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-rw-r--r--mp/src/public/appframework/AppFramework.h316
1 files changed, 158 insertions, 158 deletions
diff --git a/mp/src/public/appframework/AppFramework.h b/mp/src/public/appframework/AppFramework.h
index ec260299..185d2f33 100644
--- a/mp/src/public/appframework/AppFramework.h
+++ b/mp/src/public/appframework/AppFramework.h
@@ -1,158 +1,158 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: An application framework
-//
-// $Revision: $
-// $NoKeywords: $
-//===========================================================================//
-
-#ifndef APPFRAMEWORK_H
-#define APPFRAMEWORK_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "appframework/IAppSystemGroup.h"
-
-
-//-----------------------------------------------------------------------------
-// Gets the application instance..
-//-----------------------------------------------------------------------------
-void *GetAppInstance();
-
-
-//-----------------------------------------------------------------------------
-// Sets the application instance, should only be used if you're not calling AppMain.
-//-----------------------------------------------------------------------------
-void SetAppInstance( void* hInstance );
-
-
-//-----------------------------------------------------------------------------
-// Main entry point for the application
-//-----------------------------------------------------------------------------
-int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
-int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
-
-
-//-----------------------------------------------------------------------------
-// Used to startup/shutdown the application
-//-----------------------------------------------------------------------------
-int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
-int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
-void AppShutdown( CAppSystemGroup *pAppSystemGroup );
-
-
-//-----------------------------------------------------------------------------
-// Macros to create singleton application objects for windowed + console apps
-//-----------------------------------------------------------------------------
-#if !defined( _X360 )
-
-#ifdef WIN32
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) \
- { \
- return AppMain( hInstance, hPrevInstance, lpCmdLine, nCmdShow, &_globalVarName ); \
- }
-#elif defined( OSX )
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int main( int argc, char **argv ) \
- { \
- extern int ValveCocoaMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
- return ValveCocoaMain( argc, argv, &_globalVarName ); \
- }
-#elif defined( LINUX )
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int main( int argc, char **argv ) \
- { \
- extern int ValveLinuxWindowedMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
- return ValveLinuxWindowedMain( argc, argv, &_globalVarName ); \
- }
-#else
-#error
-#endif
-
-#else
-#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- void __cdecl main() \
- { \
- AppMain( (HINSTANCE)1, (HINSTANCE)0, NULL, 0, &_globalVarName ); \
- }
-#endif
-
-#if !defined( _X360 )
-#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- int main( int argc, char **argv ) \
- { \
- return AppMain( argc, argv, &_globalVarName ); \
- }
-#else
-#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
- void __cdecl main() \
- { \
- AppMain( 0, (char**)NULL, &_globalVarName ); \
- }
-#endif
-
-#define DEFINE_WINDOWED_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
-
-#define DEFINE_CONSOLE_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
-
-
-//-----------------------------------------------------------------------------
-// This class is a helper class used for steam-based applications.
-// It loads up the file system in preparation for using it to load other
-// required modules from steam.
-//-----------------------------------------------------------------------------
-class CSteamApplication : public CAppSystemGroup
-{
- typedef CAppSystemGroup BaseClass;
-
-public:
- CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup );
-
- // Implementation of IAppSystemGroup
- virtual bool Create( );
- virtual bool PreInit( );
- virtual int Main( );
- virtual void PostShutdown();
- virtual void Destroy();
-
- // Use this version in cases where you can't control the main loop and
- // expect to be ticked
- virtual int Startup();
- virtual void Shutdown();
-
-protected:
- IFileSystem *m_pFileSystem;
- CSteamAppSystemGroup *m_pChildAppSystemGroup;
- bool m_bSteam;
-};
-
-
-//-----------------------------------------------------------------------------
-// Macros to help create singleton application objects for windowed + console steam apps
-//-----------------------------------------------------------------------------
-#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
- static CSteamApplication __s_SteamApplicationObject( &_varName ); \
- DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
- DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
- static CSteamApplication __s_SteamApplicationObject( &_varName ); \
- DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( _className ) \
- static _className __s_ApplicationObject; \
- static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
- DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
-
-#endif // APPFRAMEWORK_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: An application framework
+//
+// $Revision: $
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef APPFRAMEWORK_H
+#define APPFRAMEWORK_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "appframework/IAppSystemGroup.h"
+
+
+//-----------------------------------------------------------------------------
+// Gets the application instance..
+//-----------------------------------------------------------------------------
+void *GetAppInstance();
+
+
+//-----------------------------------------------------------------------------
+// Sets the application instance, should only be used if you're not calling AppMain.
+//-----------------------------------------------------------------------------
+void SetAppInstance( void* hInstance );
+
+
+//-----------------------------------------------------------------------------
+// Main entry point for the application
+//-----------------------------------------------------------------------------
+int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
+int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
+
+
+//-----------------------------------------------------------------------------
+// Used to startup/shutdown the application
+//-----------------------------------------------------------------------------
+int AppStartup( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup );
+int AppStartup( int argc, char **argv, CAppSystemGroup *pAppSystemGroup );
+void AppShutdown( CAppSystemGroup *pAppSystemGroup );
+
+
+//-----------------------------------------------------------------------------
+// Macros to create singleton application objects for windowed + console apps
+//-----------------------------------------------------------------------------
+#if !defined( _X360 )
+
+#ifdef WIN32
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int __stdcall WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) \
+ { \
+ return AppMain( hInstance, hPrevInstance, lpCmdLine, nCmdShow, &_globalVarName ); \
+ }
+#elif defined( OSX )
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int main( int argc, char **argv ) \
+ { \
+ extern int ValveCocoaMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
+ return ValveCocoaMain( argc, argv, &_globalVarName ); \
+ }
+#elif defined( LINUX )
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int main( int argc, char **argv ) \
+ { \
+ extern int ValveLinuxWindowedMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup ); \
+ return ValveLinuxWindowedMain( argc, argv, &_globalVarName ); \
+ }
+#else
+#error
+#endif
+
+#else
+#define DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ void __cdecl main() \
+ { \
+ AppMain( (HINSTANCE)1, (HINSTANCE)0, NULL, 0, &_globalVarName ); \
+ }
+#endif
+
+#if !defined( _X360 )
+#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ int main( int argc, char **argv ) \
+ { \
+ return AppMain( argc, argv, &_globalVarName ); \
+ }
+#else
+#define DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( _globalVarName ) \
+ void __cdecl main() \
+ { \
+ AppMain( 0, (char**)NULL, &_globalVarName ); \
+ }
+#endif
+
+#define DEFINE_WINDOWED_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
+
+#define DEFINE_CONSOLE_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_ApplicationObject )
+
+
+//-----------------------------------------------------------------------------
+// This class is a helper class used for steam-based applications.
+// It loads up the file system in preparation for using it to load other
+// required modules from steam.
+//-----------------------------------------------------------------------------
+class CSteamApplication : public CAppSystemGroup
+{
+ typedef CAppSystemGroup BaseClass;
+
+public:
+ CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup );
+
+ // Implementation of IAppSystemGroup
+ virtual bool Create( );
+ virtual bool PreInit( );
+ virtual int Main( );
+ virtual void PostShutdown();
+ virtual void Destroy();
+
+ // Use this version in cases where you can't control the main loop and
+ // expect to be ticked
+ virtual int Startup();
+ virtual void Shutdown();
+
+protected:
+ IFileSystem *m_pFileSystem;
+ CSteamAppSystemGroup *m_pChildAppSystemGroup;
+ bool m_bSteam;
+};
+
+
+//-----------------------------------------------------------------------------
+// Macros to help create singleton application objects for windowed + console steam apps
+//-----------------------------------------------------------------------------
+#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
+ static CSteamApplication __s_SteamApplicationObject( &_varName ); \
+ DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#define DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
+ DEFINE_WINDOWED_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT_GLOBALVAR( _className, _varName ) \
+ static CSteamApplication __s_SteamApplicationObject( &_varName ); \
+ DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#define DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( _className ) \
+ static _className __s_ApplicationObject; \
+ static CSteamApplication __s_SteamApplicationObject( &__s_ApplicationObject ); \
+ DEFINE_CONSOLE_APPLICATION_OBJECT_GLOBALVAR( __s_SteamApplicationObject )
+
+#endif // APPFRAMEWORK_H