diff options
Diffstat (limited to 'mp/src/public/appframework/VguiMatSysApp.h')
| -rw-r--r-- | mp/src/public/appframework/VguiMatSysApp.h | 142 |
1 files changed, 71 insertions, 71 deletions
diff --git a/mp/src/public/appframework/VguiMatSysApp.h b/mp/src/public/appframework/VguiMatSysApp.h index 7158c230..e40793ea 100644 --- a/mp/src/public/appframework/VguiMatSysApp.h +++ b/mp/src/public/appframework/VguiMatSysApp.h @@ -1,71 +1,71 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// The copyright to the contents herein is the property of Valve, L.L.C.
-// The contents may be used and/or copied only with the written permission of
-// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
-// the agreement/contract under which the contents have been supplied.
-//
-// $Header: $
-// $NoKeywords: $
-//
-// Material editor
-//=============================================================================
-
-#ifndef VGUIMATSYSAPP_H
-#define VGUIMATSYSAPP_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "appframework/tier3app.h"
-
-
-//-----------------------------------------------------------------------------
-// The application object
-//-----------------------------------------------------------------------------
-class CVguiMatSysApp : public CVguiSteamApp
-{
- typedef CVguiSteamApp BaseClass;
-
-public:
- CVguiMatSysApp();
-
- // Methods of IApplication
- virtual bool Create();
- virtual bool PreInit();
- virtual void PostShutdown();
- virtual void Destroy();
-
- // Returns the window handle (HWND in Win32)
- void* GetAppWindow();
-
- // Gets the window size
- int GetWindowWidth() const;
- int GetWindowHeight() const;
-
-protected:
- void AppPumpMessages();
-
- // Sets the video mode
- bool SetVideoMode( );
-
- // Sets up the game path
- bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool );
-
-private:
- // Returns the app name
- virtual const char *GetAppName() = 0;
- virtual bool AppUsesReadPixels() { return false; }
-
- // Creates the app window
- virtual void *CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
-
- void *m_HWnd;
- int m_nWidth;
- int m_nHeight;
-};
-
-
-#endif // VGUIMATSYSAPP_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +// $Header: $ +// $NoKeywords: $ +// +// Material editor +//============================================================================= + +#ifndef VGUIMATSYSAPP_H +#define VGUIMATSYSAPP_H + +#ifdef _WIN32 +#pragma once +#endif + + +#include "appframework/tier3app.h" + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +class CVguiMatSysApp : public CVguiSteamApp +{ + typedef CVguiSteamApp BaseClass; + +public: + CVguiMatSysApp(); + + // Methods of IApplication + virtual bool Create(); + virtual bool PreInit(); + virtual void PostShutdown(); + virtual void Destroy(); + + // Returns the window handle (HWND in Win32) + void* GetAppWindow(); + + // Gets the window size + int GetWindowWidth() const; + int GetWindowHeight() const; + +protected: + void AppPumpMessages(); + + // Sets the video mode + bool SetVideoMode( ); + + // Sets up the game path + bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool ); + +private: + // Returns the app name + virtual const char *GetAppName() = 0; + virtual bool AppUsesReadPixels() { return false; } + + // Creates the app window + virtual void *CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); + + void *m_HWnd; + int m_nWidth; + int m_nHeight; +}; + + +#endif // VGUIMATSYSAPP_H |