diff options
Diffstat (limited to 'mp/src/public/bone_setup.cpp')
| -rw-r--r-- | mp/src/public/bone_setup.cpp | 108 |
1 files changed, 103 insertions, 5 deletions
diff --git a/mp/src/public/bone_setup.cpp b/mp/src/public/bone_setup.cpp index 0cc81c67..250133d5 100644 --- a/mp/src/public/bone_setup.cpp +++ b/mp/src/public/bone_setup.cpp @@ -678,6 +678,12 @@ static void CalcLocalHierarchyAnimation( int boneMask ) { +#ifdef STAGING_ONLY + Assert( iNewParent == -1 || (iNewParent >= 0 && iNewParent < MAXSTUDIOBONES) ); + Assert( iBone > 0 ); + Assert( iBone < MAXSTUDIOBONES ); +#endif // STAGING_ONLY + Vector localPos; Quaternion localQ; @@ -715,12 +721,19 @@ static void CalcLocalHierarchyAnimation( CalcDecompressedAnimation( pHierarchy->pLocalAnim(), iFrame - pHierarchy->iStart, flFraq, localPos, localQ ); BuildBoneChain( pStudioHdr, rootXform, pos, q, iBone, boneToWorld, boneComputed ); - BuildBoneChain( pStudioHdr, rootXform, pos, q, iNewParent, boneToWorld, boneComputed ); matrix3x4_t localXform; AngleMatrix( localQ, localPos, localXform ); - ConcatTransforms( boneToWorld[iNewParent], localXform, boneToWorld[iBone] ); + if ( iNewParent != -1 ) + { + BuildBoneChain( pStudioHdr, rootXform, pos, q, iNewParent, boneToWorld, boneComputed ); + ConcatTransforms( boneToWorld[iNewParent], localXform, boneToWorld[iBone] ); + } + else + { + boneToWorld[iBone] = localXform; + } // back solve Vector p1; @@ -995,10 +1008,17 @@ static void CalcVirtualAnimation( virtualmodel_t *pVModel, const CStudioHdr *pSt int iBone = pAnimGroup->masterBone[pHierarchy->iBone]; if (iBone >= 0 && (pStudioHdr->boneFlags(iBone) & boneMask)) { - int iNewParent = pAnimGroup->masterBone[pHierarchy->iNewParent]; - if (iNewParent >= 0 && (pStudioHdr->boneFlags(iNewParent) & boneMask)) + if ( pHierarchy->iNewParent != -1 ) { - CalcLocalHierarchyAnimation( pStudioHdr, boneToWorld, boneComputed, pos, q, pbone, pHierarchy, iBone, iNewParent, cycle, iFrame, s, boneMask ); + int iNewParent = pAnimGroup->masterBone[pHierarchy->iNewParent]; + if (iNewParent >= 0 && (pStudioHdr->boneFlags(iNewParent) & boneMask)) + { + CalcLocalHierarchyAnimation( pStudioHdr, boneToWorld, boneComputed, pos, q, pbone, pHierarchy, iBone, iNewParent, cycle, iFrame, s, boneMask ); + } + } + else + { + CalcLocalHierarchyAnimation( pStudioHdr, boneToWorld, boneComputed, pos, q, pbone, pHierarchy, iBone, -1, cycle, iFrame, s, boneMask ); } } } @@ -5948,3 +5968,81 @@ bool Studio_PrefetchSequence( const CStudioHdr *pStudioHdr, int iSequence ) // Everything for this sequence is resident? return !pendingload; } + + +//----------------------------------------------------------------------------- +// Purpose: Drive a flex controller from a component of a bone +//----------------------------------------------------------------------------- +void Studio_RunBoneFlexDrivers( float *pflFlexControllerWeights, const CStudioHdr *pStudioHdr, const Vector *pvPositions, const matrix3x4_t *pBoneToWorld, const matrix3x4_t &mRootToWorld ) +{ + bool bRootToWorldInvComputed = false; + matrix3x4_t mRootToWorldInv; + matrix3x4_t mParentInv; + matrix3x4_t mBoneLocal; + + const int nBoneFlexDriverCount = pStudioHdr->BoneFlexDriverCount(); + + for ( int i = 0; i < nBoneFlexDriverCount; ++i ) + { + const mstudioboneflexdriver_t *pBoneFlexDriver = pStudioHdr->BoneFlexDriver( i ); + const mstudiobone_t *pStudioBone = pStudioHdr->pBone( pBoneFlexDriver->m_nBoneIndex ); + + const int nControllerCount = pBoneFlexDriver->m_nControlCount; + + if ( pStudioBone->flags & BONE_USED_BY_BONE_MERGE ) + { + // The local space version of the bone is not available if this is a bonemerged bone + // so do the slow computation of the local version of the bone from boneToWorld + + if ( pStudioBone->parent < 0 ) + { + if ( !bRootToWorldInvComputed ) + { + MatrixInvert( mRootToWorld, mRootToWorldInv ); + bRootToWorldInvComputed = true; + } + + MatrixMultiply( mRootToWorldInv, pBoneToWorld[ pBoneFlexDriver->m_nBoneIndex ], mBoneLocal ); + } + else + { + MatrixInvert( pBoneToWorld[ pStudioBone->parent ], mParentInv ); + MatrixMultiply( mParentInv, pBoneToWorld[ pBoneFlexDriver->m_nBoneIndex ], mBoneLocal ); + } + + for ( int j = 0; j < nControllerCount; ++j ) + { + const mstudioboneflexdrivercontrol_t *pController = pBoneFlexDriver->pBoneFlexDriverControl( j ); + const mstudioflexcontroller_t *pFlexController = pStudioHdr->pFlexcontroller( static_cast< LocalFlexController_t >( pController->m_nFlexControllerIndex ) ); + + if ( pFlexController->localToGlobal < 0 ) + continue; + + Assert( pController->m_nFlexControllerIndex >= 0 && pController->m_nFlexControllerIndex < pStudioHdr->numflexcontrollers() ); + Assert( pController->m_nBoneComponent >= 0 && pController->m_nBoneComponent <= 2 ); + pflFlexControllerWeights[pFlexController->localToGlobal] = + RemapValClamped( mBoneLocal[pController->m_nBoneComponent][3], pController->m_flMin, pController->m_flMax, 0.0f, 1.0f ); + } + } + else + { + // Use the local space version of the bone directly for non-bonemerged bones + + const Vector &position = pvPositions[ pBoneFlexDriver->m_nBoneIndex ]; + + for ( int j = 0; j < nControllerCount; ++j ) + { + const mstudioboneflexdrivercontrol_t *pController = pBoneFlexDriver->pBoneFlexDriverControl( j ); + const mstudioflexcontroller_t *pFlexController = pStudioHdr->pFlexcontroller( static_cast< LocalFlexController_t >( pController->m_nFlexControllerIndex ) ); + + if ( pFlexController->localToGlobal < 0 ) + continue; + + Assert( pController->m_nFlexControllerIndex >= 0 && pController->m_nFlexControllerIndex < pStudioHdr->numflexcontrollers() ); + Assert( pController->m_nBoneComponent >= 0 && pController->m_nBoneComponent <= 2 ); + pflFlexControllerWeights[pFlexController->localToGlobal] = + RemapValClamped( position[pController->m_nBoneComponent], pController->m_flMin, pController->m_flMax, 0.0f, 1.0f ); + } + } + } +} |