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-rw-r--r--mp/src/public/appframework/VguiMatSysApp.h142
1 files changed, 71 insertions, 71 deletions
diff --git a/mp/src/public/appframework/VguiMatSysApp.h b/mp/src/public/appframework/VguiMatSysApp.h
index 7158c230..e40793ea 100644
--- a/mp/src/public/appframework/VguiMatSysApp.h
+++ b/mp/src/public/appframework/VguiMatSysApp.h
@@ -1,71 +1,71 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// The copyright to the contents herein is the property of Valve, L.L.C.
-// The contents may be used and/or copied only with the written permission of
-// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
-// the agreement/contract under which the contents have been supplied.
-//
-// $Header: $
-// $NoKeywords: $
-//
-// Material editor
-//=============================================================================
-
-#ifndef VGUIMATSYSAPP_H
-#define VGUIMATSYSAPP_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "appframework/tier3app.h"
-
-
-//-----------------------------------------------------------------------------
-// The application object
-//-----------------------------------------------------------------------------
-class CVguiMatSysApp : public CVguiSteamApp
-{
- typedef CVguiSteamApp BaseClass;
-
-public:
- CVguiMatSysApp();
-
- // Methods of IApplication
- virtual bool Create();
- virtual bool PreInit();
- virtual void PostShutdown();
- virtual void Destroy();
-
- // Returns the window handle (HWND in Win32)
- void* GetAppWindow();
-
- // Gets the window size
- int GetWindowWidth() const;
- int GetWindowHeight() const;
-
-protected:
- void AppPumpMessages();
-
- // Sets the video mode
- bool SetVideoMode( );
-
- // Sets up the game path
- bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool );
-
-private:
- // Returns the app name
- virtual const char *GetAppName() = 0;
- virtual bool AppUsesReadPixels() { return false; }
-
- // Creates the app window
- virtual void *CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
-
- void *m_HWnd;
- int m_nWidth;
- int m_nHeight;
-};
-
-
-#endif // VGUIMATSYSAPP_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Material editor
+//=============================================================================
+
+#ifndef VGUIMATSYSAPP_H
+#define VGUIMATSYSAPP_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "appframework/tier3app.h"
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CVguiMatSysApp : public CVguiSteamApp
+{
+ typedef CVguiSteamApp BaseClass;
+
+public:
+ CVguiMatSysApp();
+
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit();
+ virtual void PostShutdown();
+ virtual void Destroy();
+
+ // Returns the window handle (HWND in Win32)
+ void* GetAppWindow();
+
+ // Gets the window size
+ int GetWindowWidth() const;
+ int GetWindowHeight() const;
+
+protected:
+ void AppPumpMessages();
+
+ // Sets the video mode
+ bool SetVideoMode( );
+
+ // Sets up the game path
+ bool SetupSearchPaths( const char *pStartingDir, bool bOnlyUseStartingDir, bool bIsTool );
+
+private:
+ // Returns the app name
+ virtual const char *GetAppName() = 0;
+ virtual bool AppUsesReadPixels() { return false; }
+
+ // Creates the app window
+ virtual void *CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
+
+ void *m_HWnd;
+ int m_nWidth;
+ int m_nHeight;
+};
+
+
+#endif // VGUIMATSYSAPP_H