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-rw-r--r--mp/src/public/const.h10
1 files changed, 9 insertions, 1 deletions
diff --git a/mp/src/public/const.h b/mp/src/public/const.h
index 98293c08..0ed97e9e 100644
--- a/mp/src/public/const.h
+++ b/mp/src/public/const.h
@@ -46,7 +46,15 @@
#define MAX_PLAYERS_PER_CLIENT 1 // One player per PC
#endif
-#define MAX_MAP_NAME 32
+// Max decorated map name, with things like workshop/cp_foo.ugc123456
+#define MAX_MAP_NAME 96
+
+// Max name used in save files. Needs to be left at 32 for SourceSDK compatibility.
+#define MAX_MAP_NAME_SAVE 32
+
+// Max non-decorated map name for e.g. server browser (just cp_foo)
+#define MAX_DISPLAY_MAP_NAME 32
+
#define MAX_NETWORKID_LENGTH 64 // num chars for a network (i.e steam) ID
// BUGBUG: Reconcile with or derive this from the engine's internal definition!