 2. A SendProp describing what the elements are comprised of.
+// 3. In the SendProp, you'll want to specify a proxy function so you can go grab the data from wherever it is.
+// 4. A property name that matches the definition on the client.
+//
+#define SendPropVirtualArray( arrayLengthSendProxy, maxArrayLength, varTemplate, propertyName ) \
+ varTemplate, \
+ InternalSendPropArray( \
+ maxArrayLength, \
+ 0, \
+ #propertyName, \
+ arrayLengthSendProxy \
+ )
+
+
+#define SendPropVariableLengthArray( arrayLengthSendProxy, varTemplate, arrayName ) \
+ varTemplate, \
+ InternalSendPropArray( \
+ sizeof(((currentSendDTClass*)0)->arrayName) / PROPSIZEOF(currentSendDTClass, arrayName[0]), \
+ PROPSIZEOF(currentSendDTClass, arrayName[0]), \
+ #arrayName, \
+ arrayLengthSendProxy \
+ )
+
+// Use this one to specify the element count and stride manually.
+#define SendPropArray2( arrayLengthSendProxy, varTemplate, elementCount, elementStride, arrayName ) \
+ varTemplate, \
+ InternalSendPropArray( elementCount, elementStride, #arrayName, arrayLengthSendProxy )
+
+
+
+
+// Use these to create properties that exclude other properties. This is useful if you want to use most of
+// a base class's datatable data, but you want to override some of its variables.
+SendProp SendPropExclude(
+ const char *pDataTableName, // Data table name (given to BEGIN_SEND_TABLE and BEGIN_RECV_TABLE).
+ const char *pPropName // Name of the property to exclude.
+ );
+
+
+#endif // DATATABLE_SEND_H