diff options
Diffstat (limited to 'mp/src/public/appframework/AppFramework.h')
| -rw-r--r-- | mp/src/public/appframework/AppFramework.h | 316 |
1 files changed, 158 insertions, 158 deletions
diff --git a/mp/src/public/appframework/AppFramework.h b/mp/src/public/appframework/AppFramework.h index ec260299..185d2f33 100644 --- a/mp/src/public/appframework/AppFramework.h +++ b/mp/src/public/appframework/AppFramework.h @@ -1,158 +1,158 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: An application framework
-//
-// $Revision: $
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef APPFRAMEWORK_H
-#define APPFRAMEWORK_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "appframework/IAppSystemGroup.h"
-
-
-//-----------------------------------------------------------------------------
-// Gets the application instance..
-//-----------------------------------------------------------------------------
-void *GetAppInstance();
-
-
-//-----------------------------------------------------------------------------
-// Sets the application instance, should only be used if you're not calling AppMain.
-//-----------------------------------------------------------------------------
-void SetAppInstance( void* hInstance );
-
-
-//-----------------------------------------------------------------------------
-// Main entry point for the application
-//-----------------------------------------------------------------------------
-int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
-int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
-
-
-//-----------------------------------------------------------------------------
-// Used to startup/shutdown the application
-//-----------------------------------------------------------------------------
-int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
-int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
-void AppShutdown( CAppSystemGroup *pAppSystemGroup );
-
-
-//-----------------------------------------------------------------------------
-// Macros to create singleton application objects for windowed + console apps
-//-----------------------------------------------------------------------------
-#if !defined( _X360 )
-
-#ifdef WIN32
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) \
- { \
- return AppMain( hInstance, hPrevInstance, lpCmdLine, nCmdShow, &_globalVarName ); \
- }
-#elif defined( OSX )
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int main( int argc, char **argv ) \
- { \
- extern int ValveCocoaMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
- return ValveCocoaMain( argc, argv, &_globalVarName ); \
- }
-#elif defined( LINUX )
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int main( int argc, char **argv ) \
- { \
- extern int ValveLinuxWindowedMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
- return ValveLinuxWindowedMain( argc, argv, &_globalVarName ); \
- }
-#else
-#error
-#endif
-
-#else
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- void __cdecl main() \
- { \
- AppMain( (HINSTANCE)1, (HINSTANCE)0, NULL, 0, &_globalVarName ); \
- }
-#endif
-
-#if !defined( _X360 )
-#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int main( int argc, char **argv ) \
- { \
- return AppMain( argc, argv, &_globalVarName ); \
- }
-#else
-#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- void __cdecl main() \
- { \
- AppMain( 0, (char**)NULL, &_globalVarName ); \
- }
-#endif
-
-#define DEFINE_WINDOWED_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
-
-#define DEFINE_CONSOLE_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
-
-
-//-----------------------------------------------------------------------------
-// This class is a helper class used for steam-based applications.
-// It loads up the file system in preparation for using it to load other
-// required modules from steam.
-//-----------------------------------------------------------------------------
-class CSteamApplication : public CAppSystemGroup
-{
- typedef CAppSystemGroup BaseClass;
-
-public:
- CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup );
-
- // Implementation of IAppSystemGroup
- virtual bool Create( );
- virtual bool PreInit( );
- virtual int Main( );
- virtual void PostShutdown();
- virtual void Destroy();
-
- // Use this version in cases where you can't control the main loop and
- // expect to be ticked
- virtual int Startup();
- virtual void Shutdown();
-
-protected:
- IFileSystem *m_pFileSystem;
- CSteamAppSystemGroup *m_pChildAppSystemGroup;
- bool m_bSteam;
-};
-
-
-//-----------------------------------------------------------------------------
-// Macros to help create singleton application objects for windowed + console steam apps
-//-----------------------------------------------------------------------------
-#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
- static CSteamApplication __s_SteamApplicationObject( &_varName ); \
- DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
- DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
- static CSteamApplication __s_SteamApplicationObject( &_varName ); \
- DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
- DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#endif // APPFRAMEWORK_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: An application framework +// +// $Revision: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef APPFRAMEWORK_H +#define APPFRAMEWORK_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "appframework/IAppSystemGroup.h" + + +//----------------------------------------------------------------------------- +// Gets the application instance.. +//----------------------------------------------------------------------------- +void *GetAppInstance(); + + +//----------------------------------------------------------------------------- +// Sets the application instance, should only be used if you're not calling AppMain. +//----------------------------------------------------------------------------- +void SetAppInstance( void* hInstance ); + + +//----------------------------------------------------------------------------- +// Main entry point for the application +//----------------------------------------------------------------------------- +int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup ); +int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); + + +//----------------------------------------------------------------------------- +// Used to startup/shutdown the application +//----------------------------------------------------------------------------- +int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup ); +int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); +void AppShutdown( CAppSystemGroup *pAppSystemGroup ); + + +//----------------------------------------------------------------------------- +// Macros to create singleton application objects for windowed + console apps +//----------------------------------------------------------------------------- +#if !defined( _X360 ) + +#ifdef WIN32 +#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \ + int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) \ + { \ + return AppMain( hInstance, hPrevInstance, lpCmdLine, nCmdShow, &_globalVarName ); \ + } +#elif defined( OSX ) +#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \ + int main( int argc, char **argv ) \ + { \ + extern int ValveCocoaMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \ + return ValveCocoaMain( argc, argv, &_globalVarName ); \ + } +#elif defined( LINUX ) +#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \ + int main( int argc, char **argv ) \ + { \ + extern int ValveLinuxWindowedMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \ + return ValveLinuxWindowedMain( argc, argv, &_globalVarName ); \ + } +#else +#error +#endif + +#else +#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \ + void __cdecl main() \ + { \ + AppMain( (HINSTANCE)1, (HINSTANCE)0, NULL, 0, &_globalVarName ); \ + } +#endif + +#if !defined( _X360 ) +#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \ + int main( int argc, char **argv ) \ + { \ + return AppMain( argc, argv, &_globalVarName ); \ + } +#else +#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \ + void __cdecl main() \ + { \ + AppMain( 0, (char**)NULL, &_globalVarName ); \ + } +#endif + +#define DEFINE_WINDOWED_APPLICATION_OBJECT( _className ) \ + static _className __s_ApplicationObject; \ + DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject ) + +#define DEFINE_CONSOLE_APPLICATION_OBJECT( _className ) \ + static _className __s_ApplicationObject; \ + DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject ) + + +//----------------------------------------------------------------------------- +// This class is a helper class used for steam-based applications. +// It loads up the file system in preparation for using it to load other +// required modules from steam. +//----------------------------------------------------------------------------- +class CSteamApplication : public CAppSystemGroup +{ + typedef CAppSystemGroup BaseClass; + +public: + CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup ); + + // Implementation of IAppSystemGroup + virtual bool Create( ); + virtual bool PreInit( ); + virtual int Main( ); + virtual void PostShutdown(); + virtual void Destroy(); + + // Use this version in cases where you can't control the main loop and + // expect to be ticked + virtual int Startup(); + virtual void Shutdown(); + +protected: + IFileSystem *m_pFileSystem; + CSteamAppSystemGroup *m_pChildAppSystemGroup; + bool m_bSteam; +}; + + +//----------------------------------------------------------------------------- +// Macros to help create singleton application objects for windowed + console steam apps +//----------------------------------------------------------------------------- +#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \ + static CSteamApplication __s_SteamApplicationObject( &_varName ); \ + DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject ) + +#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( _className ) \ + static _className __s_ApplicationObject; \ + static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \ + DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject ) + +#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \ + static CSteamApplication __s_SteamApplicationObject( &_varName ); \ + DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject ) + +#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( _className ) \ + static _className __s_ApplicationObject; \ + static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \ + DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject ) + +#endif // APPFRAMEWORK_H |