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-rw-r--r--mp/src/mathlib/sse.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/mp/src/mathlib/sse.h b/mp/src/mathlib/sse.h
index f0da3b06..72de1d3b 100644
--- a/mp/src/mathlib/sse.h
+++ b/mp/src/mathlib/sse.h
@@ -1,23 +1,23 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=====================================================================================//
-
-#ifndef _SSE_H
-#define _SSE_H
-
-float _SSE_Sqrt(float x);
-float _SSE_RSqrtAccurate(float a);
-float _SSE_RSqrtFast(float x);
-float FASTCALL _SSE_VectorNormalize(Vector& vec);
-void FASTCALL _SSE_VectorNormalizeFast(Vector& vec);
-float _SSE_InvRSquared(const float* v);
-void _SSE_SinCos(float x, float* s, float* c);
-float _SSE_cos( float x);
-void _SSE2_SinCos(float x, float* s, float* c);
-float _SSE2_cos(float x);
-void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1);
-void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 );
-
-#endif // _SSE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=====================================================================================//
+
+#ifndef _SSE_H
+#define _SSE_H
+
+float _SSE_Sqrt(float x);
+float _SSE_RSqrtAccurate(float a);
+float _SSE_RSqrtFast(float x);
+float FASTCALL _SSE_VectorNormalize(Vector& vec);
+void FASTCALL _SSE_VectorNormalizeFast(Vector& vec);
+float _SSE_InvRSquared(const float* v);
+void _SSE_SinCos(float x, float* s, float* c);
+float _SSE_cos( float x);
+void _SSE2_SinCos(float x, float* s, float* c);
+float _SSE2_cos(float x);
+void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1);
+void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 );
+
+#endif // _SSE_H